
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 72/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.

"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.

"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.

"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.

"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.

"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.

"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.

"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.7Kreviews | 86% | #33 | $85.9M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unleashing the beast
great game
I absolutely, absolutely loved this game. If I could give it stars, I'd give it 10. IDK why others hating on it, just as with the second, I think some people cannot be pleased no matter what. I could talk from morning until night about why it's so good, but I don't want to make this review too long. I've completed the main story + main side quests in 60 hours. I loved the first game, I loved the second one too despite all the criticism it got, and this third game is also incredibly good. The gameplay is a ton of fun, especially the Beast Mode (for a couple of sec, you dont have to worry about zombies) the combat feels great, the parkour is fantastic, the soundtrack is absolutely amazing, and the level design is really well thought out. I honestly have nothing but praise for this game, and I'd confidently recommend it to anyone who enjoyed the first two. It's definitely worth playing. The story started a little slowly, but after about 2–3 hours it really picked up. One thing I was a bit disappointed about was that I didn't spend much time outside at night during the main story. Escaping the Volatiles was always intense, and the Dark Zones became a bit repetitive after a while. But this could be a positive to some. On the other hand, the side quests were a lot of fun! They actually had their own little stories behind them, which made them much more interesting. I'd especially like to mention the second Starchild quest,that one was absolutely insane...! Graphics were super nice in my opinion, the world is detailed, and the zombies look realistic/ damage to them seems super logical. I really hope we'll get more Dying Light games in the future. Dear Techland, we genuinely love your games. It really shows that you pay attention to the details, listen to player feedback, and it was incredibly refreshing to play a game like this after all the soulless slop that's been flooding the market lately. PS: I dont usually buy games, from where I from, money is tight, but this deserved the money! Keep up the amazing work, Techland!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.6M | 82.9K | 92% | $59.99 | |
| $85.3M | 127.1K | 97% | $32.49 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $87.4M | 56.9K | 88% | $59.99 | |
| $87.4M | 154.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 219.8K | 79% | $11.99 | |
| $393.6K | 1.9K | 64% | $9.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $15.4K | 177 | 91% | $4.99 | |
| $4.3K | 28 | 61% | $5.99 | |
| $1K | 11 | 100% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #8, worst CN #73 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
as far as ive played it its amazing the grapichs are just beuatifull and the idea of chimera's are a fun touch and the map is a nice escape from the city's like Harran and the DL2 map, just overall i love it. would recommend playing Dying Light first before playing this but still just amazing and the return of daddy Crane is amazing
Es un juego entretenido, con buena optimización y buena ambientación, además de que vuelve Kyle Crane como protagonista, pero que si bien es recomendable para la gente que le gusta los Dying Light, cumple con su gameplay y entretiene, pero es claramente el mas flojo de la saga, historia mediocre, los sistemas "rpg" inexistentes, el modo bestia es un reciclado de Aiden transformándose (es un dlc realmente así que tiene sentido), me sorprende el 8.8 en metacritic. 7/10
Кусок кала
zajebista gra
It's basically a less optimised Dying Light 1 with the ability to block and parry. I hated the vertical aspect and the flying in DL2. Here it's much more grounded and mor survival experiance. I like it a lot. Could be better optimised since on High I get mostyl 80 fps but with time they get to 50 and then back to 80.
445
Zdecydowanie polecam, świetna gra i wciągająca fabuła. Koniec świetny i czekam na kontynuację.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.