
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 71.67/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.

"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.

"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.

"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.

"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.

"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.

"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.

"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.7Kreviews | 86% | #33 | $85.9M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nem comecei a campanha e já estou aliviado, tentaram acabar com o melhor jogo de zumbi da história, mas ainda bem que veio um terceiro jogo pra salvar isso, ao contrário do segundo este jogo é bom, e já tem muito potencial, apenas no início. O fato de ser o Kyle Crane novamente contribui muito pra isso, espero não me decepcionar mas por enquanto apenas elogios.
joué sur mon petit pc très bien optimisé
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #9, worst CN #56 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #14 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉体量会少一些,但是重复的支线任务不多玩起来新鲜感也够,感觉罐头的话二占的元素更多,而且感觉钩锁比二好入手
At first I wasn't enjoying this, nearly quit. Something about the movement felt clunky, and the combat was frustrating with constantly getting grabbed. Glad I stuck with it though, as I got used to everything, it felt better, ended up quite enjoyable.
[h1] 困兽也许是坨谢特 [/h1] 消光1和2通关,1我干了340小时,2只玩了80小时,至于困兽,我的评价是起码在游戏开始的前4小时,除了[strike] 野狗 [/strike]野兽模式,感受不到主角克兰到底超人在哪里,高情商说法就是困兽主攻跑酷,直接点说就是平均轻击5下打死一个小怪,轻击5下已经没什么体力值了,本作小怪更是意志坚定[spoiler] (超强吸附,说掐你脖子就掐你脖子)[/spoiler],像1和2里的光速踢腿阻断小怪掐脖子这招,在困兽不灵,踢腿速度不够快,或者说小怪吸附的太快,[b] 而且会出现接力吸附,甲掐你脖子,刚挣脱开,乙立马掐你这种情况 [/b]。而且一些小怪好像点了丛刃,左手刨完右手刨,更绝的就是本作也许是因为技术上来了,1里面僵尸围着你可能只有3个来刨你,困兽直接乱拳打来,打着打着就被小怪打死了。至于接电线开安全区,就像其他评论说的,沉迷让玩家cos管道工,对爬通风管道已经养成了路径依赖。 [h3] 最后总结 [/h3] [b] 你知道的,这当然是一个无比艰难的决定,离开一代哈兰城,我们一起经历了340小时,但二代艾登是我的兄弟,这家伙强的不可思议,女主经过蛇年皮肤可以看了,所以玩了80小时,在看了网友测评之后,我意识到做出决定很艰难,经过许多个日夜的思考,我决定吃下困兽这坨小谢特,我已经非常绝望地操控这中年克兰了,至于T社和消光3,我祝ta早点倒闭[/b] 顺带一提,困兽已经是对“恐怖元素”养成了开门杀的路径依赖,就全靠地上不动装死的,或者直接在门背后预备着埋伏你的小怪掐你脸,而且必有音乐的瞪一声来吓唬你,我承认1和2里都有这个开门杀,但是那是极少的,做好了对偏无双割草的丧尸游戏的恐怖元素的补充,但是困兽就纯路径依赖了,一两次有意思,多了只会觉得无聊
Super jeux addictif avec un peut d'adrenaline
Bardzo fajna fabuła
不提大量来自消逝的光芒2的素材复用,包括不限于场景道具动作互动这些毫无诚意和新意匆忙上架的内容,本游戏的“困兽”模式没有任何强度可言,持续时间短,触发条件苛刻,甚至主动触发还要玩几个小时点到对应技能,生存能力也一般,几乎没有回血,减伤是否存在我都不确定。最无法忍受的是小僵尸频繁的抓取,扑击和免疫普通攻击造成的晕眩能力,我一个蓄力棍打过去,丧尸踉跄着还可以给我两下,甚至接上抓取继续控制。体力系统更是,在玩家本身数值并不高的情况下前期没有任何适合反制普通和精英丧尸的手段(资源稀缺导致我燃烧瓶都很难用得起),只能用挥几下武器就大喘气的老克兰狼狈的在地上摸爬滚打希望不要被小僵尸挠死。真的没有任何可以堪比dl1克兰和dl2艾登的角色性能。技能树更是复用严重,没有丝毫创新,就多了个幽默的跑打枪械系列技能,但是dl前两作都是近战为主,为什么我要玩伤害低子弹少散射高的枪械?纯粹是发枪给npc来恶心玩家本身了。ui更是看不出一点点主题,就是非常丑陋的圆润ui,跟末世氛围没有任何关联。总结是本身除了战斗手感以外全是问题,粗制滥造毫无新意,还敢卖200多人民币,我玩6.7小时一堆枪,但是最重要的紫外线反而一点点都没有,除了个幽默小手电,我希望techland能够好好重视自己的问题,用更诚恳的态度去对待消费群体
جزء أسطوري.. مقدر أشبع من عالم داينق لايت! والقصة مشوقة أنتظر تكملتها
MÜq Zombi var öldürüyon Düşman var öldürüyon müq
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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