
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 72/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.

"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.

"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.

"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.

"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.

"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.

"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.

"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.8Kreviews | 86% | #61 | $85.9M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished the game last night on a "I seriously need to beat this game before i forget about it" type attitude. So to start off, I love this game a lot, it's a perfect sequel to the first Dying Light, (play that first before this game) and to give a few examples the parkour is a lot of fun, the enemies are always being switched up and doesn't really get boring, and the flow of the game was amazing... until i got 3/4 of the way through. Once i started actually needing to do the side quest in order to be a high enough level for the main quest my interest for this game just sort of died down. The progression from there on was sort of stop & go and I would get tired of playing and start again 3 weeks later. Although, I know if I just kept playing I would've gotten through the game faster but it just wasn't worth it some days. That being said, the actual story was great, combat was fluent, details were there, and graphics could've been a smidge better and more optimized but that's not a huge complaint from me there. 8.6/10 - Story 10/10 - Memories 7/10 - Combat 10/10 - Parkour and Movement 8.9/10 - Game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #11, worst CN #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $59.99 |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great zombie game that should keep you busy for a long time :-)
best game ever
Well It´s actualy a good game, better than DL 2 but I still think DL1 were the best.
爽飞了
lowkey trash asf
纯粹的野性大狗粪 剧情方面:你克兰叔叔和傻逼唯一的区别就是力气大,奥利维亚你明明才认识她叫你打针你就打啊?说好听点是搞好关系实际上就是去当免费劳动力,甚至被警长背叛后说不到两句就和好了,你好意思原谅她我都不好意思看屏幕;也不知道吃了啥药非要把艾登和史派克拉进来,完事一刀把活了三代的史派克捅死到底hyw?至于主线任务跑这跑那给的那点破烂还不如摸几个暗区实在,也就支线打着有点意思;30小时就可以打通更是完全配不上价格,就这点流程短的可能都不够T社给夜魔口交 战斗:这一代我开的凶残难度,小僵尸硬是给我打出来用拳头砍树的感觉,伤害高血量高数量多然后抓取判定高的一批我玩你妈;毒尸更是一托超级臭狗屎,在小僵尸的基础上再来一个移速高攻速高真绷不住;动不动刷你妈一群过来强奸克兰;特殊感染者反而还没啥太大的问题,不过这些都比不上人类大人高贵的无限闪避无限格挡无限扔雷,我请问你设计出来个超绝改造人自己笑了没;终章就那几个蘑菇人队友然后让玩家自己去打多如牛毛的男爵天兵 地图:这一代地图终于不是二代那个模型复用到堪比后室的地图了,设计的其实也没啥毛病;不过为什么你们老是惦记着造一个信徒一样的地图,你们难道不是把跑酷当游戏标志吗?但至少不像信徒一样超绝大平原COS张雪峰 最后,你的游戏的体量最多卖到100多;打折就老老实实的弄到50来块,几大百的价格够老子买生化危机9或者消光2全部DLC了 ♥♥♥♥ YOU
Très bon jeu en attendant dying light 3
dowalona fabula
This game, while fun on occasion, is clearly a cash grab sequel. For context I have exclusively played solo, as that is the experience I was looking for, and so cannot comment on the co-op mode of this game in any way. What follows are some (not all) of my BIGGEST problems with the game at 6 hours in; The map isn't oriented to north-south, so the your compass is completely useless except to follow quest markers and its disorienting and jarring for SW on the map to be what shows up as north on your compass. All of the "dark zones" (dungeons for crafting loot and some items) of the same type of copy pasted, so all the pharmacies are the same, all the markets are the same, etc. In what is honestly a small open world map I expected to have unique challenges in different places, only to be disappointed with the same combat loop every time I walk into somewhere new. During missions to "Activate X" I'll find terminals that clearly say those things are already activated, making me wonder what the hell I'm doing here. The narrative and cinematographic flow of the game feels like a storyboard rather than a finished, fleshed out plot made by a team that gives a ♥♥♥♥. *SPOILERS* The most egregious example of this was in the mission to restart the turbines, where while in the underwater section every single monitor read, in bright green, happy indicator lights "turbines active" *SPOILERS* Your character doesn't act like a normal human being (which, to be fair he isn't, but he's trying really hard to be one) in both conversation and actions. The dialogue options don't correlate to what your character says and most of his lines feel stilted or a.i. generated, and the way you interact with objects is not how anyone with any logical sense of the world would do things, like using a wrench in the position with the least leverage when any other position would have been more accessible and easier. I just keep finding things that piss me off and pull me out of the experience. it is by no means a bad game, but it is by no means a good one either. Killing zombies and going "beast mode" is fun enough for the first few hours, and if you're desperate for an open world zombie killing game then I would buy this when its on sale, otherwise I personally believe there are better options within the genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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