
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 72/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.

"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.

"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.

"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.

"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.

"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.

"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.

"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.8Kreviews | 86% | #61 | $85.9M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра неплоха, но как по мне сюжета маловато, на 8/10 только из за сюжета. Тестостерон слишком зашкаливает
segundo melhor jogo de zumbi
这代整体氛围很肃静,即便是幸存者据点,画面更优秀了,配乐也很赞,配乐响起来后感觉很伤感有没有 剩下的是槽点 我克兰在第一代都上天入地了这些技能咋还得重新点,还少了很多有用的技能,我快速搜刮去哪了... 这一代有一个暴走模式,前期很难受,等暴走打出来都没僵尸打了,取消还要扣值,手柄非常容易误触或者取消,当然后期也不见得好到哪去 莫名其妙的车,这游戏的车全是皮卡就两个皮肤,你还不如把第一代的车拿过来,也不能改装氮气加速都没有。到处都是铁树铁木桩什么的撞一下直接卡住,车又慢又笨,这代的载具玩的非常不爽 莫名其妙的钩爪,拿来赶路算了吧,爬个屋顶都费劲,这一代的钩爪怕不是拿来勾僵尸的,勾过来直接踩头带走😄 剧情一般般,主线任务和支线很少全做完27个小时就搞定了 资源贫瘠,相较于上一代感觉好几把穷枪老没子弹,即使是我开了剧情模式 高点想跳下来下面全是水泥地,好在我克兰还挺耐摔 小安全屋之间依旧不能快速传送 只能说合格吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #11, worst CN #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $59.99 |
| 4.4Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off, this entry in the series doesn't expand a ton on the original two, but moreso combines both, shapes up the best parts, and continues on the story. I heard there were some grumbles about the size of the game and it being DLC originally, but the game is more than enough flushed out to stand on it's own as probably the best in the series. Had a lot of fun jumping, shooting and fighting my way through everything. The parkour is excellent as always. Lot's of easy, medium and hard exploring - Enemies are everywhere and worth a small amount of loot. Buildings and random encounters provide good loot. And vague treasure maps and the even more hidden corners and easter eggs provide the best stuff. The ONLY way to play in my eyes is via Restored Land mode. Zombies die permanently, so your efforts aren't for vain when clearing out an area and it feels like you made a real impact walking out of your safe zone and not seeing a zombie for a mile around you. Resources don't respawn either, so you have to be a bit conservative, but mostly only in the beginning. There is still a few places zombies respawn, and quite a few random encounters that makes the world not feel completely empty after you clear an area. I have two big qualms with this game: - RESTORED LAND MODE DOES NOT HAVE CO-OP, PLEASE BRING CO-OP TO RESTORED LAND MODE! - Please let me turn off auto-equipping every single new thing I pick up. I'm tired of eating chips accidentally while looting. Overall 8.5/10. Combat can get slightly repetitive over a long period of time. Upgrades are good, shooting is OK. Exploration is lots of fun, tons of nooks and crannies. Most areas and even buildings feel unique for the most part. Audio and visuals are as expected from a game of this scale.
Best gameplay i've ever played
juegazo
Блестяще!
A real Step-Up from Dying Light 2, it's as good if not better than Dying Light 1 aswell. Bloody, brutal Gameplay that never feels repetitive due to the Randomness of the Zombies and their special Variants. Looks very good, and runs very good aswell. 9/10
As much as i like certain aspects about this game I cant bring myself to recommend this. There are clearly things they've learned and improved on from their previous titles, but clearly things they've kept in from before that were obvious mistakes that they did'nt learn from, in fact it would seem they lean into these mistakes as if jank and stupidity are a quirky charm of the game. These faults bring the game from a 10 out of 10 to a 5 or 6.5 in my opinion. A good example of what i mean is the constant barrage of running zombies that seem to just always forcing you to eat away at supplies because their janky, flailing arm attack, that was kept in exactly the same way its been since the first dead island... I think the biggest flaw with them is the ability to dodge your attacks. It just doesnt make sense and it looks retarded. It breaks immersion and always leaves you stupified when they manage to defy all physics and manage to chip away at your health, or even kill you in a flash. Another thing that bothers me is the parkour. It seems they tried for a more... realistic feel with this one. But honestly i just find myself having trouble connecting sometimes and latching on to, what i would imagine, is an easy jump in this game. Too many times ive fallen off a roof because crane just refuses to grab on to something, or maybe he starts wall running one his own... whatever it may be it happens more than i remember happening in any other game... Most of my time playing has been looking desperately for batteries and barely having enough parts to make bandages to get me through. Its not that theyre hard to find, they are everywhere and youre constantly picking them up, but you just cant ever seem to have enough to not have to worry about them. So most of the game feels like a chore, grinding loot to have the ability to survive so you can grind for the loot some more... its ok for a little bit but can get old pretty fast You can spend an hour looting for med stuff, then lose it all in a matter of moments if you arent super carefull. And i get it, im playing on nightmare and survival. Its suppose to feel a certain way. Ya i can turn it down but this game is waaay to easy otherwise so no im not gonna. I wouldnt complain if the reasons why youre getting hurt are usually due to annoying things. Like pressing the attack button but something delaying you, like stepping up slightly, it will force the animation to start over which lowers the weapon and results in you getting hit. Which sometimes it can be two zombies twiddling their fingers in front of your face that immediately takes you down. Everything feels delayed. Every action takes time to perform which like i said can be interrupted by pretty much anything. Charge up that attack, let go, ohh wait you stepped on a curb... so now you get hit, sometimes multiple times, and sometimes leading to death The hit boxes for you against an enemy seem waaay off. Again to try and attempt to feel real, it just feels like a chore hitting anything where you want it to. When an enemy falls to the floor you're forced into a different animation to hit, a downward strike. Its slower, does less damage, and always seems to be off from where you want it to hit. The interactions with people, the missions, the feel of the game, are all places they've improved a lot from the previous titles. And its why i continue to play it. The gore is on point, killing things in this can be a lot of fun. Running around at night can be pretty crazy, it feels dangerous and this is a lot of fun... There are a few bugs me and my bro have both run into, changing our headsets mid game cause something to mess up. All the sound was way messed up until we verified the files, this isnt a huge issue but it happened to both of us so worth noting. Getting hit through walls, or under floors has happened to us as well. Especially with the bigger dudes. But thats not a big deal either its just another thing that dwindles resources and forces you back into that grind... Ehh i could go on more but no need to. All in all its a 10 that could have been but its flaws drag it down to around 6.5.... which is sad because i want to like this game. And you cant tell right away, the reasons why become clearer the more you play.
имба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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