Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Dye Eater: Dye.io - an epic offline io battle game where you absorb colors, fight enemies, and explore huge themed open worlds. Evolve your creature, unleash powerful boosters, and dominate every arena — all without internet connection! 🌀 Absorb Colors & Evolve Devour colors from objects and enemies to grow stronger. Unlock new abilities and evolve through DNA upgrades. Turn vibrant worlds black & white as you drain their life energy. 🌍 Massive Themed Open Worlds Fight across diverse arenas: candy islands, castles, lava dungeons, alien planets, and more. Discover hidden areas, complete quests, and gather resources. Every world offers unique challenges and enemies. ⚔️ Dynamic Battles & Events Color Clash — compete in large-scale color battles. Special Events — color rush, base captures, survival modes. Boss fights with unique attack patterns. 🤖 Bots, Boosters & Bases Summon bots to help absorb colors and fight enemies. Use powerful boosters: Rockets, Mines, Kamikaze bots, Segment Absorption. Repair and upgrade bases to heal, respawn, and produce bots. 🌟 Why Play Color Eater.io Offline gameplay — enjoy anywhere, anytime. Unique io-style mechanics with RPG-like progression. Huge maps, thematic diversity, and endless replayability. Regular updates with new content and events. Your mission: gather enough colors and batteries to power your ship and escape the planet. But beware — each world will fight harder than the last. Upgrade smart, master your boosters, and become the ultimate Color Eater! Download now and start your offline io adventure!
Dye Eater: Vacuum the colors has grossed an estimated approximately $49.4K on Google Play.
About approximately $49.4K gross, estimated range approximately $12.4K to approximately $197.7K — roughly approximately $36.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $12.4K – $197.7K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $49.3K | 148 | 71% | Free | |
| approximately $49.5K | 138 | 96% | Free | |
| approximately $49.6K | 79 | 70% | Free | |
| approximately $49.6K | 118 | 89% | Free | |
| approximately $49.3K | 768 | 98% | Free | |
| approximately $49.6K | 1.4K | 99% | Free |