
Build and command your own party of Dwarves in a chaotic mix of Auto Battler, Strategy, and RPG. Prepare formations, assign equipment, and decide the fate of up to 10 Beardlings, as you lead the raid party through reckless runs filled with Glory, Death, and Loot!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 1/day in the week after.
About
Build and command your fully customizable army of Dwarves in this medieval fantasy mix of RPGs, roguelikes and auto battlers! Prepare formations, assign roles, and lead your group through dangerous encounters like a raid leader planning the next pull. Decide the fate of up to 10 individual Beardlings as they chase Glory, risk Death, and fight for humongous amounts of Loot!

Your run starts small, with only two poorly equipped Dwarves and limited options. Battle by battle, you expand your group, upgrade gear, and refine your setup - slowly turning a fragile party into a full-fledged legion ready to take on increasingly dangerous encounters!
Every Dwarf can be shaped into a distinct party-member through gear and equipment. Build sturdy frontline tanks to hold the line, deadly damage dealers to tear through enemies with meele combat, or fragile but powerful mages that need protection. Only a well-balanced group will survive once the fight begins.






Battles play out automatically, so the real challenge happens before the fight begins. Choose the right formation and position for your Dwarves as you are preparing for specific enemy threats, often deciding the outcome long before the first blow is struck.

After each battle, you choose how to proceed. Gain experience, invest gold into better equipment, or recruit new Dwarves to strengthen your group. Every choice pushes your run in a different direction, and not every path leads to survival.
Unlock permanent upgrades with Gems and strengthen your company for future runs with completely different playstyles and builds.

As your party grows stronger, enemies become more numerous and more dangerous. Different enemy setups demand different answers. Reinforce your frontline against heavy pressure or disrupt dangerous backline threats before they overwhelm your group, you make the call.
Facing different enemy configurations, adjust your legion's equipment and positions in a timely manner. Increase your frontline defenses if the enemy is launching a lot of assaults. If the enemy has numerous mages, focus on disrupting their backline. Only with correct tactics can you increase your chances of winning.
Simply stacking stats is rarely enough. Learning enemy patterns, adjusting formations, and refining your group composition are key to surviving tougher encounters. Each run teaches you something and rewards those who adapt. Build your group, prepare for the next encounter, accept losses, and push your Dwarves as far as they can go in the pursuit of Glory, Death, and Loot!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 2.7Kreviews | 82% | — | $1.2M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game! plain and simple.
Suchtgefahr hoch 10 ._. Man merkt gar nicht wie schnell so ein Tag rumgehen kann ^^
Recommend it? Yes! I'll try and keep it short and simple with personal opinions (but it wont be... *insert cry emoji*) Pros: Auto Battler AND a looter?! Lets go! Smoothy, non buggy (yet) gameplay Items have a drop rate, which i really like! I dont want guaranteed drops, takes the fun out of the game to me. Let me be happy to see what I get, and make the best use of it! If yall added fun things like rare visual adjustments that make an item look different (even though it performs the exact same) That would make it even more fun! "Oh dude hell yeah, i just got this rare shoulder piece to drop AND its the diamond edition or platinum edition or what have you. Items have fixed attributes, BUT, they also have additional randomly rolled attributes, making each drop unique. Which I love! Just like I dont want fixed drops, I also dont want fixed items. Cons: I don't care for the "hidden until created" weapon recipes. Like, yall already showing the outlines of each item anyways, for goodness sake just give us the names of each item and what it can be made into. Especially when yall do the very annoying item mechanic where two items make one item, which that then one item can combine with another item (also of which is made from, you guessed it, another two items), to evolve into guess what, a whole new item _-_ . Please create a display window where we can see what items make what, NAME FOR NAME, not nameless with black outlined photos... Or let me hover over an item and let it tell me on its description window what it can be made into, or hell anything other than whatever it is yall decided to do. The even worse thing is that, even when you find out the recipes for the items, they still dont have any other way of reminding you how you made it. So youre CONSTANTLY viewing a small window to remind yourself what you need to make what. And again, no names no titles nothing, youre using picture diagrams in one tiny window, to use a mechanic that half the game is based off of. Graphics- Theyre okay. I feel like this game has so much going for it that it could definitely do with something more appealing. Would only do yall favors, especially considering half the negative reviews are from people saying it feels like an auto battler and or it isnt fun outside of the, in between fights, strategy menu. A more appealing visual update would only win all them over while already securing the auto chess/loot fanatic fanbase. Add a poison effect to the daggers when they can proc poison, add rare visual drops where sometimes a lion chest piece thats yellow is now instead glowing bright diamond thanks to a fun rare visual drop that only had a 5% chance of occurring, idk, plenty of ideas that can help even slightly or drastically These are all my personal loves and dislikes. I try to ignore them when giving recommendations for a game and instead go off of- would I recommend this game to those who enjoy the genre? And in this case, I definitely do!
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3K | 92% | $17.99 | |
| $1.2M | 29.7K | 97% | $2.99 | |
| $1.2M | 3.9K | 95% | $19.99 | |
| $1.2M | 4.3K | 88% | $15.99 | |
| $1.2M | 1.6K | 81% | $19.99 | |
| $1.2M | 2.1K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 81% | Free | |
| $3.4K | 106 | 75% | $1.42 | |
| $706.8K | 1.3K | 77% | $14.99 | |
| $119.2K | 312 | 89% | $9.74 | |
| $9K | 65 | 95% | $9.99 | |
| $17.9K | 52 | 63% | $11.99 |
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, French, Japanese, Korean, Portuguese - Portugal, Spanish - Latin America, Ukrainian +4 more
Hours played at review time, across 142 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I am fully addicted to this game. The myriad ways to set up your team and the rune circle alterations you can make keep me coming back to this game loop over and over to try new methods of beating the game
Super spiel macht sehr süchtig!
Not bad
A very fun roguelike!
Incredible game, but if you want to find out more, Reddit/the App are waaaaay better than the wiki!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.