
Face massive hordes of mobs and unleash chaotic abilities that paint the screen with mayhem. Dive into the largest mob density of any 3D ARPG and slay them all. Wield epic powers, create your build, and shape a world of endless possibilities in the action-packed ARPG experience.
Modeled estimate, not a reported figure. How we estimate →
About
Dwarven Realms is an innovative blend of classic ARPG depth and intense mob-slaying action, offering a fresh take on the genre. Built by a passionate indie team, this action-packed ARPG delivers complex systems inspired by traditional ARPGs, combined with the sheer mob density of rogue-lite survivor games.
Deep Customization: Master hundreds of unique skills, abilities, and off-hand options to create your ultimate build. Every character has multiple paths to power, offering endless replayability.
High-Intensity Combat: Fight through colossal hordes of enemies, using explosive abilities and strategic positioning to survive overwhelming odds.
Epic Loot & Crafting: Find and craft powerful gear, upgrade your weapons, and fine-tune your build to dominate the battlefield.
Seasonal Content & Challenges: Join the race for seasonal leaderboards, test your skills in chaotic ruptures, and unlock exclusive rewards.
Community-Driven: Our small, dedicated team has been building this game alongside a passionate community. We value player feedback and continuously refine the experience based on it.
With fast-paced gameplay, evolving content, and robust customization, Dwarven Realms is the perfect blend of action and strategy. Whether you're new to ARPGs or a veteran, there's always something new to discover in the ever-expanding Dwarven Realms.
Join us in the ultimate quest for glory and survival!


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, German, Spanish - Spain, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
overall the game is fun worth playing. wish the ui had some more work and game over all had more details but this has not stopped me from playing
One of the ugliest games I've seen here. There are games from 15 years ago that look better and have more to offer than this. The tag says it's an action roguelike, but it's nothing like a roguelike. The combat is unsatisfying and there's no sense of improvement with each level. For the low price, it seems like a good deal, but there are cheaper games abroad where you'll have more fun.
No me gusto mucho.
Просто если хочется погриндить и не вникать как в poe то самое то
i would not call this a arpg its a boring game and no skill in combat needed just auto attack its just a auto attack simulator
This game is so damn dead and for all the right reasons. Definitly don't buy this.
i guess an arpg is a survivors clone without the roguelike
Game feels unfinished and very janky
[h1]Un survivor déguisé en ARPG[/h1] [i]Large comme une montagne, profond comme un nid de poule.[/i] [b]Dwarven Realms[/b] est un croisement ARPG/survivor où on incarne un nain qui tape des hordes façon Megabonk, avec une couche de loot et un skill tree qui se rêve en Path of Exile. [h2]Les +[/h2] [list] [*][b]✔️ Complexité apparente :[/b] hordes, loot, un action tree façon PoE, des dizaines de skills, du craft, de la conversion de matériaux. Sur le papier, la fiche coche toutes les cases ARPG. [*][b]✔️ Le chaos à l'écran fonctionne :[/b] l'écran se remplit vite, et le mélange ARPG + survivor tient au moins la route sur le combat brut. [*][b]✔️ Suivi long terme :[/b] sorti en 2024, le jeu tourne toujours avec sa Saison 6 lancée hier. Les devs n'ont pas lâché l'affaire. [/list] [h2]Les –[/h2] [list] [*][b]❌ PoE-baited :[/b] le skill tree fait illusion sur les screenshots, façon Path of Exile, mais en jeu c'est une masse de +1% et de notables "+5-10% à une stat random" qui ne changent jamais vraiment un build. [*][b]❌ Pas vraiment un ARPG :[/b] progression purement linéaire, plus gros chiffre égale mieux, sans interactions mécaniques entre les systèmes. Les skills actifs sont quasiment de la déco, tout le poids du build repose sur les trinkets et les procs d'équipement. En pratique on kite, on ramasse le loot, et c'est à peu près tout ce qu'on nous demande de faire. [*][b]❌ C'est clunky, putain :[/b] on se retrouve coincé au milieu des mobs (sauf si on a l'objet à effet "ghost"), et les attaques ne partent pas toujours là où on vise. À force, on est content d'avoir l'auto-attack pour compenser. [*][b]❌ Tout est opaque :[/b] certains skills sont carrément inertes, d'autres font visuellement quelque chose mais impossible de savoir quoi. Aucun feedback visuel ou numérique pour confirmer qu'un effet s'applique. [*][b]❌ Et pas très utile :[/b] Craft, conversion de bois et de matériaux, des monnaies à la pelle... et strictement aucune idée de leur utilité, même après plusieurs heures. [*][b]❌ La traduction française :[/b] Existe, et c'est bien le seul mérite qu'on peut lui trouver. Elle est aux fraises, comme un jeu qui empile le contenu sans jamais le peaufiner. [*][b]❌ Modèle économique pas si clean :[/b] 10€ hors promo, plus un cash shop à part qui mise sur le fanservice. [/list] [h2]Conclusion[/h2] Le "Très positif" ne veut pas dire grand-chose sur celui-là. Ce qu'on a en vrai, c'est un jeu où on répète la même chose encore et encore pour un gain de 0,1%. Finalement, le seul vrai skill à débloquer, c'est la patience, et ça c'est "Très positif".
Solid fantasy slasher. Strongly recommended if you like the genre.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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