
explore dungeons, collect powerful relics, defeat monsters. Hoards of unique monsters with speciel abilities are guarding the dungeons from you. Use and combine a ton of diffrent relics and weapons to get stronger and cut through them and their bosses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Best game ever fr fr on just like that on my momma nah but fr a great game, though I would like to see the ability to run added in future updates, but aside from that the game is very entertaining and beautifully designed. Can't wait to see how it'll evolve as time goes by. BTW the item descriptions are gold
Zindanları keşfet, güçlü kalıntılar topla, canavarları yen. Özel yeteneklere sahip benzersiz canavar orduları zindanları senden koruyor. Daha güçlü olmak ve onları ve bosslarını kesmek için bir sürü farklı kalıntı ve silah kullan, birleştir, vur kır parçala.
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Concurrent players on Steam, sampled daily since tracking started.
"Grim Knight" is a badly made home project, a simple 3D low poly ARPG/brawler with no content, just algorithms, bad graphics, zero polish, and even less fun. What do you do in the game? Run around, whack stuff, laugh at the bad animations, struggle with the janky controls, then quickly uninstall. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Really fun roguelike! Very streamlined combat, almost bare bones, but fun and engaging. Quite simple gameplay loop, but in a good way. It's a shame is so short and the run ends as soon as you defeat the boss of the last zone. I'd love the game to receive further updates such as upgradable items, a shop, other types of weapons or being able to continue after defeating the last boss. Give it a try, you won't regret it
Yes
A very fun game! Very entertaining and nicely made. The graphics are simple and charming, and ingame models are nicely designed! The controls are not complicated and the item descriptions are very fun to read. Overall a great game fr, hope it'll only get better as time goes by!
Игра 'Grim Knight' – это крепкий, хоть и несколько бездушный, рогалик. Боевая система, основанная на парировании и выстраивании комбо, ощущается приятно и требовательно, заставляя постоянно адаптироваться к поведению врагов. Прогрессия оружия и навыков довольно глубокая, побуждающая к экспериментам с разными билдами. Визуально игра выполнена в мрачном, готическом стиле, который хорошо сочетается с хардкорным геймплеем. Однако, персонажи и окружение кажутся немного однообразными, лишенными индивидуальности. Несмотря на отсутствие выразительного повествования и некоторую вторичность механик, 'Grim Knight' предлагает захватывающий и сложный игровой процесс, который наверняка понравится любителям жанра. Это достойный представитель рогалика, который заслуживает внимания, хоть и не является откровением. Тем не менее, если вы ищете хардкорный экшен и прокачку персонажа, то попробовать стоит.
Gonna be honest, I love this game. Not just because I get to see a bunch of free unity assets, but also because it's just fun. It could definitely use a little more polish, but who cares. You did good
herşeyin hazır oldugu beleş bi sıfır emeksiz bir oyun .... 1. elindek ılıc yokken kılıc savurma anımasyonu var 2. kılıcla dalınca arkadakı elemanlarada vurabılıyor 3. kamera karakter anımasyonu zaten uğraşılmamış,hazır alındıgı belli merak ediyorsan indir, ama indirme boşver