
Dwarven Brawl Bros is a local 2 to 6 player 2D fighting (brawling) game with a retroish feel. Play as a dwarf and kill your bros! Fast-paced brawling in all-vs-all and team settings with 31 weapons, 38 stages, 26 game modes!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Dwarven Brawl Bros is a ridiculously fun local multiplayer party game that will keep you and all your friends entertained for every second that you're playing.[/b] My usual Player 2 had appendicitis so we were looking for something to play that we could use controllers and play on the TV and we decided to give DBB a try; best choice I've made this week. Dwarven Brawl Bros is a retro style take on party brawl games and is one of the best I've played. I spent a lot of time on Towerfall Ascension on my Ouya and loved it a lot, and there are many games out there like that but none of them really feel that great in comparison. DBB does. DBB is your basic 2-6 player (there is NO single player at all. Please don't forget this) fight to the death brawl game with a ton of game modes, fun retro graphics and a great little soundtrack. There's a little tutorial stage that teaches you about movement, attacking and everything else you'll need to know (if your friends will stop killing you long enough for you to read) then you're ready to play. If you're not one for reading all the game modes there's a handy little 'game mode collection' which puts you into different modes every round so you don't have to constantly cycle through the main menu. There are SO MANY weapons, both ranged and melee so you can try and dodge and fire from a distance or rush in and facesmash depending on how you feel like playing. Each weapon has a different attack style (some have knockback, some require charging up and others require you to be stationary) and different special attacks which you build by dealing damage to other players and you can unleash them once your special bar is full dealing devastating damage to those who were foolish enough to remain in your way. There are a lot of stages and these change between rounds so it doesn't ever feel repetitive. Some are as simple as just being multiple levels, whilst others have lava pouring down, or spikes periodically coming out of the grounds and/or walls. This adds a tiny bit more of a challenge to the game as you don't just have to watch out for your opponents, but also your environment. My only issue with the game was I had a little trouble getting my controllers to work. Xbox One controllers don't seem to work at all rendering two of my remotes completely useless but the Steam controller and Xbox 360 both worked fine so I was able to play without issue once I plugged those in. The developer was quick to reply when I asked for help though which was a huge plus! [b]Overall Dwarven Brawl Bros should be bought by anyone who enjoys good party brawl games that they can play locally. $5 is unbelievably cheap and it's worth every single cent, if not more.[/b]
Really fun 2-6 players brawler in the mould of Super smash bros. lots of stages and modes in the game and i love the blood effect (set to heavy). the battle starts with every player equipped with his/her bare hands and many weapons are thrown around the stage (nice variety of weapons and lots of them are very fun to use) you can pick up 1-3 weapons and switch between them as you like. after a few hits your special will be charged and each weapon has its own special attack. Highly recommended if you have enough buddies to play with <3
This game is pretty fun, but it has some glaring problems as a party-game. The controls are way to complicated for people who are not familiar with video games- this is a fundamental problem with party-style games because there will always be someone who isn't a huge gamer. If they can't figure out the controls, then it's going to really hurt the experience for everyone. The control tooltips need to detect what type of input is being used (instead of saying "down + swap" or "hold the back to menu button to quit"). I still don't know how to quit this game without ctrl+alt+delete. The menu needs some UX touches. I love that there are lots of options, but the current multi-page display and navigation is confusing. I was looking for options for audio, but there are none. The music in the menus is extremely loud compared to other games/media. As far as gameplay and physics and stuff they seem to have it pretty solid. I think with better controls and UX on the menus I would recommend this game. Looking forward to it coming out of Early Access.
Dwarven Brawl Bros offers interesting maps, diverse weapons and a range of game modes. The game is deceptively simple initially, however there are loads of game modes and the weapons, combat and maps allow for fun and creative strategy. A vast array of very different weapons are offered, and many maps offer dynamic events. Weapons offer different abilities and can interact with the map. You can use knockback to push people into spikes, destroy platforms so people fall into lava, or destroy platforms to prevent the enemy from reaching you and snipe them to death. For the price tag it is certainly worth it. Subscribe to my curator page for more local multiplayer recommendations: http://store.steampowered.com/curator/7189360/
It stands out only with its local multiplayer and different modes
THIS GAME IS ADDICTIVE!!!! Wow played this game for close to 5 hours last night all in a block with 3 mates! So many game types, so many options and so much fun. I recomend it to everyone! not the most polished game in the world but deffinitly worth the 6.99 heres a quick vid of the 4 player Free for All https://www.youtube.com/watch?v=mVSNt4J0GEs&feature=youtu.be
This review is based on version 0.9.8.2. Dwarven Brawl Bros is a very fun local multiplayer game. The core gameplay is very fun and has a lot of potential. However, it is not without flaws and definately is not ready for prime time yet. Issues in no particular order: * Many of the melee weapons seems to have an excessively long cool down. I'm assuming this is to discourage spamming but it's unnatural to see the dwarf hold the end of its swinging animation for a few seconds after attacking, and makes it hard to do anything at all during that time. * The menu, while cool in theory, simply isn't good. It's hard to navigate through all of the game types and is not intuitive. It should not need a block of text at the bottom that explains how to get around. I suggest putting the game types in a list and having things like the settings menu accessable via a selectable button. * Speaking of settings, relying on the Unity launcher is a big no-no. It looks unprofessional and can't be used with a controller. While it's acceptible for a game that's still in development, it needs to go before the final release. All of those options (graphics settings including resolution, fullscreen/windowed/borderless windowed, vsync, etc. and key mappings) should be in the in-game settings menu. * Speaking of key bindings, the controller mappings should probably default to the Xbox 360/One controller layout as that is the most common layout on PC. Also, a game that is ideally played with controllers should be FULLY controller compatible. This means (again) no Unity launcher but also a binding for the Esc key's functionality, which currently cannot be rebound and requires me to get off the couch and go to my keyboard in order to, say, exit the game. I know listing a bunch of issues makes my review sound like the game is bad. Actually, it is the opposite. The core gamyplay is, again, very fun. That being said, it is an early access game and I bought this game with the intent of providing feedback to improve it while it is in early access. Bottom line: The core gameplay is very fun. Invite some friends over and enjoy playing it like other local multiplayer games such as Nidhogg, Towerfall, Speedrunners, Gang Beasts, Spelunky HD (in deathmatch mode), and more. Assuming development continues on its current track, this game is worth it, particularly at the current price (USD$5.99).
Once you get used to with the controllers, this game provides many fun moments while playing with your friends (who'll soon become your beloved enemies after the last cannon shot smashes your dwarf into pieces). Very good choice for a living room playing, especially for four players to settle a score with. [played the game in my friend's house, which is the reason for low activity on my account. Seriously I have played this game and liked it :) ]
please add multiplayer
[quote][b]Warning: Dead PVP Game[/b] This game has no single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played.[/quote] Dwarven Brawl Bros is an unabashed, lazy ripoff of Super Smash Bros (Copyright Nintendo, 1996). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Nintendo against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Just like Super Smash Bros, this is a multiplayer platformer brawler, but replace the decent graphics and colourful Nintendo characters with a bunch of crap pixel "dwarves", and you can see why even conceptually, this was doomed to fail. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. Dwarven Brawl Bros is considerably worse than Super Smash Bros. SteamDB shows the game hit all-time peak player numbers only when cards were added to the game, with only a tiny 210 concurrent users, which is a pitiful number (most of these were card idlers and not players), and now the game has practically no players, with nobody playing at all, just one or two people logging on every week or so then quickly deleting the game when they see how bad it is. Why did it fail? It's video game autopsy time! The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. Dwarven Brawl Bros didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, trivial to get, but less than 14 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 14 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. This just isn't worth the $5 for an unplayable dead pixelcrap game. There's better free options.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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