
Dwarves hunger for gold, and no mountain shall stand in their way! Mine riches, unearth artifacts, and upgrade your dwarves to devour ever-bigger peaks in this whimsical incremental game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 12 → 5.5/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 22 → 5.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dwarf Eats Mountain is a strategic incremental game about devouring mountains for gold. Hire dwarves, deploy war machines, and collect powerful artifacts to build absurd synergies and grow faster each run.
Hurting the mountain physically (and emotionally) is only half the battle—you still have to safely haul the gold home. That perilous job falls to the Runners, who weave through falling rocks, risking their beards to feed the Great Maw!
But beware—the Great Mother won’t give up her treasure easily. The more damage your greedy dwarves deal to the mountain, the more calamities it unleashes upon the wobbling beards below!
Balance mining with hauling your gold home—before the sky falls on your head.
Master the dwarven ways of treasure extraction!
This game is about making numbers go up, but the way you do that is open to your interpretation and ingenuity. At your fingertips:
Many buildings and dwarves, each with various strengths and weaknesses, such as dynamite throwers, ballistas, flamers, laser cannons, spelunkers, runesmiths, brewmasters, bulldozers, gyrocopters and more!
Acquire countless upgrades and cast active rituals to buff your dwarves and their machines
Collect 120+ ancient artifacts and display them in your gallery, each with build-shaping effects
Unlock 96+ prestige upgrades to replay, accelerate progress, and discover new synergies
Spend rare resources like mithril and mountain souls on tough choices
Uncover what the gods have hidden beneath the world spire—and what happened to those who dug too deep
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its an idle game. I cheated in it. It was fun.
dopamine simulator
糯米团子的上级替代品。好玩,转生有点鸡肋。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Hours played at review time, across 247 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really loved the demo. most of the game's value can be found in the initial gameplay when you are still unlocking new upgrades and progressing through prestige tiers. gameplay loop kinda sucks once you start ascending, if you want to 100%. you still need to fill the prestige tree with 250 prestige points before you can ascend again. you could do one run to fill the prestige tree and then one 'good' run to earn lots of PP before ascending again. but this would take almost twice as long, and 10x the active gameplay as just carrying over the 'spelunkers don't die' artifact and doing one super long run with low damage, letting your spelunkers fill out your artifacts while you can play a different game that actually incentivizes interacting with the gameplay mechanics. active play past ascension 1 feels like ♥♥♥♥ because you have to go back to having almost no prestige upgrades, and you have no reason to fill out the prestige tree again because you need to reset it again and again. the only time i actually played the game with leveled up t1-5 prestige tree was before the first ascension. I still don't have the achievement for filling those first t1-5 tiers completely. requiring artifacts to get into the world spire pre-ascension 5 does suck. i got in on ascension 2 but the gameplay is so repetitive at that point that it's hard to pay enough attention to the game that you don't tab out for a few minutes and accidentally miss one of the bosses. it's easily one of the best incremental games in recent years for the first two layers of gameplay (initial and prestige). ascension is just a slog. it's worth $10 but pushing for the last achievements is really making me forget the fun I had exploring the start of the game/demo.
End game is awful. It's locked behind an RNG gate, and each "roll" at that RNG requires a 5+ hour run to get to it. If you miss, you get to try again -- or ascend to start over and get one step closer to a skill that eliminates that RNG. You have to ascend 5 times to get that skill, and each ascension takes at least two long runs. If you want those ascensions to go faster, you actually have to do ~4 long runs to get enough skills to unlock the next ascension and to buff up the skills that will make your next run go quicker (the ascension buff skills don't count toward unlocking the ascension -- you have to have enough *other* skills before you're even allowed to ascend) Oh, and you can't really just leave the game playing itself. The game scales so quickly that you'll have to spend a few minutes every hour upgrading things. Recommendation: don't get this game. The sunk cost fallacy is real. I'm forcing myself to quit after 90 hours because the loop just isn't fun. If you get lucky and beat the RNG gate early, the game could be awesome. But failing it too many times is just irritating and getting back to that point to try again is irritating and using the game's mechanics to bypass the RNG gate is irritating.
사실상 방치형 게임 하루종일 날아가는 러너들과 어렵사리 업글을 해도 다음 업글은 몇 배나 더 많은 골드를 요구한다. 화가 난다...
нет
zwerg isst berg
Extremely relaxing experience, highly recommend
Overcomplicated. Not fun.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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