
Dustless is a hand-drawn wuxia side-scrolling action game built around Yin-Yang switching, fast pressure, and endless combos. Play as a swordsman in white, link sword skills, launch enemies, and overwhelm bosses through aggressive rhythm. Defense is only a fallback while you learn.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dustless is a hand-drawn wuxia side-scrolling action game built around Yin-Yang switching, fast offensive pressure, endless combo routing, and boss duels. You play as a swordsman in white, crossing shadowed sword tombs, broken roads, and silent ruins.
Yin and Yang are not just meters. They are part of the combo system. Each state affects how you connect skills, manage resources, and control the rhythm of battle. As you improve, the focus shifts from “how do I block the next hit” to “how do I keep attacking.”
Combat is driven by aggression. Chain normal attacks, sword skills, Yin-Yang switching, and resource loops to discover new combo routes and keep pressure high in fast-paced fights.
The game features multiple boss fights and powerful enemies. Each battle asks you to read attack rhythms, decide when to press forward, when to switch states, and when to use defense as a fallback.
Dustless includes ability unlocks, revisiting old areas, hidden content, and some exploration routes. Its focus, however, is not a vast map. The core experience is fast action, Yin-Yang switching, combo routing, and boss combat.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
即兴抒发一下:(开始高歌) 【我此生荆棘前路不退却, 敢上天阶; 纵然肩负万山的雪, 浑然不觉。 不做书上人杰, 只怕除不尽天下邪——】 超喜欢这个画风啊,充满了暗黑武侠和中式哲学的意境,主角的招式动作也是极简犀利风,干脆利落,对我这种更吃武侠意境而不是花里胡哨特效的玩家来说,审美观感上非常舒适愉悦。 配合基础技能的设计简直是把“大道至简”的理念贯彻到了极致,阴阳之力流转不息,回血、防御、攻击的内力……全都自给自足,不需要什么血瓶蓝瓶,不需要资源规划,只需要搞好当下的、即时的操作思路;在这一层上,不仅玩法已经非常吸引我,而且主角已经自动在我心里生成了一个“高手滤镜”——他是一个完全“本自具足”、达到了“圆融完满”境界、不需要外界辅助的存在。 于是自然引到剧情设计:一把破碎的神剑,要找回自己的碎片,拼回完整的自己,再把完整的自己杀死,归于沉睡,让一切灾厄结束。“始于你,终于你。”一切都是主角自己与自己的博弈,在命运上再次将“阴阳轮回”、“本自具足”闭环,一个绝对完满境界的强者的终极孤独和自由,都在不言中体现得淋漓尽致。所以说,真正的“逼格”,其实根本是不需要长篇大论的塑造的,全看书写之人的理解和功力。 最后再次说回画风(笑,让评论也形成一个阴阳闭环吧),主角全程没有一句台词,世界观补充靠的是配角们的寥寥几句描述,但其实已经交代得足够完整,然后把剩下的剧情空间交给了画面和留白:作者的手绘风格非常戳我的中式审美,层次分明、意象简明而有代表性,意境感极强,例如最经典的雪原洞窟地图的黑色剪影风和苍茫白色背景,这些东西,不需要文字描述给你,只需要看,只需要体验,只需要沉浸——至少对我来说,这比任何长篇大论的让你收集世界观剧情碎片更有代入感和故事感。 总而言之,《绝尘》是真的让我有了一种花钱买了一个完整作品和沉浸式体验的成就感。作者请继续加油,但无论如何,这作已经让我非常满意和喜欢,我会好好珍藏在作品库里的。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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