
Dustless is a hand-drawn wuxia side-scrolling action game built around Yin-Yang switching, fast pressure, and endless combos. Play as a swordsman in white, link sword skills, launch enemies, and overwhelm bosses through aggressive rhythm. Defense is only a fallback while you learn.
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About
Dustless is a hand-drawn wuxia side-scrolling action game built around Yin-Yang switching, fast offensive pressure, endless combo routing, and boss duels. You play as a swordsman in white, crossing shadowed sword tombs, broken roads, and silent ruins.
Yin and Yang are not just meters. They are part of the combo system. Each state affects how you connect skills, manage resources, and control the rhythm of battle. As you improve, the focus shifts from “how do I block the next hit” to “how do I keep attacking.”
Combat is driven by aggression. Chain normal attacks, sword skills, Yin-Yang switching, and resource loops to discover new combo routes and keep pressure high in fast-paced fights.
The game features multiple boss fights and powerful enemies. Each battle asks you to read attack rhythms, decide when to press forward, when to switch states, and when to use defense as a fallback.
Dustless includes ability unlocks, revisiting old areas, hidden content, and some exploration routes. Its focus, however, is not a vast map. The core experience is fast action, Yin-Yang switching, combo routing, and boss combat.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
都2026了,現在還沒有地圖,我根本不知道要往哪走,走了發現是會受傷地形,是在脫遊戲時長嗎?被打還會有僵直,必須吃完一套連續記,甚至還有連續死亡機制,作者你真的自己有玩過這遊戲嗎?可能是我技術爛,不適合這款遊戲,如果正在看頻論的你覺得你是斗m就去買!!!!!!!!!!!!!!!!!!!反正我是不會再開了。 對了,這遊戲有劇情嗎?可能我比較笨,可以做的簡單一點嗎?我玩遊戲不是為了要讀文言文!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[h2]前言[/h2] 老实说,我第一次看到这款游戏还是在dy上面,画风以及游戏机制都挺吸引我的。光看怎么行,这不,我直接自己上手试试! [h2]游戏介绍[/h2] 《绝尘》是一款武侠+阴阳转换题材的横板格斗游戏。玩家在游戏里面将会扮演失去记忆的白衣剑客,而我们要做的是战胜所有敌人,并找到自己的记忆以及这背后隐藏的真相。 [h2]游戏玩法[/h2] 游戏的玩法很有意思,其主要核心还是围绕着阴阳转换进行的,游戏内主角的血条左边会有着一个小的阴阳图,阳能够用来回血,阴则是用来格挡敌人攻击,比较有意思的是两者间产生消耗时,会发生转换,即消耗阳用来回血时,阴就会增长,攻击敌人则两个值都会恢复。除此之外,角色的动作系统做的也还算可以,蓄力攻击、画魂、剑术等等,能够打出很华丽的连招,而且游戏里面还能够装备灵宝,不过最多只能够装3个。 游戏地图设计有点类似于类银,都需要玩家解锁新的能够才能够去探索,不过本作整体比较偏线性,隐藏物品并不是很多。当然也有着难受的敌方,那就是游戏没有地图,这点我并不是很理解。 [h2]总结[/h2] 游戏底子不错,不过目前来看玩着并不是很舒服,因为游戏的场景比较偏暗,对地图的辨识性并不是很高,再加上部分跳跳乐,就.....;还有就是boss的强度,稍微有点高,希望作者在后续的更新中能够好好优化下吧。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
I'm just not seeing what everyone else is seeing here. It's got a VERY unique art direction, and the controls are pretty tight. Animations are fairly smooth. Atmosphere is very cool. All seems good, until you load up and start running through the game. The tutorial for... moves? Button prompts? Something. The tutorial for something is... odd. I think it went right past "unique", into "this is weird" territory. You get some info dumps thrown at you very early (before you even have full control of your character), and it's like "ah... I see. Um... ok". I think they were trying to be creative with their tutorial, which is fine, when it works. But I don't think it was working in their favor this time around. Now, navigating... navigating comes down to "is that a platform? It's probably a platform. Oh... it wasn't a platform." And you'll be thinking that a lot. For being a platforming game, they leave out something very crucial to this genre: you can't look down. There are suggestions here and there of paths leading downward. Cliffs, little platforms. The hint of a ledge. So, naturally, you jump down.. and often end up respawning immediately. It LOOKS like a path. There's a STEP there. I CAN'T look down, so only option is to jump and find out (most of the time to your detriment). A platforming game in 2026 has no excuses not to include a "press down to look down" option. Environments feel a bit on the uninspired side. Foreground and background aren't always very clear. They're cool for the first minute maybe, then you get lost and start noticing everything is just kind of same'y. Combat is flashy, but subtle. Stylish. Cool, A little confusing... and gets boring pretty fast. Parry -> the riposte move -> next enemy Oh, an elite enemy! Parry -> parry -> parry -> riposte move -> next enemy Bosses are parry -> dodge -> get in hits -> run away -> repeat It's boring, but at least it looks cool I guess. I don't know.. in between "should I return" and "should I power through a bit hoping it gets better". I'll sleep on it. Have coffee on it, and think on that one a bit. EDIT: played a bit more, so some additional thoughts Why is there small print on the bottom right of my screen that says "trial version"? Is this an open beta or something? Doesn't say anything about early access on the store page. A minor QoL pet peeve: the game uses scrolling text (left to right), which is fine, except for when you have to wait for the scroll to finish to activate elevators or other interactables. No mashing the button to speed up the text either. Just gotta wait for that scroll to finish so you can hit "yes" and call elevators. It's... kind of fun. It's not like it's a straight up bad game, just some head-scratch-worthy choices are littered here and there that make hitting that "recommend" button that much more difficult. Last edit: Refunded. I gave it a chance, but there are too many things wrong with the mechanics to be even worth $5. Why does the "riposte" knock me back? You can't control mid-fall directions, so if you're on a ledge, and you riposte an enemy, you're most likely going to get knocked off of the ledge. New upgrades/skills will tell you what it does, but does NOT tell you HOW to do them. Is it R2? Shift+key? L3 + direction?? Dunno... just guess and hope you're doing it correctly. The best instructions I've received so far were "Launch twin flying blades and shift the Sword Heart to Mustard Seed". Ah, of course. I'll get right on that. I'm somewhat of a mustard seed flyer, myself. No prompt. No how-to. Just launch that flying mustard seed! Gotcha. How about I just launch this game into refund-land instead?
小怪和隐藏解密少了,希望多增加些,还有灵宝给的技能虽然多,但感觉打BOSS的时候完全没有机会使用,主要都是靠弹反,给这么多却用不上难受。
辣鸡弱智游戏,制作者不懂怎么做战斗特别是战斗的动作反馈的话可以花钱招人打自己几顿狠的
说点实际的,《绝尘》是一款不错的轻量级动作武侠游戏,主角有着较高的战斗机能和爽快的打斗体验,但是较为粗糙的场景和关卡以及较弱的引导让体验稍有几分逊色,美术风格有特色但同样细节不足,喜欢爽快打击感的部分玩家不妨一试。 游戏最大的特色就是出色的战斗手感和丰富的连招设计,所有的招式都是按照月相变化进行的,招式丰富且可以选择技能搭配,整个战斗资源系统设定也很有趣,通过出招获取阴阳值,阴来格挡、阳来恢复,完成循环,算是十分有趣且循环流畅的设定。 至于关卡设计有些像简化的类银河战士恶魔城,不同的boss区分开不同关卡,然后通过学会新的技能来完成对地图的探索,旧地图可以回去,但除去boss以外其他的可探索内容设计较少,有些遗憾。 缺点也比较明显,第一是弱指引,这个不单是引导弱,还源于各种方面的不清晰,地图整体暗色调没有方向感,可交互物品和行进路线不明显等等,这些细节上的不足都让给人一种我在哪,我要去哪里,我要干什么的不知所措感。 第二就是剧情较为松散零碎,最近几年为了省事方便,很多游戏都喜欢采用碎片化叙事,但很显然并不是所有的游戏都有黑魂、法环的叙事水平,大部分游戏的剧情碎片化的结果都是鸡零狗碎、一地鸡毛。能认真完整的把一个故事讲完的情况反而很少见。还有就是是攀爬跑酷的操作手感不是很好等小问题。 可以看出作为一款单人制作的独立作品以及有着相当不俗的设计和体验了,但在细节上也能看出游戏的力有不逮和宽松处理,所以比较推荐喜欢此类高速动作战斗游戏的玩家尝试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1]剑影入尘,尘影藏锋[/h1] 第一印象很特别的一款武侠佳作《绝尘》不像一款完成度很高的作品,更像是一柄刚出炉的剑,边缘还带着火星和锤痕。白衣剑客、失落记忆、幽暗剑冢与若隐若现的红衣身影,共同搭出一种阴冷又诗意的武侠氛围。它的故事并不急着把一切讲清楚,而是把情绪藏在场景、对话和一次次交锋里,让玩家带着疑问往前走。 真正撑起体验的是战斗系统《绝尘》的动作系统比外表看起来更有层次,普通攻击、蓄力、剑技、格挡、弹反与处决之间能形成一套很有节奏的循环。阴阳机制也不是简单的资源条,回血、防御和转换被绑在一起,逼着玩家在进攻与保命之间不断取舍。打得顺时,刀剑相撞的声音、连续拆招的节奏和化魂时的演出,会让人真的产生一种江湖决斗的畅快感。 不过它并不是一款完美无暇的动作游戏,部分Boss的压迫感来得太猛,攻击前摇、判定范围和实际视觉表现偶尔不够一致,失败时不一定都能让人心服口服。回血动作的硬直偏大,遇到节奏快的敌人时,战斗容易从见招拆招变成硬背招式。小怪和探索的存在感也相对有限,整体更像是带有轻度探索的横版BOSSEUSH,而不是内容充实的类银河恶魔城。 美术是《绝尘》最有记忆点也最可惜的部分,手绘角色、鬼魅气质和国风武侠的结合很抓人,部分Boss与人物动作也确实有神韵。但场景过暗、平台边界不清、机关提示不足的问题同样明显,有时玩家不是输给游戏机制设计,而是输给“看不清/模糊”。UI、字体、手柄提示和少量Bug也暴露出独立制作的粗糙感。 即便如此,《绝尘》依然十分优秀,它的叙事还可以更饱满,地图和细节也还有很大打磨空间,但它在核心动作上的锋芒足够鲜明。对于喜欢横版动作、武侠气质和高强度Boss战的玩家来说,这不是一场完美的旅程,却是一场有性格、有血性,也有余味的体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
游戏底子很好,但是你的关卡美术和boss设计毁了一切,前面的 boss难度低,招式单一的可怕,然后陡然给你端来粪怪。主角血量是魂游一碰就碎的,boss血量是对标怪猎的,点名月,打十多分钟磨到最后一点血,然后不要命的丢AOE和远程攻击同时招呼还得防天上的爆炸激光炮,在手忙脚乱中被一脚踢死。你设计这个阴阳转换这个超绝大前摇回血,就要在boss战稍微留给玩家使用的空隙,而不是像条狗一样被追的连口血都难回。如果有下一作,希望能做好引导,认真设计boss。
玩的很特么奇怪,首先地图都看不清,不知道往哪走,路线不明,再就是你打你的我我打我
国产用心作品默认好评,手感差了点,美术不错
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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