
Embark on an epic journey, enjoying complete freedom in a dynamic sandbox RPG. The world and its inhabitants will witness your deeds and react accordingly, adapting the narrative to your choices and delivering a truly unique and free experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The mighty Dahlan Empire is falling, ravaged by a mysterious plague and internal unrest. While surviving powers and invading nations fight among themselves, adventurers and mercenaries venture inside this land full of opportunities.
Create your character and embark on an epic journey, enjoying complete freedom in a true sandbox RPG experience. Everything you do affects the world and its people. All important events are recorded. All characters will interpret what’s happening based on their morality and their faction.
The game’s narrative changes based on your choices and the people you help, making your adventure in the world of Dustgrave unique to you.

The characters will judge your good and evil deeds based on their personality or faction. You may be a robber, despised by common folk, but selling stolen goods could kick-start your career in the local crime groups!

Factions will fight against each other, pillaging and conquering settlements. Some may become major players in the area. Others may be destroyed forever.

Create and customize your main character in every aspect, and roleplay your alter-ego in any way you want, without any external constraint.

Carve your own path, whether you join the Astralite clergy to fight against the heretics or steal apples from commoners! Many paths are available to you: criminal mastermind, righteous hero, ruthless mercenary, or wise archeologist.

Smash your enemies with a complex yet accessible turn-based combat system! Thanks to a unique combat system you can experiment with Skills and Items combinations. Find overpowered combos and destroy everyone stupid enough to fight you!

Use a stealth system to do anything you want. Steal something? Check! Assassinate someone? Check! Watch people sleep? Check! Pickpocket Marco during a quest and use his keys to rob his house while he's still kidnapped? Quite specific, but still doable!
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool idea. Im a big Mount&Blade guy so this is a cool little chill version of it for me (still different in a lot of ways ofcoruse), plus it has some additional interesting mechanics. What i would change: 1) remove the X-X+30 damage stuff. You can just do "Average Damage: X +/-15" and then it will be much faster and easier to compare weapon damages. 2) The information provided for skills is a bit confusing, idk how to describe it though. 3) Add a way (like a bell you can ring) to get NPCs out of their beds if you really wanna do the trespassing and stealing stuff, although that part of the game is kinda unnecessary to me. 3) Mby add more microprogressions with weapons and armor. 4) One more face type that is round, but the same size as the two sharp ones
An excellent example of how indie devs can make great things. I love how reactive the world is to your choices, and how NPCs change their behaviours dependeing on the event of the world. A little gem, with great potential for future development. I really hope the game will be going well so the devs can continue developing and expanding it!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏开发者非常友好。我在 Discord 上联系他反馈了一个 bug,他很快就修复了。目前游戏还处于抢先体验阶段,但已经能看出很大的潜力,还有很大的发展潜力。
Fun and entertaining. From an indie this is excellent work.
Buon sandbox a turni Il potenziale c’è, migliora ad ogni update
I've played this game for five hours straight and I enjoyed every minute of it. The character customization and skill trees are simple to use, the map is a good size (the towns are excessively spread far apart though), gameplay is easy turn based tactics and the graphics aren't demanding on hardware. I can easily see myself sinking at least a hundred hours into this game if not more.
I wanted to like this game. Parts of it are cool. Map exploration, basic story. But it is completely bugged at campsites and some initial dialogue around fights. Also really long load times into campsites and towns. It needs more work.
Going to give it a thumbs up but... it don't really deserve it yet. Thumbs up for supporting this type of game as this is exactly the type of game I want to play. Open world exploration, factions, quests. good tactical combat. The game really needs to work on its bugs, optimization and the run time thru these zones youve been in 50 times in order to turn in quests.
Cool game, keep in mind it feels "early access", so yes, it has stability problems and some bugs (fortunately devs fixed one of more annoying bug which blocked many side quests very quickly after reporting it on Discord!). It has many small things and mechanics in it, which doesn't feel very developed, but its base for something really good. For example all sorts of relations with factions or even wellbeing of towns (you should carefully choose what to sell and where to trade, because sometimes you can basically destroy their economy) are interesting and make gameplay more dynamic. It just needs more variety of NPCs, quests, maybe some random events on map? Something what would make world more alive. Another thing which is already nice is combat. It's maybe even TOO fast, I was surprised, how quick is pace of fighting in this game. Even if it has rather large (unfortunately there are only few templates) maps for quests, all animations and choosing skills doesn't feel like drag. Skilltrees also allows for few ways of playing and when myself I'm not good at buildcrafting, I noticed that almost all of them are very versatile. It allows for really many combinations of classes, still I'm choosing mostly traditional classes, because as I said - I don't really want to experiment here. :P If you want - there is free respec at towns, so don't worry! Overall I feel like core of game is there, it just needs more optimizing, more content and more bugfixes. Keeping fingers crossed for devs!
meh
Players by region
Where this game's players are, estimated from review languages.
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