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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't know that a game could be so cozy and stressful 10/10
全実績済みです。 ●良い点 ・リーダーボードがしっかりしており、他人のリプレイを見ることもできる ・成長が実感しやすい ・操作が上手くいったときに爽快感がある ●悪い点 ・操作にやや癖があり、プラットフォーマーをあまりやらない人だと慣れるのにおそらく時間がかかる ・キーコンフィグが1入力につき1ボタンしか入力できないため、padだと若干不便(キーボードのescapeキーにあたるキーの設定もおそらく変えられない?) 中~高難易度のプラットフォーマーを探している方におすすめです。
Takes the Meat Boy game loop of grinding the same platformer level over and over, and makes it relaxing and zen to do, by removing all the gorey death, and just challenging you to get through it with perfect timing and flow.
As much as I enjoyed Dustforce overall, the movement wasn’t personally interesting enough to carry an experience this long. You can jump, double jump, wall jump, dash, slide down slopes, and execute a light or heavy melee attack. Any speed you previously had will be carried over into subsequent actions. A promising specimen, but it blows its load too quickly. Want to scale a slanted wall? Try two! How about smacking enemies for crossing spike pits? Do that a few times in every temple level! Sliding down slopes never gets old, but there’s minimal enemy variety and hazard types, so using momentum to jump or dash further is the extent of the game’s depth. Watching top speedruns or your personal best after clearing a stage is never not satisfying. All the better if you have a friend to compete with, but high-level play is often about frame-perfect inputs to cut corners along a linear path. It won’t be long before all you’re doing is executing the route instead of being challenged with your moveset knowledge. To be fair, most platformers feel like rhythm games when you know what you’re doing, which is why the best ones offer a variety of challenges to prevent stagnation. I’ve never understood the appeal of platformers where the only way of increasing challenge is by reducing the leeway allowed for inputs. Dustforce thankfully doesn’t require intense precision for most of the game, but it does fall into that trap eventually. I spent over 30 hours SS-ranking the entire base game and the first of the secret “difficult” stages, yet I wouldn’t be able to describe most stages individually even though they are fun to speedrun. The infectious soundtrack that keeps playing upon death did wonders to pull me into a flow state. Dustforce is undeniably great at what it does, so if you aren’t bothered by the absence of noteworthy obstacles in your platformers, go check it out!
Fun game with a nice soundtrack that I used to listen back on my way from school. It's a pure mechanics game that I think is a little light on the tutorials, and the progression can be questionable since it doesn't restrict you very much in what levels you can do first, for better or for worse. If you're the type of person that can getg hooked on a game by purely its mechanics, try this out.
hit those moves
Strict controls but still a very well designed movement system and really nicely designed levels for different skill levels. Only active negative is how hard I think it becomes at some point to experiment with the characters, though I assume even further along it becomes easier again when you know how to compensate for it.
really not fun nor cool with a keyboard.... plus no mouse
I come back to this game almost every year because of the soundtrack , the game itself though is pretty tough... I've never beaten it
Played on other platform. Good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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