
Assume command of a battle fleet and deploy immediately to the Dust Zone, commander. Our main food supply station has gone dark and the United Earth Nations (UEN) needs to know why in this 4X RTS space sim. Manage your ships, control space stations, and watch your back.
Modeled estimate, not a reported figure. How we estimate →
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About

It's the 24th century and the colonization of space is not going well. Hyperspace opened the door to the stars, but habitable worlds are few and far in between, overpopulation is still rampant, and our civilization's appetite for resources has only increased. For over a hundred years, the incredibly rich Dust Zone sated this endless appetite, jointly controlled by the United Earth Nations and the Zone Mining Cooperative. But humanity’s fighting chance only lasted for a short hundred years.
Now, it has gone dark. Freighters stopped arriving with supply hauls and humanity is facing an unprecedented crisis. It's up to the commander of UEN's finest fleet, to deploy into the Dust Zone, investigate, and solve the supply chain crisis before it spirals out of control. It's time to demonstrate strategic aptitude in a turn-based management mode. Then, head to the front lines and channel your inner commander in intense, real-time space battles.

Command an entire space fleet and survive in the most hostile environment known to man. Secure strategic nodes, harvest the Dust Zone's resources, and expand the fleet to confront the threat to humanity's survival.
Customize each individual ship using a detailed designer. Upgrade every vessel with newly researched hulls, modules, and of course, weapons. Every upgrade matters, not just on the ships themselves.
Complete side missions to unlock additional fleet stations and strategic options. These can provide one-of-a-kind bonuses in battles, from extra build queues to support powers - potentially turning the tide of the battle at hand or even the entire war.

Take command of a custom fleet in intense 4x real-time tactical battles, maneuvering them in a fully 3D combat space.
Employ complex, tactical maneuvers to gain the upper hand and defeat superior foes through cunning and strategic brilliance.
Summon reinforcements and support powers from adjacent sectors to influence the direction of the battle.

Never give up and keep the fight going in the Sector Assault mode to generate a fully randomized starmap, side missions, and enemies, for fresh challenges each time.
Use the robust campaign editor and mod.io integration to create and easily share new campaigns with fellow players and craft personalized challenges!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very nice one. Nice space combats (somewhat alike sin of solar empire) but with a way to design ships like in stellaris. Defence stations definetaly require some buff (it can barely stand agains single cruiser). Added: Loved station design somewhat alike Babylon 5. Disliked that captured ships of D-SeC are much more powerfull in most cases. Disliked that hardly i managed to understand efficiend fleet composition the campain was already ower. :)
Great game and graphics.
Like a slightly modernised version of a 2000's space RTS. I found the campaign a bit difficult, partly because I'm not a very good player, but also because there isn't a lot of handholding to show you the most effective strategies, particularly on the 4X map. For example, if you're not maintaining a strong border fleet, and just chasing the "Missions", you will come undone. If you haven't got lots of historic saves, that could mean starting again from scratch, which is a bit frustrating. But then you still do need to complete the "Missions" to progress and to get some free tech unlocks and ships. Hard to find that balance. I haven't played the Sector Assault game mode yet, looking forward to giving that a go. For the price, especially during a sale, this game is well worth a punt. I hope a sequel will be made that fleshes the game out a bit and smooths off some of the rougher edges!
on my third day playing this game i realized something. Why aren't i using the "build ships and call them in during the mission" button. I don't need death stacks. I CAN SUMMON THE DEATH WAVES!
A 4x game in the classic vein. thoroughly enjoyed it. Far more fun than most other game like this I've played from major studios.
not sure what I did wrong but the third mission, collect the scientist I think, I went with miners and a refinery and an APC. then got bombarded lost the refinery ship and had no credits. that was that. restarted mission just the same. just closed the game. no point anymore.
致敬《家园》的平庸之作,不推荐。 开发者将《家园》的经典玩法作为标杆,吸引到老玩家的同时也把自己的作品送上了与之对比的天平,全面落败是可以想象到的。 流程过短(仅8小时) 策略深度约等于零 舰船建模粗糙 画面干瘪,剧情苍白 人类能从这个作品带走的恐怕只有教训:独立游戏的出路在于特色创新,而非对着满分答卷抄个60分交差。
Solid. Reminds me of Homeworld.
ich empfinde es als angenehm und heraus fordernd ich habs es vor einem jahr schon über die familien bibliothek gedaddelt. konnte es mir beim sale leisten um es zu würdigen
So very underrated. Allows for several hours of playtime through the campaign and the rts elements allow for an added challenge. The procedurally generated option allows for near endless replayability, at least until you get bored of the somewhat short tech tree. (PS, dev man, I'd love me some even bigger ships :3)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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