
A gritty dice-driven RPG, in a steampunk city. You escaped the War, but how to survive? Explore the city. Build up your skills. Decide who to trust. Choose carefully: you might just spark a revolution!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a welcome surprise. I am a fan of Citizen Sleeper and I'm glad that game has influenced more to be made. Now I would say overall its not as good as CS1-2 in terms of art, characters, and especially sound/music, but it's still very effective and while I would give those two 9/10, Duskpunk is a solid 7-8/10. I did end up growing to really like the characters and the factions they represent. I ended up being won over to the world of the story after feeling meh on it the first few hour but I would say it gets better as you play. As a communist(specifically Trotskyist - Viva RCA/RCI) I very much appreciated the revolution path. I would say ultimately the game is made for that outcome and anything else is just slight variety on another playthrough, the game ends with a Trotsky quote so I would imagine the dev agrees. Pros - The world, characters, story, art are all great and really looks great even despite early hesitation. Cons - Music is nonexistent, if the dev does anything with this game then even royalty free music could possibly help. The gameplay is a negative in so far as I don't think it holds up to CS despite the similarity in mechanics. Just something about it didn't click but it did its job well enough for me to experience the story and interested in more from this world. Also the name is horrible, not sure where the dusk or punk aspect are supposed to be but it feels like a generic name and I while I don't have a better title, I just know one is possible. All in all, a solid game from a solo dev and I hope more play it and I hope more games of this type get made.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A text-based RPG similar to Citizen Sleeper. The game has nicely detailed and moody 2D illustrations, with stylish and readable city map and expressive charaters. There is next to no animation. There is no voice acting and minimal sound effects. The gameplay is based around time management and skill rolls. A day in the game is split to day and night with 4 phases each. An action may be instant, but consuming some resource, or it will consume time. It will have known chances for failure, medium result and success (but it is not known what they will entail until they happen) using a value of its associated skill. Chances can be improved by spending another time slot preparing before taking the action. A roll can be repeated by paying in rising stress. Stress, health and hunger are resources that has to be managed. Skill can be upgraded by skill points and at certain levels perks that enhance the gameplay will be gained. The only way to get skill points is to finish quests, similar to drives in Citizen Sleeper. Rising stress also (reversibly) damages dice used for rolls. The main storyline is driven by a chain of quests, often with a relatively generous timer ticking towards the next major event. My only problem is that I sometimes did not notice this timer or that there was a new quest action in the already visited location. The story is set in grim science-fantasy (or new weird) world in what is approximately WWI era, where the primary fuel source is made exclusively from human corpses. The resulting economy pressure, old aristocratic and plutocratic government, a forever war and everpresent oppression and corruption are taking the society to its limit. The main character escapes from war and must survive in the city and possibly participate in the revolution. The writing and characters are excellent, there is a lot of debate about politics, religion and labour movement. The game has multiple endings, depending on factions joined and actions taken.
If you speed through it like i did you can finish it in a 5 hour sitting. It ends with a trotsky quote. 10/10 would subscribe to their newspaper
I loved the game, the setting and the story telling. An absolute hidden gem.
If you liked Citizen Sleeper, you'll like this!
Good game, of a similar type of gameplay as Citizen Sleeper. It is my opinion that Citizen Sleeper, both parts, are better games, but it's a matter of taste; certainly worth trying the game. Surprisingly, workers' assembly ending turned out all too easy to slip into; I consider myself to be somewhat left-wing (even by European standards), but that ending was ideologically unsatisfying for me, and I found no way, in my single playthrough, to evade it, despite my attempts. There is "Capitalist republic" achievement, but I couldn't find the way to get it. Oh, well. Most people won't notice/won't be bothered; for me, it was just playing too close to history I've lived through.
Great text-based game, reminiscent of Citizen sleeper for the core gameplay but taking it in a very different narrative direction. Set in a steampunk setting drawing a lot from WW1 Europe, it puts you in the skin of a fugitive soldier waking up in the street of the capital of an Empire whose main energy source is extracted from the bodies of the fallen. You will have to survive in this city, encounter its people and choose a course as the discontent toward the war and the Emperor rises. I think the story it tells is very compelling and similar to when I find a good novel I couldn't help but finish it in a few long sessions. The mechanics of the game work very well and I've found it just challenging enough to balance daily survival with advancement towards greater goasl or morality with unsavory opportunities. After finishing the game I read that this was a one person project : I would never have guessed that, given the quality of the writing, balance and general polish of the game. I think it definitely deserves more publicity and you shouldn't hesitate to acquire it if you at all enjoy narrative games.
All in all, an interesting game. It does some things very well, other things you can still see a bit of the roughness showing through, but I had an enjoyable romp with it. The world building is incredibly interesting and it does a good job establishing motivations for various characters that align fairly reasonably with what you might expect someone in their positions to do. There are a couple "twists" that don't feel particularly like twists if you're able to follow the game's logic and focus on material condition and class as intrinsic motivators of action. That said, while the overall theme of the world is good, and the moment to moment characterization is fairly solid. It can get occasionally a bit ham-fisted in its search for pathos and it's distrust that the player will be able to "see" what it's doing without holding your hand and explaining it to you. It's not enough to ruin the storyline, but it does occasionally rip you out of the moment. Mechanically, it's nearly identical to Sleeper Citizen. It was a good system in that game and it's a good system in this one. I have no real complaints there. There are a couple of spots that don't seem like they're worth the time investment and if you're fussing around too much, the timer can get sort of tight towards the ending if you're going for everything. Mostly things seem well balanced and paced though. Artwork looks nice, but with all the focus on the text, I feel like its easy to sort of overlook it. Not gonna complain about the effort. It looks gorgeous, just can't help but wonder how expensive it was. These sorts of games usually don't seem to go that hard on art unless the developer(s) are/have an in-house artist. Sound design was also decent. All in all, pretty solid game. Finished pretty much all the content in a single play through and I enjoyed it. A solid 4 out of 5 from me. By no means a masterpiece, but a very solid little piece of work.
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Very good game!
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