
A gritty dice-driven RPG, in a steampunk city. You escaped the War, but how to survive? Explore the city. Build up your skills. Decide who to trust. Choose carefully: you might just spark a revolution!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do not remember your name, however I found this game at a convention in Vienna 2 or 3 years ago. I played the unfinished build for hours until the code literally began unravelling because there was no hard end to the demo. During that time I chatted with the person running the stand about the politics of the game. I recently remembered this and bought the game the moment I had time. Having now played through the game once, I must say my biggest complaint is that the writing can get a bit hamfisted at times, but those who fear being hamfisted are afraid of one thing: having their beliefs be understood. Thank you for making this. I hope to see more from you, be that a continuation of how the Republic survives its first bit of life, or a new story about the same or a totally different thing. Best of luck in any and all future endeavours.
Fun game, gave me a bit of Blades in the Dark meets Citizen Sleeper.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly enjoyed this game. I found the characters and writing to be solid, I liked the art style, and the themes and story of the game are important, on point, and powerful. I liked the main mechanics of the game, while i'm not a large fan of dice systems, I found it worked decently well here. Quests had a good amount of depth and it was nice to see the way things unraveled over time. I think there were some slow points of the game, where I was passing the in-game time. The start of the game hooked me very quick, as it became clear that doing more than surviving was going to take much effort. The end of the game was nicely paced compared to the scope of the game.
Solid dice RPG with multiple endings and interesting characters.
All power to the people!
I love this game It really made me better think of how politics actually work It was clearly made with a lot of soul put into it and that's evident in the writing,the characters,the music,the art and everything around it. It's one of those games where once you finish it you keep thinking about it for months after. Thank you jamie for this experience
This was a welcome surprise. I am a fan of Citizen Sleeper and I'm glad that game has influenced more to be made. Now I would say overall its not as good as CS1-2 in terms of art, characters, and especially sound/music, but it's still very effective and while I would give those two 9/10, Duskpunk is a solid 7-8/10. I did end up growing to really like the characters and the factions they represent. I ended up being won over to the world of the story after feeling meh on it the first few hour but I would say it gets better as you play. As a communist(specifically Trotskyist - Viva RCA/RCI) I very much appreciated the revolution path. I would say ultimately the game is made for that outcome and anything else is just slight variety on another playthrough, the game ends with a Trotsky quote so I would imagine the dev agrees. Pros - The world, characters, story, art are all great and really looks great even despite early hesitation. Cons - Music is nonexistent, if the dev does anything with this game then even royalty free music could possibly help. The gameplay is a negative in so far as I don't think it holds up to CS despite the similarity in mechanics. Just something about it didn't click but it did its job well enough for me to experience the story and interested in more from this world. Also the name is horrible, not sure where the dusk or punk aspect are supposed to be but it feels like a generic name and I while I don't have a better title, I just know one is possible. All in all, a solid game from a solo dev and I hope more play it and I hope more games of this type get made.
♥︎ ྀི◟ ͜ ◞♥︎10/10♥︎ ྀི◟ ͜ ◞♥︎ ྀི
Duskpunk is a faithful clone of the dice-driven narrative RPG Citizen Sleeper. It treads the same themes of individual oppression, anti-capitalism and body horror. If you liked those themes in Citizen Sleeper, you will probably like them here. The core gameplay consists of spending eight time slots of actions, whose success is decided by the roll of two D6s, then resting. With every rest moving you a point or two closer to breaking down. This is a slight downgrade on Citizen Sleeper's system where you rolled up to five dice each day, then chose where to spend them, knowing in advance which actions would succeed or fail. By moving the randomisation to the other side of the player's decisions a significant chunk of agency is removed. When you roll badly, you do badly. Most important in a narrative game is the story. Most of the characters are very two-dimensional. They exist to represent evil capitalists or noble workers, with little in between. There are no small acts of human kindness that are not in service of the railroaded political agenda. Either you favour murder, or you favour a glorious socialist revolution. Ultimately this feels uncomfortably heavy-handed.
Not for me.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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