
A gritty dice-driven RPG, in a steampunk city. You escaped the War, but how to survive? Explore the city. Build up your skills. Decide who to trust. Choose carefully: you might just spark a revolution!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu narratif qui reprend un peu le même système que Citizen Sleepers, Duskpunk offre un univers inspiré de l'Allemagne post 1GM, avec une petite dimension rétrofuturiste.
Great game, Made me wanting for more which led to me playing citizen sleeper 1 and 2.
Short, emotional, and mechanically fairly simple (so long as you don't annoy the Dice Gods). A perfect narrative RPG for those who don't have a lot of free time, and with an inspiring tale that's well worth engaging with on a deeper level. Excellent work. Long live the Sarum People's Republic!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great amalgement of choose your own adventure, Blades in the dark and great atmosphere.
I feel like you only have the option for revolution which is unfortunate but the game is still very cool and nicely designed minus the choice that objectively revolution is the only path.
I ♥♥♥♥♥♥♥ loved this game so much, it's incredible. Mechanically it's very reminiscent of Citizen Sleeper, but narratively it is exponentially more punk. As soon as I met the interracial throuple planning an industrial strike, I knew this game and I were on the same wavelength. It's a relatively short game: I completed my first playthrough in 13 hours, resolving the majority of the game's storylines, with the exception of the Lich Dealers and the Ossuary, whom I briefly engaged with before quickly tapping out. Despite its relatively short length, I feel immensely satisfied with the experience I got out of Duskpunk: I had fun, the mechanical aspect was challenging enough to be engaging, and the narrative was ♥♥♥♥♥♥♥ excellent. I loved the characters so much, I loved the depth and complexity of the setting and the political dimensions of the story, and I couldn't be happier with the ending I got. Sure, the relative ease and smoothness of the revolution is more aspirational than perhaps realistic, but it's grounded and inspired by real world history enough to still feel authentic. On the historical inspiration front, I especially enjoyed learning [spoiler] Markov's [/spoiler] backstory and seeing the strong parallels to the Haitian Revolution, one of my favourite historical revolutions. And the revolution is not won without struggle and sacrifice, including the loss of [spoiler] one of my favourite characters, Henry. [/spoiler] I think the best thing about Duskpunk, for me, is just how much heart it has. You can really feel the passion that went into creating this game, and as an indie game designer myself, it warms my heart to see a passion project like this one turn out so well. The story resonated very strongly with me, to the point that I wound up openly weeping at [spoiler] the end of Henry's funeral, when the union workers vote to look after Henry and Ruby's kid, so she'll have the most parents ever. [/spoiler] That ♥♥♥♥ was beautiful, I can't believe it. From a design perspective it's very solid as well, with the mechanical systems aligning very nicely with the narrative themes and progression. Having each completed objective award a point for improving your skills is a simple but elegant bit of design that ties your increasing mechanical capabilities to the narrative progression of your character picking themselves up and rebuilding their life in Dredgeport. Technically I encountered only one bug, an objective remaining in my log after I should have failed it (gain the Ossuary's trust after I completely cut ties with her), and only two typos throughout the impressive body of text in the game. Very solid, shows a high degree of QA competency among the dev team. All in all, Duskpunk is absolutely fantastic, and I can't recommend it highly enough.
very good
Absolutely wonderful experience. The writing, the character development, the choices...very exciting and fulfilling. Love the implementation of the Blades in the Dark mechanic. Super looking forward to more games using it as their base system. Brilliant game. It's taking my GOTY slot so far.
A great "Citizen-Sleeper-like", an unconventional dieselpunk (heavy on the punk!) RPG and life story simulator with interesting mechanics, good writing and an overarching sense of foreboding. I'm also getting the sense that this may turn out in the end to be hopepunk, and I'll be very happy if it is so.
wow
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Players by region
Where this game's players are, estimated from review languages.
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