
Duplexer is a challenging single-player puzzle platformer game. The player can push or pull the walls, floor and ceiling around them to overcome many puzzling, platforming and physics based trials.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Some cool ideas but in order to really progress you have to be really particular at platform jumping. Portal required some of this skill too - which i'm not very good at, but it gave you a lot more leeway to fail. This one requires precision jumping to the point where I'd spend most of my time navigating the puzzle after I had already solved it. I'm not a fan of that. There's also no personality or story which isn't a huge issue for me but it's something I appreciate nonetheless. Overall I'd say 6/10
Ok 3d puzzle game with solid mechanics and decent if not bare bones graphics. Unfortunately there's a lack of polish here that separates games like this from great 3d puzzle games like Portal or The Witness. Without that charm and personality it just becomes a bit of a chore. Will update this review after playing some more if things improve.
What this game may lack in character it definitly makes up for in creativity, puzzle design and challenge. The satisfaction from completing some of the most challenging puzzles I've ever experienced is astounding. If you like games like portal and need a real challenge, this is the game for you. 9/10
So far i'm really enjoying this game. Every level has unique puzzles to solve and I'm always looking forward to what new tricks and techniques I'll need to use to solve the next level. I would say this game is extremely challenging, some levels require precise execution while others require intense thinking and planning. All this makes it feel extremely rewarding and satisfying when you complete a challenging level. Would recommend to anyone who liked portal for it's puzzle-platforming and enjoys a difficult game.
Interesting game so far, I really like the concept and idea. If you enjoy chilling and doing some interesting puzzles then you'll enjoy this. It has a LOT of levels to go through each one with a different scenario. I'm already scratching my head by the 10th level or so - just got to the part where new mechanics are brought in to make the puzzles even more interesting/dynamic as you progress. Wish me luck haha
Duplexer is Vantage Games' first Steam title and I think it's a great start! It's clear from the screenshots and trailer that the developer's main focus was gameplay, and the mechanics reflect that: Each one has an introductory level where the player gets to mess around with it, before steadily upping the difficulty of the puzzles to the point where it almost seems unfair. Almost... but not quite. Between the main actions of extruding and retracting elements of the level, portal-esque cubes and balls that must be placed on switches, and more complex mechanics such as the electric wires (one of my favourite parts!), the later levels become increasingly challenging to solve and usually require a lot of experimentation. Duplexer definitely has a few rage moments where a finely-tuned solution is ruined by a stray button click (in fact, some levels seem to be built around this!), but finally solving a level after carefully examining everything and putting a plan into action is immensly satisfying. The graphics are simple, without much more detail than what is required to solve the level. The player can "tag" individual game tiles with a cross-shaped mark much like marking squares in a game of minesweeper - this comes in handy in a bunch of different ways, such as planning out routes for moving objects, or marking the way in a maze. Although a little unpolished, I think that the minimal graphics help the game. Filling stages with anything extra would be pretty distracting in such a puzzle-heavy game. The music and sound effects probably won't blow you away, but they definitely add to the gameplay experience without being repetitive. Overall: if you're looking for a puzzle game with interesting mechanics and want to actually feel challenged (I'm looking at you, Portal 2!), then I'd recommend Duplexer. Don't let the simple style scare you away from a great game. Disclaimer: I do know a developer, but this didn't change how I reviewed the game. I loved it! TL;DR: Great mechanics with some very tricky puzzles, it'll keep you busy.
Ok here is the first REAL REVIEW: I finished the game on principle alone. The only reviewer who actually finished. I still cannot recommend this game based on certain aspects. First, you will fail. This is a running joke in this game as you are forced to fail at random times. Not my style of hardcore joking? This is built around speed racers, and as I know speed racers, you die a bazillion times before you master the level. This is not my style of game play, but that's what the developers wanted to cater towards. LEVEL 44 and VARIOUS random levels: Beware this game is not like others, no previous clues will help you understand that maps are never mentioned or that guessing (getting lucky) is a skill. No, this is not. It is tedious and forces a failure. If this game was designed so you die, then memorize everything as you die, it's exhausting. This game is not forgiving. Jumping/glitching balls/ cubes etc, somethings will collide in unexpected ways. After finishing the 100 levels, jumping is not very well polished, even though you can learn to master it, if you die five billion times. You will be forced to adapt to the jumping sensitivity that is presented. USE LIGHT PRESSURE. When moving through certain mazes with jump pads, make sure to look down and stay centered on cubes as you tap lightly with a keyboard. This game can be unforgiving later on, which is a speed runner mentality in design. It's not all jumping, there are some good puzzles... and SOME of those puzzles are about 70%+ of the game. Only a small portion is truly tedious... if you can get to it... Also, the steam achievements do not work first try. I'm missing some that should have completed. Still is what it is. Rated 6/10 Price point: $5 would be what it's worth in reality.
I am awarding this game with a "First" title. But first, let's look at what the game could have improved on. My main complaint with Duplexer is the fact that all the levels I've played (the first 20) appear to be too finicky. Most of them require large amounts of push-pulling to get to the exit due to the abnormally large size of the level, even though it's absolutely clear how to do so; level 3 alone requires at least 20 pulls. Then there are a number of levels where you literally have to parkour your way towards the exit (after push-pulling the blocks). Combined with the over-sensitive jumping mechanic (which only allows you to jump up one space but along about 5 spaces), this results in large amounts of unnecessary failure which means continually re-solving the level again and again until you FINALLY not overshoot the block you're trying to land on (this happened four times to me in the same level). The green pillars can only be pulled; the red pillars only pushed. It goes without saying that this creates the real potential for softlocking if you accidentally pull a green pillar one space too far, or push a red pillar one space too far. It's 2016, what sort of madman still puts softlocks in their games?! Let's not forget about the fact that you can't move a pillar you're standing on (while I see that it prevents the player from being squashed, it also creates extremely annoying situations, like having to move two pillars at once and repeatedly jumping between them in order to climb higher). As well as the fact that trying to pull a pillar through a cube is impossible for no good reason, meaning you have to click on that tiny tiny sliver of pillar not obstructed by the cube. Given all of these drawbacks, you really expect me to slog through 100 levels of this mess?! Before you claim that there's some mechanic later on that will make everything better, note that that doesn't change a thing about my complaints based on what I've seen so far. Either cut out the finicky ♥♥♥♥ and condense the good parts of your game down into a 20-level pack, or if you're literally incapable of doing so, don't even try to sell this on Steam. All in all, an overly-finicky game that does little to show that it is even trying to appeal to puzzle gamers. Given what I've played so far, I wouldn't even play it for free. Save your money for Q.U.B.E instead; a game with similar mechanics, actual puzzles, and a jump that isn't oversensitive. Oh, and as for that "First" title? "First game edderiofer is refunding."
[h1]类型[/h1] 关卡解谜 评级:3分(满分5分),推荐 [h1]玩法[/h1] 玩家通过控制墙壁或地板上的白色方块伸缩来前进到达目的地。 会有一些其余机关,诸如只能伸或只能缩的条块,球和篮筐开关,方块道具,电路道具等等。 [h1]感想[/h1] 关卡丰富,难度适中。像所有关卡式解谜一样,缺点是玩多了会觉得有点枯燥。
This is a pretty good game. Most puzzles are interesting and fun. However, couple are just a test of you mouse and fine movements, no purpose but to waste time doing some little thing to perfection from the 20th time. I would still recommend the game!
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