
Gather loot, unearth secrets and defeat enemies as you explore the shifting Dungeons of Voidria and retrieve fragments to restore the shattered Heart of the void.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
fun little turn based roguelite, give it a try <3
This game is fantastic. Do you like nethack and slay the spire? Do you want a better UI for roguelikes? Do you like procedural generated dungeons and randomness? Play this game! Check out my Let's Play series of this: https://youtu.be/_x6Az1lfYSQ
A very clean and straightforward traditional roguelike. Great if you want to experience the genre while not being bogged down by the advanced calculus and tank controls you need to learn to play most classic/traditional roguelikes. Has a more TOME-ish skill system, items are also a thing but they're less all important as compared to something like Shiren the Wanderer or DC:SS. It's simple and fun, worth a play if ya like classic roguelikes, slay the spire, pokemon mystery dungeon, etc...
Rogue-like deckbuilder with consumables, items, some dungeon crawling. It is similar to games such as Slay the Spire or Vault of the Void. Main difference is rather than a deck with card draw, you instead have up to 3 spells and 12 skills available at all times during combat. Good combos, synergies, and straightforward to understand the strategic decisions in combat. Currently it is a good experience but somewhat lacking in post-game progression and variety offered by the gold standard Slay the Spire.
Awesome game that is a joy to play. The music and visual style are great, and the gameplay feels unique. It's incredibly satisfying to build a run with synergy! There's a lot of variety with different skills and trinkets, and various options for added challenges once you've progressed. Combat is thought-provoking without being brain breaking. It's one of those games that's quite easy to jump into for brief periods, but it's kept me coming back even after 11+ hours, not only because it's just plain fun, but because I'm still finding new things!
i really enjoyed the game i highly recommend playing.
Pretty solid rogue-like. Neat stun mechanic to work into your strategy. You dont see enemies stun bars in dungeon crawler turn base games. The minimal attack animations and effects actually work fine for this game. I thought I wouldn't like it since its kinda simple but I didn't mind it at all. Lots of trinkets to pick up, kinda like StS. I think there is a meta progression to this game too but you can't see what you unlock ahead of time. You unlock new items and skills within the dungeon by doing certain things? for future runs. Then after a run you fill up a blue exp bar. Once filled it'll unlock more items/skills that can show up within the dungeon on your next playthrough. Only complaint at the moment is the shops need item descriptions when you hover over them. I can't tell what an item does before I buy it. I'm sure its gonna be added in as the developer updates the game. It seems like a game he can do a lot with. So many things can be added in.
Very fun game, and I am excited for further updates!
This game deserves more attention. It's an awesome contribution to the Roguelike genre
I would like to play it if I could get rid of the battle screen after it first comes up. It's like the game freezes. Can someone help please>
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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