
Fight your way through a lust laden labyrinth, infested with horny hobgoblins, kinky kobolds, and orgasming orcs in this lewd dungeon crawling roguelike adventure that can be played with one hand.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Game is very solid and enjoyable, fun combat, very well animated scenes. It is still very much bare bones but fair for the price tag, and if the dev is to continue to update the game, I think the price is very fair for what you are getting. Art style is very unique. 8/10 very solid game and I hope the dev continues to update and add more content.
7/10 Unfortunately it seems abandoned as of now so I will not recommend for the time being. Unique art, unique gameplay. Items are quite basic but vary in utility. Very good potential to be a great game with a few bug fixes and improvements. While this game isn't too easy, it's not as hard as some people make it out to be. Definitely doesn't have much casual appeal. No... it does not require "nanosecond timing". Your shield MUST be fully up to block. So learning to time it perfectly consistently means you hold it slightly EARLY. It's mostly based on memory. Which you can see as a pro or con. Once you learn the timing, you shouldn't get hit unless you are being impatient. A lot of the enemies take advantage of you either not knowing their patterns or being impatient. Many require you to build up stamina slowly and not just spam attack. Health upgrades at campfire also increase the amount of health you get from harvesting enemies. There are also items like the goblin poster that increase your health received by large amounts. And yeah... I beat the game or at least the 2 stages it has in early access. Though the second area (especially the 2nd boss) is arguably easier than the first. If you can kill the enemies fast enough that is.
타이밍 잘 맞추면 난이도 적당하고 좋음 정말 좋은 게임이라고 생각 됨 앞으로가 기대된다
Maybe this is a specific issue, maybe not, but at least for me right now, the game is LITERALLY unplayable. Starting it launches a black screen that closes the game a few seconds later. I have tried several different things that worked in other games, and nothing changes. Check the discussions tab and you'll find 2 or 3 guys complaining about this and no response.
rogue黄油,BGM不错,画风也不错,20块钱
The game has a very charming and unique art style that drew me to it, but the game is not as cozy as that art style. If you struggle with qte timings, the "easy to learn and hard to master" gameplay is going to feel extremely punishing to you. Admittedly I am one of them filthy casuals who would hope to request some sort of easy mode, or permanent upgrade system from this game, but from what I've played so far it doesn't feel a completely meritless request. My major complaint with the game is how slow the stamina bar regenerates. The biggest offenders being the enemies with shields or multiple attacks. It leads to long drawn out enemy confrontations where the damage taken or small amount of random money earned afterwards can feel not worth it or run destroying. Even when you perform perfect timing blocks it eats large chunks of your stamina bar that you can just end up sitting there parrying attacks hoping to refill the bar enough to get a couple attacks in. If stamina potion drops were more common that might help, but I don't know what the dev's vision in regards to the difficulty is. Just be warned. Another thing I noticed that when "healing" yourself after an encounter is the toggle in the options for making it an automatic process. Selecting it after doing a couple runs to experiment I found while yes you do not have to perform the minigame to acquire health, you only regain a fraction of the health you would have earned if you had done the minigame. So unless you want to play the game with an extra handicap, there is no beneficial gameplay reason to wanting to fully appreciate the animations outside the gallery by selecting that option. The game has a lot of potential and I would like to see it succeed. At the time of writing this review in early access for the people who don't want to fight tooth and nail for their pretty animations, maybe wait a bit and see. If you love the struggle, get on in on there and give it a go.
Nice artstyle, a rare genre, good animations, basic and comfortable gameplay. All of that enough for a good game for me. I hope it will get full release soon. Just, my thought maybe difficulty would be get more easier, a little bit. Otherwise, this is a good game guys
I usually don’t write Early Access reviews because they are still in development however, I have to write one for Dungeons of Desire. The visuals are SO CUTE!!! The animations flow so well and it’s so refreshing too for a NSFW game!! The game-play at its core is very simple. You block and attack. You learn the enemy’s behaviour (there is a nice diverse of enemies) and that’s how you win. You can kill them for coins or make love to them for health!! It’s simple yet very cute. Yeah this game is SO CUTE!!! You can improve your stats at campfires and find treasures that give you a boost!! The sound design is simple yet it works for what the game wants to be!! There is a lot of potential here like A TON!! This game is made by one person. Imo what they made so far is amazing. For its price it’s not bad. If you like what you read then pls give this game a chance <3
I dont know what the negative reviews are talking about. you can get accustomed to blocking in combat really easily. Anyways, this game has an interesting and different style than normal adult games and that is a plus. Although, the goblin rogue harvest animation of the first level is bugged (it repeats an image that moves weird horizontally). Other than that, its an fun game and i can see its potential.
戰鬥以外的遊戲進行緩慢,操作簡單 戰鬥需要耐心與毅力,獎賞是補血與錢幣二選一,沒有錢沒有強度,沒有血就沒有失誤 初期攻擊力比哥布林還弱,遇到哥布林外的敵人一失誤就是大損 音樂:3/5 美術:4.5/5 遊戲性:2/5 大約是這樣,想入手的請多想一下再購買
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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