
Fight your way through a lust laden labyrinth, infested with horny hobgoblins, kinky kobolds, and orgasming orcs in this lewd dungeon crawling roguelike adventure that can be played with one hand.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Expected Candy Crush difficulty, got Dark Souls (but not in a fun way). The blocking mechanics, aka your only way to avoid damage, are near impossible to land due to the animations not lining up (such as with daggers). Also when you try to heal at the end of each level you get maybe 20% of your max health.... bruh. Not helpful when the mobs auto attacks hit you for 50-60% of your health.
Can you at LEAST add a campfire and shop every level and different building because I died with 200 gold and was not able to spend ANY of it.
Im no casual but holy crap the block timing window is some of the least generous timing ive ever seen in gaming. Some enemies attack instantly with almost 0 telegraphing and other are more lenient but deal your entire hp worth of damage if it hits. If you dont perfect block you just have no stamina left to do any attacks. Your stamina is so little even with a perfect block over and over you just need to wait like 4 enemies attacks until your able to even get one of your attacks off safety. It would be a fun game worth trying if your didnt need to be pin point precise right at the very beginning of the game fighting the starter enemies.
Game of perfect timing to the nanosecond. I either get lucky with a perfect block or just get wrecked... usually the latter. Don't know if i wanna keep trying to get it or return it, because i love the art style and idea behind the game, but the perfect timing makes it annoying to the point i don't really care for the pros.
this game requires nanosecond timing.
nice artstyle and simple easy to understand gameplay. even made to accommodate a busy hand on the go! im excited to see what they add to it next
The art style is obviously the most unique and on of the more interesting parts of the game. I also like the gameplay and how it work. I want this game to succeed do bad so here are some suggestions, before the full release which can help the game a lot imo; In order of importance to me! ːaheroheartː 1- Appearance customization: Hair styles, clothes, gear, accessories, body part sliders, literally anything that can make the character look unique and different, even if it costs gold or some other currency or even if it's unlocked in ways other than buying, like achievements or side quests. 2- Bigger maps with more roads: I want more options in each level, only 2 paths that some times don't even cross each other is just not interesting enough! 3- More areas: Obviously I want more unique areas with more characters and enemies, and obviously there is gonna be more because the game is in early access now, but I'm just gonna leave it here in the list as a reminder. 4- Side quests: Please add side quests, which we can accept them from the people in the inn or maybe even other characters, and if we complete them we get some rare item or customization or unlock a new H-scene! 5- Story: There is no story, adding anything like a cut scene at the beginning and end of the game would make the world and characters so much more interesting. There is guaranteed to be a story of sorts so this one is last on the list! Currently it's a strong 7 out of 10 for the price but it has the potential of being a 9 or even 9.5 out of 10 adult game when it fully releases!
Abandoned by the dev...
I've enjoyed it so far playing the demo, but I will be honest it is a little tricky! I keep dying. Even now that I have the enemy patterns down, sometimes I'm a hair off on the timing and I get killed. The miner rat kept wrecking me bc he attacks like 4 times in a row if you fail to block, which no matter how much health you have is almost always a KO. I do like the variety in the enemies and that you can harvest them for health or kill them for gold. With each room being random, it adds to the fun and challenge of making decisions. Can't wait for the full release. This game gives Binding of Issac and Epic Battle Fantasy vibes. I do like the variety of upgrades as well, and are reasonably easy to obtain. -There is one bug where the first half of the harvest scene with the dagger goblin is glitchy -I think sometimes It doesn't register when you attack or block? ive tried different keyboards, tried blocking early and still get hit even when im blocking. I guess its just a glitch that happens occasionally. -I think it would be cool if you could customize your character such as body type, hair and skin color, or at least choose from a variety of female heros. -cool idea that doesn't have to be implemented: perhaps certain enemies could join you after you "harvest" them, perhaps a new enemy like a smaller more agile goblin or imp that attacks when you attack, or takes hits for you when you fail to block; these enemies that join you could give you extra gold when slain instead.
Game is very solid and enjoyable, fun combat, very well animated scenes. It is still very much bare bones but fair for the price tag, and if the dev is to continue to update the game, I think the price is very fair for what you are getting. Art style is very unique. 8/10 very solid game and I hope the dev continues to update and add more content.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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