
Play as a mighty Blood Wizard on a quest to escape a death-loop of psychedelic dungeons. Slay disgusting creatures using a large array of bladed weapons and unnerving spells, harness the power of cursed rings, find mysterious treasures, and learn the secrets of the universe you are trapped in.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WHAT IS HIS NAME????? FREE ME FROM THIS WACK ASS MIND PRISON
Dungeons of piss and ♥♥♥♥ <3 <3 <3
puta merda
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of better games in existence
Wizza this game is like finding a forgotten cursed book at the arcane library: weird, someone probably died in the procces, but very fun!
Dungeons of Blood and Dream is a wonderfully peculiar first-person dungeon crawler that blends roguelike structure, surreal horror, dark fantasy, and deliberately unconventional humor into an experience with a strong identity. Developed and published by Lori Vornoy, the game casts you as the Blood Wizard, who finds himself imprisoned within the bizarre Mind Prison of a powerful adversary. Stripped of much of his former strength and forced to rely on unstable sleep-related magic, he must explore an ever-changing nightmare in search of freedom. Rather than delivering a traditional heroic fantasy journey, the game embraces uncertainty, grotesque imagery, strange characters, and dream logic from the beginning. Exploration is built around procedurally generated dungeons, making repeated attempts an important part of the experience. Rooms, encounters, useful discoveries, and dangers can vary between runs, so blindly memorizing a single route is rarely the best strategy. The environments contain hostile creatures such as skeletons, zombies, slimes, and stranger inhabitants, alongside traps, hidden rooms, valuable items, and unusual locations. There are also secret areas and levels to uncover, some featuring their own enemies and bosses. This emphasis on discovery gives careful players a reason to inspect suspicious corners instead of treating each dungeon merely as a corridor leading toward the next major fight. Combat takes place from a first-person perspective and combines close-range weaponry with supernatural abilities. Numerous bladed weapons can be acquired, giving encounters a satisfyingly brutal character as enemies are cut apart with exaggerated low-poly gore. The fighting is more concerned with immediacy and chaotic dungeon survival than highly technical simulation. Magic adds another dimension, allowing the Blood Wizard's supernatural capabilities to complement conventional weapons. The result is combat that fits the game's intentionally rough, retro-inspired presentation and remains entertaining largely because equipment and circumstances can change from one attempt to another. Its item systems are where some of the most distinctive ideas appear. Cursed rings provide special effects, but their behavior can depend on which finger is used to wear them. This unusual mechanic transforms what could have been ordinary RPG accessories into items that invite experimentation. Randomized potions create similar uncertainty because their effects are not necessarily consistent between playthroughs. Previous knowledge therefore cannot always be applied automatically to a new run. These mechanics reinforce the dreamlike concept by making familiar objects unreliable and encouraging players to experiment rather than simply following a fixed equipment hierarchy. Although failure is an expected part of the roguelike structure, progression does not feel completely disposable. Unlockable content can carry forward between attempts, providing longer-term advancement and giving unsuccessful expeditions some value. The large assortment of weapons, items, areas, secrets, and other discoveries encourages additional runs, while multiple endings provide another reason to explore beyond the most obvious path. Players interested in uncovering everything will have considerably more to pursue than simply surviving a dungeon once. The strange NPCs scattered throughout the adventure also help establish the game's personality. Conversations and discoveries gradually contribute to the mystery surrounding the Blood Wizard, his imprisonment, and the bizarre world he inhabits. Storytelling is intentionally less direct than in a conventional narrative RPG. Instead of constantly interrupting exploration with elaborate cinematic sequences, the game allows its environments, characters, secrets, and surreal encounters to communicate much of its atmosphere. That fragmented approach works especially well because the setting is supposed to resemble an unstable nightmare where complete explanations are difficult to obtain. Visually, the low-poly presentation is not technically extravagant, but it is highly appropriate for the material. Simplified models, grotesque enemies, unusual architecture, darkness, and exaggerated violence create the impression of an obscure retro dungeon crawler distorted by a fever dream. The stylization gives the game considerably more personality than a generic realistic presentation would have provided. Players expecting modern graphical spectacle may initially consider it crude, but those who enjoy experimental indie aesthetics are likely to appreciate how consistently the visuals support the disturbing and psychedelic atmosphere. There are nevertheless limitations inherent to this type of design. Procedural generation can produce runs that are more interesting than others, and repeated play eventually makes certain enemies, environmental components, and general patterns familiar. Combat can also feel intentionally rough compared with more polished action RPGs. Its surreal humor, grotesque imagery, low-poly graphics, and willingness to remain mysterious will appeal strongly to a particular audience while potentially alienating players who prefer straightforward progression and clearly explained systems. Much of the enjoyment comes from accepting confusion as part of the adventure. Steam Deck compatibility is somewhat less straightforward than the game's relatively modest graphical style might suggest. It does not have an official Steam Deck Verified or Playable compatibility rating from Valve at the time of assessment, so it should be treated as officially unverified rather than guaranteed to provide a completely seamless handheld experience. Its underlying gameplay concept is well suited to shorter portable dungeon runs, but players should be prepared for possible control, interface, text readability, or configuration considerations when using the Deck. The absence of an official compatibility classification should not automatically be interpreted as incompatibility; it simply means Valve has not provided a definitive Deck certification. Taken as a whole, Dungeons of Blood and Dream is compelling precisely because it refuses to become a conventional dungeon crawler. Procedural exploration, visceral first-person combat, cursed equipment, unpredictable potions, persistent unlocks, secret locations, bosses, strange NPCs, and multiple endings all contribute to a game built around curiosity and experimentation. Its rough edges are visible, but they are accompanied by creativity and a remarkably cohesive atmosphere. Players who appreciate surreal roguelikes, retro-styled dungeon adventures, hidden mechanics, and games that enjoy surprising their audience should find plenty worth investigating inside this twisted dream. Rating: 8/10
cool as hell
pretty neat
One of the best indie games I've ever played, I've finished it completely, every ending and achievement and my only problem with it is that there isn't more! I'd pay good money for a DLC without hesitation, if I could experience it all over again from the start I would, the gameplay, lore, soundtrack, simple yet charming graphics the beautiful and unique design, genuinely would recommend to anyone who loves a dark fantasy sorta setting in games.
Super cool dungeon crawler experience, I think that for a small project it is awesome! The atmosphere, music and looks are all unique and fun in my opinion, and the lore is neat! Small criticism is that it gets a bit repetitive towards the end but I would have expected as such, I still absolutely recommend it, at least to experience and take in the vibe.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $584.2K | 1.1K | 76% | $19.99 | |
| $8.8K | 34 | 91% | $9.99 | |
| $2.1K | 15 | 93% | $5.99 | |
| — | 14 | 50% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $541.9K | 1.9K | 97% | $6.99 | |
| $541.6K | 622 | 75% | $29.99 | |
| $542K | 3.3K | 96% | $6.99 | |
| $542K | 1.9K | 81% | $8.49 | |
| $541.5K | 933 | 79% | $19.99 | |
| $541.4K | 293 | 83% | $53.99 |