
Play as a mighty Blood Wizard on a quest to escape a death-loop of psychedelic dungeons. Slay disgusting creatures using a large array of bladed weapons and unnerving spells, harness the power of cursed rings, find mysterious treasures, and learn the secrets of the universe you are trapped in.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Verri gud, verri fun. Crisp graphics. Fun dungeon crawler.
good
Neat. A procedural generated dungeon crawler in the vein of King's Field with its gameplay style. Aesthetically it is colorful, vivid, haunting, and exploding with creative monster design. All that being said, the price is a bit steep for what you get.
One of the best indie games I've ever played, I've finished it completely, every ending and achievement and my only problem with it is that there isn't more! I'd pay good money for a DLC without hesitation, if I could experience it all over again from the start I would, the gameplay, lore, soundtrack, simple yet charming graphics the beautiful and unique design, genuinely would recommend to anyone who loves a dark fantasy sorta setting in games.
+ I don't usually like melee first person combat but here it feels good! the sense of spacing is well done + the lore and story are intriguing enough to make you explore and care about the world and characters + nice art direction and soundtrack overall + nice boss variation + the ring system is really creative and fun +/- loved the potions system, I wished the identification would stay permanently, or at least partially - not a big fan of the magic system, it feels to punishing to use! I finished the game without ever using it unless required for a mission or a secret. as interesting as it is, I think the game should stick with one mechanic for it, either damage me with every usage of a spell and I don't need to remember its combination of symbols or make me remember the symbols without damage, doing both at the same time makes the magic too taxing for the player to engage with, even story wise it would make more sense that if the wizard remembers the symbols he doesn't get hit because he is recovering. - I wish the weapons had more distinguishing features, if you are not touching the magic then your gameplay will be using swords only and with not much of a difference between the types except the stats, maybe adding enchanted weapons could solve some of the magic system problems - some environment elements like poison could use some balance, it's almost unwinnable unless you have immunity to it overall nice Roguelite with interesting atmosphere
çok güzel
Pretty fun to be honest cant wait for their next game
Scary and awesome. Big recommend.
This game is unique in so many ways. Vibes are the best part of this game, it is so psychodelic. Simple yet solid gameplay wise.
One of my all time favorites. Could easily get by on charm and inspired art direction, but manages to be as fun as it is fascinating.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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