
Delve into Dungeons of Aether, a turn-based dungeon crawler set in the Rivals of Aether universe. Control four new heroes as they uncover the mysteries of the Julesvale Caverns in Story Mode or test your mettle in the grueling Challenge Dungeons.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 657reviews | 83% | — | $111.9K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
normaly this type of gameplay isnt my style of game but i wanted to try it because im a big fan of the aether franchise. i really loved it, like usual the sprite and music was really good. the gameplay was hard on somme enemies but i liked it too. and lastly the story was really nice. for those who know aether but is thinking if they should get this game pls try it at least if you want to know more about the lore of aether. you will not be disapointed
Il existe des jeux, notamment de la scène indé, méritant davantage de lumière. Ce jeu était dans ma liste de souhait depuis quelques temps, et dans un élan de curiosité avancé, j'ai acquis ce dernier afin de satisfaire ma soif de nouveauté vidéoludique. Et que fut ma surprise, ce jeu indé est une pépite, certes un peu court à mon goût. Entre le gameplay, l'OST et la direction artistique, presque tout est positif. Une recommandation que je vous partage si vous êtes fan des RPG indé au tour par tour.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Spanish - Latin America, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game with neat combat mechanics and cool characters, I highly recommend :)
I went into this not knowing much about it, and it completely blew me away. The narrative, the characters, the writing... all of them really stood out and elevated what was already a fun and fresh RPG. I played on Hard and got the deathless achievement, so for what it's worth I think it's really well-balanced, too.. I'm a big fan of MtG drafting, and the dice drafting is obviously a lot smaller-scale than that, but I think there's *just* enough variance and strategy in it that it keeps the game feeling interesting. I had some fun builds with each of the characters, too: - Fleet did Snipe spam with stamina dice synergies. - Slade alternated between Slash if I needed stamina or Steal otherwise, and lots of free dice for evasion. - Hamir had this awesome oneshot build that aimed to Quake and recoup 3 stamina using the Poison Gem (which is super duper strong). - Artemis aimed to greed on 1HP for her kit's synergies, and just keep chaining hits to get value out of Break. I wanted to give a particular shout-out to how well-explained everything is! The UI is really clean, it's got lots of little helpful elements like icons if you're not hitting stat breakpoints, and absolutely everything is available for you to check and examine before you make any decisions. I especially liked the limited inventory system, too! Six slots is just enough where you care what you have and need to make interesting decisions. I liked the variety of equipment - same deal with the three slots, it promotes experimentation and just enough room to be able to run support equipment when you need to. The bank helps for cases where you find good gear for one character while playing as another, and similarly, I felt it had juuuust enough space to give you options without it being too strong. It's all so tight! The music is stellar, obviously, and an underrated thing I liked is how the game builds out the lore of the world of Aether! It ties in really nicely to Rivals 1, which is obviously intentional, but I think it's very well-executed, It was a really cool experience, especially the last few hours where it firmly hits its stride. Honestly I think this game is slept on! It's well worth playing.
Very short and repeatitive. I wouldn't call it a Roguelite. In the demo we are introduced to different moves but throughout the game they're all the same. We do get to play different characters. We get different maps with different mechanics, I beat the game (my first game!) first try on HARD, the only time I died was due to map damage... The game doesn't really change from demo, just a bit more of the story. Disappointing.
Although i recommend this game, in my view is only decent, line a 6/5 score, iniatially the game and concept are pretty fun, but it gets old very fast, since you don't progress anything, enemy variety is pretty barebone, and the items are pretty repetitive. its a fun game but maybe for only 3/4 hours. I didn't check on the dungeons but if the main campaign i would see pretty much everything i can imagine the dungeon would be the same
Great game! Very slick art, simple but unique and clever mechanics, challenging, decent variety among the characters. Short and sweet. Definitely recommend!
Very tactical combat with a dungeon crawling backdrop. Has some nice story elements if you're interested in the Aether lore too.
all my homies hate badger co
Masterpiece, perfect if you like the characters of Rivals of Aether 1/2
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $322.3K | 3.9K | 90% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.9K | 566 | 80% | $9.99 | |
| $111.9K | 351 | 85% | $9.99 | |
| $112K | 816 | 74% | $6.99 | |
| $111.8K | 443 | 60% | $9.99 | |
| $111.8K | 157 | 71% | $19.99 | |
| $112K | 487 | 75% | $11.99 |