
Step into a world of gothic and Egyptian horror and adventure, set in the campaign setting of Ravenloft. This series of entrancing horrors includes Ravenloft: Strahd's Possession and its sequel, Ravenloft: Stone Prophet.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
These are classic dnd games from my child hood. They are best for those that are into retro gaming and jank
still fun after all these years, and tons of times replaying
Il gioco ha un valore storico-nostalgico eccezionale? Si. È ancora giocabile oggigiorno? Ni. Hai la pazienza di rigiocartelo? No. Un titolo memorabile e che mi fece scoprire al tempo il magico mondo di Ravenloft, divenuta poi una delle mie ambientazioni preferite di D&D a distanza di decenni. Cheers...a Strahd.
Ravenloft: Strahd Dosbox is finely tuned and works very smooth. No bugs so far. Game is in a fine state. I had the original disks (how many were it? like seven or so) but they did not survive the years, so I am happy to have it again (I even still have my manual). I didn't remember how difficult the game is, even when you get full stats for your characters, you die very easily, so playing with lower/realistic stats gives you a good challenge. All in all a great game with a great story although it could use more text and dialogue like earlier titles of the genre. Edit: There are actually quite many dialogues, I just didnt remember. And the dialogues have audio in this edition, which is kinda nice. I would suggest having a sheet of paper and pencil ready to write down notes, there is no way to review missions or hints that the NPCs give you :)
Ravenloft and Stone Prophet DnD games?? I am all in!! I bought these a couple years after they first came out way back in 1995. I was just starting highschool when I got Ravenloft. I played the actual DnD Ravenloft pen and paper module that released in 1983 and loved it. I picked up the 25th Anniversary release years ago. Still love that campaign. As for this game? Pretty solid. If you're old enough to remember game like Dungeon Hack, Shadow Caster or Ultima Underworld(I own all those check em out on GoG) then I think you'll like this Sure the graphics are a bit dated and the movement is a bit clunky but these games are a time capsule. I remember firing these up and in awe how great they looked back then. Lots of voice acting, character interactions, puzzles and great story. To get SUPER nerdy, this iteration of the Ravenloft and Stone Prophet games use the 2nd edition rules, while the original release of the Ravenloft adventure or 'module' as they're called used the 1st edition ruleset then later got a 2nd edition release as a full blown campaign.
If you're like me, chasing a nostalgia hit from your childhood, and think "oh man, I remember these games - they were awesome", I implore you to leave those memories be and move on. It doesn't get much more dated feeling than this.
Now, finished both games I can write a couple of things about these games. both games use the Dungeons and Dragons 2nd edition rule system with a stripped magic system. Not that much spells that you could have in normally. Some basic buffs and attack spells only. Strahd's Possession takes place in Barovia and involves a plot with undead, werewolves and generally gothic environment. The music and atmosphere are on point and fit the game well. Plot is engaging and really creepy. I liked the game overall quite much. Worst part of the game is the combat system. Enemies rush you so fast and you get instantly killed or crippled with some effect they do. Lots of save-load action was necessary to complete this game. Stone Prophet was ..actually the opposite of the previous game. Gone was the clunkyness of the UI, gone was the awful combat and game play was improved quite a bit. But the story wasn't that interesting and it just involved getting some quest items in a dungeon, go to next one and pray that you have the correct item with you. Rinse and repeat. But this game had very cool NPC companions to recruit. Lots of Non-humans like liontaurs, TROLLS and so on. I always like when games give you variety. But overall both games were fun to play. There is some rust in the gears because of the engine but nothing that you can't get around. And these were cheap to boot! Highly Recommended!
After seeing the video by William SRD, I decided to play these games myself. And after finishing both I can say they are a pair of phenomenal dungeon crawlers with amazing atmosphere and enjoyable gameplay. As long as you are able to make it through the beginning learning curve of learning the games controls, you will certainly enjoy your time here in the domains of dread. Also find the Stone Prophet - EXPERIMENTAL Ending Video Crash Fix by Syndaya on the GOG forums before you finish stone prophet as it addresses a bug causing the final cut scene to crash midway through.
Recomendado sobre todo para viejuners que jugaron en su dia, para nuevas generaciones pues no les gustará por que son RPGS complicados pero muy entretenidos, el unico problema es que no viene traducido al castellano, cosa que si salieron en castellano en su dia. OJO!: El stone prophet presenta algunos bugs ...
Create a party of two adventures and travel to the cursed lands of Barovia. You can recruit up to two additional NPC characters. Ravenloft is more story heavy than other TSR dungeon crawlers. Basically, it's Dracula, DnD style. Comes with the adventurer's guidebook. The HUD isn't as user friendly as EoB, it took a couple of minutes to figure out where the menu is (it drops down when you move the mouse cursor to the top of the screen). Also you can change the movement style from free to fixed by clicking the compass. Fixed is much easier. I haven't played the second game yet, but I am assuming that, like other TSR games, I can import my characters from the first game, so I'm looking forward to continuing the adventure.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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