
Enter a world of natural magic and ancient races: Dungeons & Dragons Eberron - a war-torn realm, home to an artifact of great power coveted by all. Commanding your troops is only part of the war in this RTS. Deep beneath the conflict you’ll send heroes to an RPG-based underworld of beast and bounty.
Modeled estimate, not a reported figure. How we estimate →
About
Originally released in 2005, Dragonshard™ returns in a respectful re‑release that quietly modernises the classic: modern‑resolution support, localisation‑friendly saves and profiles, smoother timers and physics, ASLR compatibility, and other under‑the‑hood fixes for a cleaner experience on today’s PCs.
Dragonshard™ is a real-time strategy experience based in the mystical world of Eberron, the acclaimed DUNGEONS & DRAGONS® realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld. As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles and bounty. Experience and items gained in this underworld result in great powers and abilities above ground. Using magic, weaponry and skilled maneuvers, players command armies from varying races to control, protect - or destroy - the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world.
The first DUNGEONS & DRAGONS® Real-Time Strategy Experience
DUNGEONS & DRAGONS® game from the Eberron campaign setting
Game design with two levels of interconnected action: RTS war above ground and critical RPG-styled battles in dungeons below
Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts
Unit development based on 'Experience Points', allowing players to "level up" units - an added RPG twist to the classic RTS gameplay structure
An innovative village grid system - the "Nexus System" - where choice and placement of buildings can specifically affect units' powers
Three warring factions, each with its own history, campaigns, unique strengths... and weaknesses.
Game story by Eberron creator Keith Baker
A variety of threatening environments, all with the "Hyper Terrain" feature, creating real-time terrain deformation in the wake of unit movements
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The graphics were constantly a problem. A game shouldn't market itself as a modernized version if you need to perform significant modifications to use it.
You can't actually see the edges of the map because this version cuts them off from the camera for some reason
It's an old game, it has the cons of an old game, and the original version was rushed to release. But having tens of thousands of hours poured into it over the years, the original CD box + manual displayed proudly in the living room, and knowing all the missions, secrets, units, and voice lines off by heart? It sure as hell isn't bad, and is one very special game :)
great game but still needs some work, please fix the units leaving the screen and we cant minimise the screen.
[h1][b]7/10[/b][/h1] Played this 20 years ago and really enjoyed it, though I didn't remember much besides the fact that max level Artificers are bonkers. Always meant to play it again, and now it's on Steam! It's a very fun fantasy RTS, but requires good use of hotkeys and requires multitasking between your group of adventurers below ground and your army/base above ground. Should be manageable for most players though. [h2]Pros:[/h2] - It has aged well, and there's not much recent competition in the fantasy RTS category - Has a very detailed and fully voice acted tutorial - Great variety of fantasy units with lots of abilities - There aren't too many types of resources to manage and any ground unit can harvest them - Main resource, Dragonshards, periodically fall from the sky and replenish, so you can't really run out. I like to imagine that dragons fly overhead and crap them out, so I call them "Dragonsharts". Don't judge me - While the graphics are dated, they're still quite good. You can immediately recognize units, color is used well, etc - Very good sound design - Alternating between main map and subterranean level helps keep things interesting: underground parts give you something to do while above-ground army is harvesting & healing, and vice versa - Good value. If a game like this were made today, it'd probably have to cost $60 or more due to how greedy WotC has become & due to how expensive game development has become (along with everything else in the world) [h2]Mehs:[/h2] - Terrain looks a bit meh and many maps are rather empty - Default keybindings are a bit outdated. Annoying to change because there are so many, so you have to redo a lot of them, most likely [h2]Cons:[/h2] - Bugs and crashes. Game bugs for people on the 4th mission though you should be able to get around it. Also some graphics glitches. And I've lost loot when loading a saved game - Paying attention to damage types & weaknesses in combat gets to be a bit overwhelming when armies clash, but it's very important (unless you have level 5 Artificers) - Similarly, managing unit abilities can be a bit tedious and/or overwhelming in a larger army. You really need to master your use of hotkeys. Game has some auto-cast options like Cure Light Wounds, but desperately needs more for other abilities (Note that having maxed Artificers indirectly addresses the issue by allowing you to have fewer unit & damage types in your army... which means fewer abilities to manually use) - Game could really, really use some speed options - You get points to buy special hero passives, but they are incompatible with free upgrades you get and there's no way to know until you buy it - Inventory is tiny and there are tons and tons of items
Dragonshard ist ein Mix aus Strategie und Rollenspiel mit ein paar frischen Ideen. Basisbau, Helden und die zweigeteilte Karte funktionieren überraschend gut und bieten ein stimmiges RTS-Erlebnis, auch wenn es einige Probleme wie das Balancing gibt. Trotzdem klare Empfehlung!
really enjoy this game. I had it long ago when it first came out. My disc from the past was damaged. I was really glad that Steam made it available!
Finally brought forth with modern resolutions and still somewhat retarded AI, Dragonshard is a great RTS. Reccommended for fans of BFME1 and micromanagement RTS fans. Your soldiers aren't an army, they are a party of heroes and you must treat them as such. Losing a troop is costly and getting gold is perhaps the biggest pain of all. If I were to rebalance the game I would cut all unit costs to a tenth of their cost, but as it stands the game contradicts itself sometimes (you need several of the same unit to upgrade it beyond level 2, but you can't really take advantage of combining different skills if you all your units are the same, and this makes healers really not worth upgrading), but it has charming visuals, an interesting Eberron story, great soundtrack and very fun details. Easy reccommend.
When you activate steam overlay it makes the game become unplayable until you tab in and out of the game. This makes it really annoying since there is no windowed/borderless mode. It's also advertised as a remaster but it's not, it's a copy and paste of the old game. In general there are no other downsides so if that doesn't bother you I'd say go ahead and buy it.
Отличный такой blast from the past. Неплохая RTS во вселенной D&D. Игру неплохо подтянули под современные системы и разрешения. Рекомендую всем кто пропустил игру в момент её первого релиза. Спасибо таким издателям как SNEG и Strategy First за возвращение классических игр в Steam.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Drifto: Infinite Touge | $8.2K | 79 | 91% | $4.99 |
| Awakening: The Dreamless Castle | $8.2K | 53 | 92% | $9.99 |
| Grand Emprise 2: Portals Apart | $8.2K | 85 | 53% | $2.99 |
| Serafina's Crown | $8.2K | 54 | 74% | $7.99 |
| Pillar | $8.2K | 54 | 69% | $7.99 |
| GRAVEN The Purple Moon Prophecy | $8.2K | 54 | 91% | $7.99 |