
Dungeons are Random is a fast-paced roguelike game, where everything is meant to be generated as randomly as possible, while still being enjoyable as a game. It's a mix of a roguelike and an action-rpg game: you improve your hero by running around and fighting monsters, while venturing endless, randomly generated dungeons
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Polish, Russian, German
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I thought it was a good game and when i started playing it I knew it wasn't
I think this game is good and interesting, I have small problem with activation of weapons but I have no skill in this game. In polish I can say that: To bardzo dobra gra, ale brakuje mi wprawy i szybko tracę życie. Mam problem z aktywowaniem wybranej broni. Jednak zawsze można liczyć na pomoc, do której ma się dostęp po wciśnięciu przycisku: H. Nie rozumiem tylu negatywnych opinii.
Bad hit detection. Bad spell casting system where spells are hardly worth a damn since you will be using your melee/ranged weapons most of the time. The bow is the most OP weapon in the game. As far as difficulty...it has it. You will die in 1-2 hits by a boss. With the lousy floaty hit detection, this is exacerbated. Some plus's this game has: +Good soundtrack +Quick gameplay +Cute graphics These dont make the game overall fun though. Play longer than 15 minutes and you'll get tired of it quickly. Melee is by far the WORST aspect of this game. You have to run away and do a move attack just to hit anything and not take damage. Could've been a real gem if not for the bad combat.
I know how much there is a wisdom in "don't judge a book by its cover" , but, man, this is a really bad cover....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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