
Dungeon Wizards combines classic Rogue-Lite and colorful Match3 with adventurous Roleplay elements. Venture on your very own journey, collect and combine rare relics with powerful spells and face loads of challenging enemies!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 match 3 game
Can't stop playing. Please send help.
1) Draw zigzags forever because RnG 2) Receive unimpactful rewards (boring spells, passive relics) after drawing some more zigzags 3) Find some tactical value in mitigating "enemy" risk by drawing some zigzags in a certain way 4) Recognize that I've seen 100% of the tactical value that this game has to offer, in the two first minutes of the game 5) Am I still drawing zigzags for the sake of drawing zigzags ? 6) Refund
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 182 | 60% | $3.99 | |
| $12.7K | 167 | 78% | $3.99 | |
| $12.7K | 63 | 98% | $8.99 | |
| $12.7K | 97 | 93% | $6.99 | |
| $12.7K | 55 | 78% | $12.99 | |
| $12.7K | 86 | 62% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 10 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $20.2M | 218.5K | 97% | $6.24 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of the short time I have played this game, this has got to be one of the best match 3 puzzle games I have played of it's type. I am having a total blast with it. Best $3.59CAD I have spent so far on a game. Great job dev.
this game is simple but fun, i like the item and magic spell system. it's a fun challenge to decide "do i risk it to get the next cool spell" or "i wonder what the next item i'll get is" the games are also relatively quick so it's easy to stop playing and do something else if you're short on time or get bored easily.
It's a classic formula, well executed - the match three formula you all know and love. The class system is interesting, and the rouge-like elements mean every run is different. It's relaxing and on easy is satisfying to play. Easily worth the price of admission.
Its a fun match 3 game with straight forward mechanics. Great for when you have a small chunk of time to burn and an itch to game.
This is definitely a sleeper hit, the game is super addicting and it's fun to try to climb to the highest possible score/level. If you like clicker games or puzzle games this has a lot of addicting attributes from both. The difficulty lies in building your character by selecting random powerups and knowing what stats you should be going for when you level up. It's a lot of fun to experiment and see what works. I do wish the dev would put more love into it, maybe make more challenging modes or possibly introduce new rules/interactions. The chaos class is a hint of this, but it's more of an annoyance. I also wish there were alternate art/graphics that you could unlock as you get better to change how the game feels. Basically more content would make this game more fun. As of now I've leveled up all the starter characters to 10 and there are some challenges I should do, but I think I've bitten off the biggest pieces this game has to offer as of now.
Fun time waster.
This is just a grindy match3 roguelite hybrid. The game isn't terrible by any means, but it's underhwelming and bleak.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.