Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
The new game of the developer "GameCoaster", who made Dungeon Maker and Dungeon Defense! A seemingly infinite stream of heroes invaded the dungeon and brought ruin to the Abyss. Now you must go straight to the source of the enemy and return your home to its former glory. Defeat the Army of Light and take back the power of the Abyss. You are tasked with infiltrating a planet dominated by light all on your own. You must bring down the heroes and use them to summon monsters to fight alongside you, armed with the equipment of these fallen sacrifices. Once you are strong enough, you may receive the blessings of the Dark Gods, and combine their powers with those of your monsters to bring down colossal groups of enemies. * Permissions READ_EXTERNAL_STORAGE WRITE_EXTERNAL_STORAGE : Both permissions are used to store play data on the device.
Dungeon Squad has grossed an estimated approximately $1.2M on Google Play.
About approximately $1.2M gross, estimated range approximately $295K to approximately $4.7M — roughly approximately $864K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $295K – $4.7M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.2M | 11.7K | 69% | Free | |
| approximately $1.2M | 15K | 87% | Free | |
| approximately $1.2M | 8.9K | 96% | Free | |
| approximately $1.2M | 2.7K | 91% | Free | |
| approximately $1.2M | 37.1K | 86% | Free | |
| approximately $1.2M | 31.2K | 94% | Free |