
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Engagement
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
他の人も書いていましたが、rimworldとダーケストダンジョンを足した様なゲームです。そこに個人的には不思議のダンジョン系の要素を少し足した感じ。 でも上記タイトル同様の期待を持つとガッカリするかも知れません。 あくまでもちょっと似ている程度。 もう少し拠点で出来る事が増えると楽しく遊べる印象。 現時点では研究以外出来る事はあまりなく、拠点に人を置くと食料ばかり必要になる為逆に面倒。 あと難易度が通常だと結構厳しいが簡単にすると一気に楽になり過ぎてつまらない。
Kind of dull and laden with thick amounts of RNG. Rips off Rimworld while managing to be more boring then it. Really it just feels like this dev hates fun. EVERY trait comes with a downside, and some traits are only downsides. You smash reroll until you get a character that isn't entirely handicapped and then just never recruit anyone because they all have bad traits.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 620 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wah wah wah boo hoo. Good grief some of these negative reviews are absolutely ridiculous. I'm glad I decided to ignore them and buy the game anyway. My thoughts? It's great. Tutorial was pretty straight forward, not too long or too short, gave you info as you go. I like having that familiar control setting to Rimworld, and having the ability cast controls similar to mobas like League. Also the skill slots are customizable. Seriously though, if your looking to try out this game, ignore these cry babies. They are so incredibly biased, and have the most ridiculous expectations for an early access game. My personal minimum for an early access game is that it runs and it is optimized. (Unlike AAA games these days.) The game can be tough. But that's how an RPG should be. I find it ridiculous how many people complain its not like Rimworld. Then go play Rimworld. >.> There are a billion mods there. And about the difficulty on floors, the players who complain "it's too hard" these players probably lack any strategy to engage enemies. Normal mode is practically perfect. I bet they even picked the wrong research to start, probably went down more floors practically naked and they give a surprised pikachu face when they die. I really doubt they even carefully read the tutorial. Art is great. Good music. Easy UI to learn. The fact I see some of these players complain that its too complicated is absolutely laughable. Devs, you made something great. I am happy to finally get my hands on a game that's more new and original, don't let these sob stories pull you down. Looking forward to the road map.
680円くらいが妥当。 ボリューム不足の未完成品。 先行プレイでは1つ目のダンジョンまでとLv4キャップだった。 製品版で2つ目のダンジョンまででLv5キャップ。3つ目のダンジョンは未実装。 深淵は1部屋+宝箱(鉱物と食料)の組み合わせが20階層あるだけ。 プレイ時間の大半はステータス厳選。 ハウジングも楽しくなく、地面そんなに広げ無くても施設置ける。 建材更新する度に壁と床張って適当な家具置くだけ。 今後3つ目のダンジョン実装されても新しい体験は無さそう。
It's not quite there yet. There is potential, but the UI is fairly clunky and the research tree is not as expansive as I would like it to be. While I can't recommend the game in its current state, i think with a bit of work there is something special here. Unfortunately, right now, I can only think that Elin and Rimworld offer a better and similar experience to what this game has to offer. Still, I believe it is a game worth watching over the next few years to see if it brings anything substantial to the table.
Short version, game is good - if the gameplay loop grabs you. Dungeon dive, return to base, level up party members and their gear, repeat. Currently the settlement side of things is more like XCOM than Rimworld. You build things in your base not to manage the needs or mood of your settlers and purely to aid progression in the dungeon. It IS cute and fun though. Core concept seems solid and fun, I hope the devs continue to work on and improve this as it fills a fairly unique niche and it could be an excellent game.
様々な改善点はあると思うが、個人的にアーリーとはいえこれは…と思うものが1つだけ。 壁越しの射撃。敵味方共に壁越し射撃は可能なものの、敵の数の方が多い関係でプレイヤーに有利に働く場面はほぼなく、これがなくならない限りこのゲームをプレイすることはないと思う。 1つ目のダンジョンはいい。2つめのダンジョンの間接攻撃ユニットは、基本的に数が多く、プレイヤーのものより攻撃間隔が短く、移動速度が速く引き離せず、なおかつ移動阻害スキル持ちで、ダメ押しに10秒に1度、近接されると逃げるという害悪っぷり。 これが壁越しに飛んでくるのはあまりに不快かつ凶悪で、(難易度にはよるとは思うが)ゲームとして成立しているか疑問に感じたのでおすすめできない。
面白いがコンテンツ不足を感じる。 MODで化ける可能性を感じるので早急にMOD対応してほしい
Pretty sure this game shouldn't be allowed on Steam in its current state. Yeah, it's a pretty fun game but there's barely any content, i got 4-5 levels down in the dungeon and the game just ends and the development is going to take 2 years to complete? Honestly it's pretty shameful and i hope steam does something to stop EA games like this taking advantage of customers.
リムワールドに寄せれるだけ寄せてくれれば拠点作りが楽しくなると思うが 今のところ拠点の意味は無い感じかなと・・ 2028年完成予定らしいのとmod対応してからが本番らしいので 先行投資組は応援よろしく ロードマップは各自チェック(自動翻訳無効ホームページだが) RPプレイが可能な人は現状で十分楽しめると思われる。
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