
Betrayed by the kingdom, the hero seeks his revenge as a new dungeon master! Build and manage your dungeon, raid villages, unlock new evolutions, grow an army of powerful monsters and then fulfill your revenge against the kingdom!
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About
Betrayed by the kingdom, the hero seeks his revenge as a new dungeon master! Build and manage your dungeon, raid villages, unlock new evolutions, grow an army of powerful monsters and then fulfill your revenge against the kingdom!
As the dungeon master, you must protect the dungeon's core at all costs from the adventurers that come seeking fame and fortune!

Create the dungeon's path as you like. Be it a labyrinth or a long corridor, the choice is yours! Defend the core with a variety of different monsters, set up deadly traps and place buildings to improve your army strength!

Manage well your resources, think about every decision you make and every step you take. Be prepared and don't underestimate your enemies, you never know how strong the next party of adventurers will be!

Collect resources by defeating adventurers and raiding nearby villages and towns! Grow your dungeon in size and power by researching new unlockables and evolutions!

As the days pass by, the dungeon will gain notoriety and with it, stronger foes will come to try to destroy the core! Use everything that you got to prevent that and live until your revenge is completed!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
It's actually really short. 4 hours to beat, and frankly I'd felt like I'd seen everything the game had to offer within the first hour or so. The gameplay doesn't really change much and there aren't really a lot of options while playing through the game. Not a lot of options for synergy and the scaling/tuning isn't smooth at all. Cool idea to start, but never really gets anywhere interesting with it. And the final section is pretty silly.
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] [b]Approximate amount of time to 100%:[/b] 5h [b]Estimated achievement difficulty:[/b] 4/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Has it been in a bundle:[/b] No [b]Is there a good guide available:[/b] Not yet [b]How many people have completed this game at the time I'm writing this review:[/b] 1 on Astats [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No difficulty option [b]Unobtainable/glitched achievements:[/b] No I love this tower defense game. It has a lot of strategy in it, more than you would expect. Some people complain it is too hard; and in the beginning, I struggled as well. But when I found some things that worked very well, it wasn't that hard anymore. You build your own dungeon and place monsters and traps in it to defeat the heroes that try to raid your dungeon. You'll also send monsters to other places to get more resources. It has a nice skill tree, so you can decide what you want to specialize in. If you're struggling with this game, what helped me was looking at the enemies, which made it harder. A few things I did figure out while playing this game: - Have different monsters on each tile, you can set the magic type per different monster. - Placement of your troops matters. I placed all 6 monsters from two adjacent tiles together, so the heroes face a bigger group at once. - Buy as many new tiles in the dungeon as possible: the more tiles, the more space for monsters or traps. - Make the dungeon layout confusing, that way they will not find the core of your dungeon so easily. - Don't forget that you have to evolve your monsters manually after you bought the upgrade in the skill tree. To make it easier, when you double click a monster, you will select all of that specific type. - Stack up on Essence and Souls before you get to a higher dungeon rank, because the heroes will become a lot stronger. This way you can directly buy the better monsters/traps. Another thing which is nice to know: if you choose "load" in the main menu, you can choose a save file from a few days back. This makes it almost impossible to ever get stuck in this game, because if you made a big mistake in the past 3 days, but still managed to progress, you can go back to a file from before that mistake. The achievements in this game are very straightforward. You don't have to focus on any of them, because most you will get for just playing the game. The developer is against new achievements in paid DLC, so I don't think we have to be afraid that paid DLC will add new achievements.
いろいろなダンジョンキーパー系をプレイしてきました。 その中でもかなりライトな感じのゲームです。 日本語未対応ですがプレイに支障はないと思います。 セリフやストーリーは読解力必要ですが、、 ゲームの概要を簡単に。 ・ダンジョンをエリア単位で拡張して部屋を作っていく。 ・エリア単位でモンスターや施設を配置 ・WAVEを好きなタイミングで発生させる ・モンスターは侵入者を倒すことでランクが上がる ・スキルツリー要素でモンスター強化や進化、施設改造 ・ダンジョンにもランクがあり上がると施設やモンスターロック解除 理想のダンジョンを作る!というより効率よく侵入者を排除する感じ。
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] "In these lands where evil dwells Humanity’s hope was already lost. Filled with despair, waiting for the end. A miracle transpired and a Hero was born. Fighting the dark for the sake of the weak. Victorious returned and the evil was no more”. After defeating all the evil which had lurked in the King’s lands, you visit the King, expecting a hero's welcome. Although the King is very grateful that you rid his lands of evil, he deems that you’re no longer required and that you are far too dangerous to leave with your powers. Before you realise it, you’re surrounded by guards and mages who try to drain your magical powers. As the mages drain your powers, the king tells the guards to kill you. But channeling your powers, you’re able to overcome the mages and guards. You feel very weak, but you must escape before reinforcements arrive. However, before making your escape, you vow to destroy the kingdom and the cowardly King who had betrayed him. Even though you’re weak, you still manage to escape from the chasing guards. After evading your pursuers, you need to find somewhere to restore your magical powers. You decide to build a dungeon where you can regain your powers and build your army in preparation for exacting your revenge upon the betraying King and his kingdom. You purged these lands of evil, but now you’ll become the same evil that these lands had feared for so long before your intervention. The objective for building your dungeon and creating your army is to reach a Dungeon Rank S. You start the game with a Rank F, and as you progress, you’ll move to Rank E, D, C, B, A and finally you’ll reach Rank S. To build your dungeon you will need to lay a path extending from the entrance, which is found on the centre right of the screen. Selecting the Hammer on the bottom centre of the screen will open Build Menu. Here you’ll find Dungeon, Monsters, Traps, Buildings and Buy Sections. Selecting the Build Path option will allow you to place a section of path down on the screen. It’s up to you how you lay your dungeon path down. The more complex your dungeon, the better it will protect your Dungeon Core and Treasure Chest from the King’s men. The Dungeon Core is a large crystal ball which stores your Essence. You are required to place this Core somewhere within your dungeon, although it must be placed with no obstacles blocking its path. If the enemy reaches and destroys your Core, then it’s Game Over! Like the Core, the Treasure Chest must also be placed with no obstacles blocking the way to it. While most enemies will head for the Core, there are thieves who will head straight for the Treasure Chest to try and relieve you of any gold you currently have stored. Selecting the Dungeon Core and Treasure Chest can be found under the Dungeon tag of the Building Options (Hammer). Once you’re happy with the path you’ve constructed, it's time to fill the dungeon with evil monsters. Selecting Monsters in the Building Options will display a list of the monsters you can currently use in your dungeon. To begin with, you only have Goblins, Skeletons and Imps to choose from. Selecting one of these will display some information on them, such as Health Points, Damage Per Second, Damage, Attack Speed, Passive Skills (if any) and the Cost of each monster. The cost of a monster consists of Essence and Soul Points, and these costs will vary depending on the monster; Goblins cost One Essence and One Soul point while the Skeleton and Imp will cost you Two Essence and One Soul point each. Selecting a monster will allow you to place it down on a path section in your dungeon. You cannot place them down in the entrance of your dungeon. You can also only place three monsters down in any one section of the path. Once you have finished building and adding your monsters, selecting the Ready button will start the King’s men advancing into your dungeon, looking to destroy your crystal and end your search for revenge against the King and his kingdom. A new Day will start after you’ve defeated a wave of enemies sent by the King. This will revive any fallen monsters from the previous wave, and will also allow you to add more monsters, new paths, or change your dungeon paths should you have the required resources to do so. To help you combat the enemy, you have some Skills, which will be displayed when you start the onslaught of the King’s men. You can have a total of three skills to use while under attack, although as you progress, you’ll unlock new Skills as your dungeon ranks up. However, there will be a time limit as to when you can use these Skills next. It takes five days (five waves) before you’re able to reuse these Skills, so make sure you only use them when you’re really in a pinch. Each time you defeat a wave of enemies, your dungeon will gain experience and Rank Up. Your rank is displayed in the top centre of the screen, indicated by a face which fills red as you progress. There are also your resources: Essence, Souls, Gold and Magic Stones. Also here is the current day count and the option to Play and Speed uptime. Once you have acquired enough to rank up your dungeon, a Boss will enter the dungeon. Defeating the Boss will then move your dungeon to the next rank, Rank F to Rank E and so on. You can add other buildings which will help you and your dungeon grow stronger. The War Room, Arcanist, Magic Infuser and Crow are some of the buildings you can add to your dungeons. As you progress through the game, others will become available to you. When placing these buildings, they must not prevent access to the Treasure Chest and Core. The War Room will allow you to complete Raids on nearby villages, cities and other locations. Selecting to use the War Room will take you to the map screen, where you can select a location and it will detail the Difficulty, How Long a Raid Takes, Possible Loot (Gold and Magic Stones) and the Success Rate. Below this information is Raiders; there are three types of raiders which you can use to raid locations. The cost (in Essence) per raider will depend on which raiders you use. The Success Rate is also determined by which raider you use, along with the difficulty of the location. Once a Raid is over, you’ll be rewarded with Gold and Magic Stones. If you have enough Essence, then you can do multiple raids over and over, helping to fill the coffers and collecting Magic Stones. [quote]THE FULL REVIEW CAN BE VIEWED IN IT'S ENTIRETY [url=https://www.zeepond.com/zeepond-reviews/dungeon-origins] HERE[/url] AS IT WAS TOO BIG TO POST HERE.[/quote] Positives + Easy to learn, but can be challenging + Looks and sounds good + Enjoyable game + Has achievements Negatives - Can be frustrating, especially in the later ranks - No cards currently Construct a dungeon, build an army to exact revenge on the King who betrayed you after you cleared his kingdom of evil. 8/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
pixel dungeon keeper! been super fun so far and seems to have all the usual mechanics you look for in a dunegon keeper kinda game. Check it out! My Gameplay: https://youtu.be/N0wfLj15NEA
This game is really enjoyable. It is pretty good the fact that you can increase the speed of the battles and sell what u built for the same price u bought. In this way the game becomes more interesting since you can try several strategies to build your dungeon. It seems like those tower defense kind of games but within a dungeon enviroment.
It's ok. Not too long so you can complete the game and get all the achievements without too much difficulty. There isn't a lot of replayability currently just one map, no challenges or anything, you dig your own tunnels, and waves/bosses/new entrances are static. Maybe pick it up on sale if you're not too sure about it.
This is a really fun strategic game, managing a dungeon from the villain side is very interesting or are we really the villain? XD There are various different monsters and mechanics with many upgrades that keep it interesting and challenging the whole game. And there's a little surprise at the end, loved it! I definitely recommend this game!
This is a fun game, even if it is a bit short. In my mind worth 5 hours of fun. The core gameplay loop is good. However, playing it I could not help but think "I hope that there is a more detailed sequel." There is a lot of places where the game could benefit from additional depth, and there are a few places where the game falls short: -The elemental mechanic is just a pain, having to shuffle them each wave. If the elements had some addtional affect (burn, stun, ect) then it might be more interesting. -There is not enough information given about the monsters special abilities. For example, you might know that monster A has more health and does more damage, but monster B has a chance to inflict a "bleed" status effect. Without knowing what that chance is, it makes it hard to decide which to use, and the way the "research" tree works, you really don't have a ton of room to experiment. -You can end up hitting a wave where it seems like the difficulty spikes up and you can't progress, even though you made it through the last wave just fine. Eventually if you just tear down your dungeon and rebuild you can get past it, but it is a bit annoying.
Hi, I Just wanted to say I recommend this game and I like it a lot, and I hope if you give it a try that you will like it too. okay well that's all I wanted to say so...goodbye : )
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