
Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really love this game. I just fired it up again after not playing for around 5 years. It's a dungeon crawler/tower-defense/economy-management game with excellent gameplay, beautiful pixel art, and an immersive soundtrack. Not to mention there is multiplayer, so you and your friends can die together!
Однозначно неплохая игра. Жаль, что заброшена, но поиграть очень даже можно. Всегда радостно видеть не типичные игры. Особенно, когда их стараются как-то сбалансировать, а не просто кидать 20 разных дополнений чисто ради контента. Есть ли минусы? Да. Но для меня они незначительны, удовольствие от игры я получил. Несколько советов: 1) Выбирайте самый легкий уровень сложности. Их тут всего 2. Но "Very Easy" - это совсем не очень легко. Это наглая ложь. Вы будете умирать и, возможно, не один десяток раз на первых началах. 2) Враги в комнатах где сидят ваши героя НЕ СПАВНЯТСЯ ровно также, как и в комнатах с включенным светом. Используйте это! 3) Самая главная задача - доставить кристалл до пункта. Когда вы закончите чистить уровень, ваша задача просветить все нужные комнаты. Когда раставите героев по местам и включите нужные комнаты - берете одним из героев кристалл и сразу же не дожидаясь чего-либо несете его им в конечный пункт. Волны бесконечные и быстро растут. Ждать бесмысленно. Я из-за незнания этой механики я и умер раз 10. 4) В игре обучение здесь вообще почти ничего не дает. Вы будете должны все понять через опыт и через боль. Кому-то нравится такое, кому-то нет. Просто будьте готовы умирать несколько десяток раз и думайте об этом как об опыте, а не о том, что вы слили очередную игру :) А остальное узнаете либо из гайдов, либо опытом. Удачи
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 4.3K | 96% | $19.99 | |
| $1M | 2.9K | 89% | $14.99 | |
| $1M | 1.3K | 90% | $19.99 | |
| $1M | 1.7K | 63% | $19.99 | |
| $1.1M | 2.6K | 96% | $11.99 | |
| $1M | 1.7K | 88% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 53 | 74% | $3.75 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $516.5K | 2.4K | 84% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looked like cheesy game, but actually has depth, no pun intended
Not fun or engaging for me, I don't like the block graphics, and game play loop is pretty boring. Also not happy with the privacy and data collection issues.
Игра интересная, но поначалу довольно непонятная, так что скорее всего несколько первых попыток её пройти будут неудачными. Если хотите быстрее разобраться, в руководствах есть гайд как поставить русский язык, так же в руководствах можно узнать кто из персонажей для чего лучше подходит, кого стоит брать, а с кем вы не пройдёте и пяти этажей. Если вы готовы потратить некоторое время на то, чтобы разобраться в игре и её механиках, я однозначно её рекомендую. В игре неплохой пиксель арт, атмосферный саундтрек и интересно реализована механика тавер дефенса. И да, если вам нужна имба, я просто отвечу MMMFFFHHHMMM
No save scumming in this game. Easy mode is hard. I don't know what hard mode is going to be like. But I want to at least beat easy mode, that's for sure. The game is frustratingly addictive. I see a lot of people complaining it's to hard and it is. But after playing it for a week I notice the reason why it gets hard is because people want to open all the doors on every floor. After a while when you get to the later floors the more doors you open and the less rooms you have lit the larger the swarm gets. If you find the exit after the 7 floor start packing up to leave early don't take the bait of opening all the doors. Also pray you get that device that stores dust from floor to floor early and start the game with an engineer that's upgraded to operator on the first floor. You'll thank me later.
Dungeon of the ENDLESS is one of those games that feels completely overwhelming at first, but once everything clicks, it becomes incredibly addictive. It mixes roguelike mechanics, tower defense, dungeon crawling, and resource management into a strange combination that somehow works surprisingly well. Every run is basically a desperate attempt to survive while exploring a dangerous dungeon, powering rooms, managing resources, and protecting your crystal from endless waves of enemies. The game constantly forces you to make difficult decisions. Do you spend resources on defenses, upgrades, healing, or powering more rooms? Do you risk opening another door for better loot, or play it safe and prepare for incoming waves? That constant tension is what makes the gameplay so engaging. One of the best parts of the game is how chaotic things can become later into a run. A setup that seemed perfectly stable can completely collapse in seconds if you make one bad decision or get unlucky with enemy spawns. The good: - Extremely addictive gameplay loop - Unique mix of several genres - Strong sense of tension and resource management - Different characters and squads change playstyles - Runs feel different every time - Great atmosphere and soundtrack - Progression feels rewarding - Strategic gameplay with meaningful decisions - Pixel art style looks great - Co-op mode is a lot of fun The bad: - Very difficult for new players - Mechanics are not explained clearly enough - RNG can completely destroy good runs - Some characters feel far stronger than others - Runs can become frustratingly punishing - UI can feel cluttered - Late-game chaos becomes hard to manage - Grinding unlocks can take a while - Certain deaths feel unfair Overall, Dungeon of the ENDLESS is a fantastic strategy roguelike that rewards planning, adaptation, and learning through failure. It’s difficult, stressful, and occasionally brutal, but once you understand the systems, it becomes incredibly satisfying and hard to stop playing.
[i] Маленькая и уютная игра, может увлечь на несколько вечеров <З [/i] [list] [*][i] Геймплей сочетает в себе несколько жанров (рогалик и тауэр деффенс) [/i] [*][i] Пиксель арт радует глаз и выполнен очень стильно [/i] [*][i] Музыкальное сопровождение ненавязчивое и приятное [/i] [*][i] Можно играть в компании друзей, что несомненно плюс [/i] [/list] [i] Рекомендую ознакомиться и составить свое впечатление Перевод игры на русский, доступен с помощью [url=https://steamcommunity.com/sharedfiles/filedetails/?id=337588133] модов [/url] [/i]
It's an interesting game but it feels like playing a board game at your friends house and they don't explain the rules to you.
Worse game I've ever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.