Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Dominate the dungeon. Or let it dominate you. A turn-based deckbuilding roguelite — Dungeon Merge! Every run, a different strategy. A different hero. A different ending. ■ Unique Heroes — Not just different stats. A completely different way to play. Assassin: Double damage to a single target. Pick one. Make it count. Engineer: Stack shields, then unleash devastating area attacks. Defense is offense. Gambler: Free level-up rerolls. When luck becomes strategy. Noble: +1 level-up choice, gold-powered leveling at shrines. Money is your weapon. …Every hero demands a different strategy. ■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy. Chain Lightning: Hit up to 3 enemies in a chain Double Cast: Trigger the same skill twice in a row Replicate: Copy any card in your deck on the spot Skill grades: Common → Rare → Epic → Legendary Upgrade cards mid-combat and discover powerful combinations. ■ Powerful Relics — Sometimes a single relic changes everything. Chalice: Revive once with 50% HP upon death Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP Shackles of Binding: +1 mana per turn, but shop prices increase by 25% Sanctuary Lantern: Fully restore HP whenever you enter a shop ■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die. Treasure Goblin: Escapes after 7 turns if you fail to defeat it Snowman: Freezes you for 1 turn Crow: Forces you to discard a random card from your hand Face powerful bosses with unique attack patterns and multiple phases. ■ Seal System — The real challenge starts here. Normal mode is only the beginning. As you unlock more Seals, increasingly brutal challenges await. Combine Trials and Contracts to design your own difficulty. Only a handful of players will conquer the hardest combinations. ■ Challenge Mode — New rules. New competition. Every week. Face rotating Grand Pacts and Trials each week. Discover powerful builds under unfamiliar rules where old strategies may no longer work. Compete with other players for the highest score and climb the weekly rankings. Clear the final region of a Challenge to unlock Endless Battle. How long can you survive against enemies that never stop growing stronger? ■ Endless Replayability 3 regions × 11 floors — procedurally generated every run Battle, Event, Elite, Shrine, Shop — diverse room types Different maps, enemy combinations, and card rewards every time Even with the same hero, no two adventures are alike. ■ Features Turn-based strategy + deckbuilding roguelite Unique heroes, skills, relics, and enemies Seal System — customize difficulty with Trials and Contracts Challenge Mode — weekly rules and competitive rankings Endless Battle — push your limits against endless enemies Procedurally generated dungeons Multiple languages supported Cloud save Tear the dungeon apart with your own strategy. One run is never enough.
Dungeon Merge! has grossed an estimated approximately $11.7K on Google Play.
About approximately $11.7K gross, estimated range approximately $2.9K to approximately $46.7K — roughly approximately $8.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $2.9K – $46.7K. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $0.39 | Score91% | approximately $11.7K |
| App Store | $2.99 | Score100% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $11.7K | 52 | 100% | Free | |
| approximately $11.7K | 61 | 93% | Free | |
| approximately $11.7K | 238 | 93% | Free | |
| approximately $11.7K | 61 | 90% | Free | |
| approximately $11.6K | 127 | 90% | Free | |
| approximately $11.5K | 109 | 66% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.