
Dungeon Marathon is a new style of game where you must run through Dungeons, no fighting allowed!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
izometrik görüntüye sahip bu yapımda karakterimizin tek gıda maddesi olan elmaları toplayıp düşmanlara da düzenli şekilde ölüyoruz çok gereksiz buldum
This is a retro pixel 2D/Isometric action game where, despite the name dungeon, it's a kiting/timing challenge game where you must run around and collect apples before your hitpoints (timer) dwindles to nothing. Collecting each apple increases the timer. There's a mild comedy theme that doesn't really work. This is some pretty terrible shovelware right here. Ugly retro pixel graphics, terrible gameplay. You can play free MMOs like Rift or Guild Wars 2 with 3D graphics, or you can pay $4.50 for this junk. Not recommended.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why do I keep giving Retro Army money? Great presentation as always, very weak gameplay - just memorize and keep re-running the same levels until you perfect them. NTY.
Meh
Like diablo but with no weapons and fun.
Dungeon Marathon, developed by Retro Army Limited and published by paulstephendavis, is a compact indie title that takes the familiar idea of dungeon crawling and strips it down to its barest, most urgent form. Instead of battling monsters or collecting elaborate loot, the game revolves around constant forward movement, survival, and efficiency. It’s less about conquering a dungeon and more about enduring it, turning what would normally be a methodical genre into something closer to an arcade endurance challenge. The central gameplay loop is built around navigating maze-like levels under the pressure of a steadily draining health bar. Every second matters, and standing still is rarely an option. Players must weave through corridors, avoid traps, and find the fastest route to the exit while managing limited resources. Apples scattered throughout each level serve as both health restoration and a scoring mechanic, encouraging players not just to survive but to perform well. This creates a subtle layer of optimization, where the goal shifts from simply finishing a level to mastering it through efficient routing and risk management. One of the game’s most defining choices is its complete lack of traditional combat. Enemies and hazards are not meant to be defeated but avoided, which fundamentally changes how the player approaches each level. This design keeps the gameplay focused and accessible, but it also narrows the range of interactions available. The challenge comes from movement and awareness rather than tactical decision-making, giving the game a fast, almost reflex-driven feel. While this approach helps maintain a consistent pace, it can also make the experience feel somewhat one-dimensional over time. The inclusion of multiple characters introduces a small degree of variation. Each character differs slightly in attributes like speed and durability, offering minor adjustments to how the game is played. However, these differences are not substantial enough to dramatically alter strategies, and they function more as incremental options rather than transformative playstyles. Progression is instead tied to performance, with better runs unlocking upgrades that improve survivability or efficiency, reinforcing the game’s emphasis on mastery rather than exploration. A more interesting mechanic comes in the form of the poison system, which adds a long-term consequence to resource management. Healing items can gradually build up poison, and reaching certain thresholds introduces penalties that carry forward. This forces players to think beyond immediate survival and consider the cumulative impact of their decisions, adding a layer of strategy that contrasts with the otherwise fast-paced gameplay. While not deeply complex, it provides a welcome variation in how players approach each run. Visually, Dungeon Marathon embraces a simple pixel art style that prioritizes clarity over detail. The environments are easy to read, which is essential for a game that relies heavily on quick reactions and spatial awareness. However, this simplicity also means the game lacks visual variety, and environments can begin to feel repetitive after extended play. The audio design follows a similar pattern, offering functional sound cues without significantly enhancing the atmosphere. The game’s structure is well-suited to short sessions. Individual levels are quick to complete, and the overall design encourages repeated attempts to improve performance. However, the lack of significant evolution in mechanics or objectives can make longer play sessions feel repetitive. Once players have grasped the core loop, there are few surprises left, and the experience relies heavily on personal motivation to refine runs rather than introducing new challenges. Despite its limitations, Dungeon Marathon has a clear sense of identity. It doesn’t attempt to compete with larger or more complex dungeon crawlers, instead focusing on delivering a streamlined, arcade-like experience that emphasizes speed and efficiency. For players who enjoy quick, skill-based challenges and are willing to engage with its minimalist design, it offers a satisfying, if short-lived, experience. Ultimately, Dungeon Marathon is a focused and somewhat experimental take on a familiar concept. It succeeds in delivering tension and immediacy through its constant pressure and simple mechanics, but its limited depth and variety prevent it from maintaining long-term engagement. It works best as a quick, repeatable challenge rather than a deeply immersive adventure, offering a niche but enjoyable experience for the right audience. Rating: 6/10
6/10 It's a sleeper of a game and goes unnoticed because it has just 3 Steam tags. I got it on sale for dirt cheap and value it at full price but there's no reason to not pick it up for lower. The highest recent sale price is $1.49. It has hit $0.49 before but it seems $0.74 is the in between sale price and historic low as of late. It last hit $0.49 back in March of 2020. I like the usual sale price raise because imo it's worth as I said, full price. I will update my review with more about the game once I play it longer than 15 minutes. No clue when that'll be because I'm playing all the other devs games in the same bundle. It's tough to get around to investing time into all of them when I play a lot of League of Legends. I recommend this game to gamers that are mostly into classic pixel graphics dungeon crawlers that basically don't mind the twist in the game play.
+1 有成就 没中文 地牢马拉松 地牢马拉松是一款全新玩法游戏,你需要狂奔穿越地牢,禁止战斗! 战士、女武神、巫师和矮人误以为地牢是健身房,必须在深处的危险中奔跑求生。他们被老巫婆欺骗,会屈服于重重诱惑,还是奔向宿命…… 一切由你决定。 本作由《超级堑壕攻击》《有罪判决》《死亡宿醉》的独立开发者 Retro Army 制作,是旗下最新低价游戏,延续了招牌式的搞怪幽默与街机风格。 特色 42 个关卡 首领关卡与卷轴关卡 4 名独特可操作角色 强化道具 独特跑酷玩法 收集苹果维持生命 经典 Retro Army 式恶搞 一起来加入马拉松吧!
Out of all the Dungeon Marathon Games I've Played this one is the worst... I have nothing to compare it to.
收集所有苹果,不被怪物伤害,即可获得3星。被环境陷阱伤害不影响星级。地图固定,不会随机生成,可以在开始时看下每关的地图预览,规划一下奔跑路线。地图基本都是一条路,很简单,不是迷宫。怎么选择normal, hard mode? 只能去设置里面,删除存档,重新开始游戏才能选择难度。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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