
Japan’s megahit dungeon simulation game is now in English and available globally. Manage your own dungeon and micro-manage your zombies, monsters, minions and traps. Think strategically to summon your forces, level them up and defend against endless invaders and boss units.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game isn't quite like anything else I've played. I was on the fence about getting it but then it was gifted to me. It's not at all flashy with graphics so if you don't like text only or heavy text games with minimal/no graphics then this isn't going to be for you. I've always loved games that revolved around exploring a dungeon (like Wizardry) so the dungeon aspect of this appealed. I don't know how to describe the genre though... it's not RPG at all. It's about resource management, more than anything. If you're put off by the video demonstrating how it's played, it's not for you. If you're intrigued by what you see, I think it's worth a shot **if you pick it up during a Steam Sale** because it's a very short game once you figure things out.
こんな人にお勧め。 ・動画が綺麗だけどゲーム性が薄いゲームに飽き飽きな人 ・無駄がないゲームが好きな人 ・SLGやRPGとかやり込みが好きな人 勇者ならともかく、魔王側の視点のゲームはそこまで数多くは出てないし 世界を統治するんじゃなく、ダンジョン運営って狭い的がストライクに 設定からして面白いなって思いました。 あと、強い冒険者達がレアアイテム落としてくのでそれを設置してまた 冒険者をおびき寄せる流れが楽しい。
5時間ほどでクリア。 冒険者にいい気分になってお帰りいただいて口コミで有名になろう! という、言ってみれば冒険者接待ゲーム。 育てたモンスターが死ぬとちょっぴり悲しいけど、「ダンジョンコアを破壊されたらゲームオーバー」というようなこともなく、突破されてお宝を持ち逃げされても「お宝拾ったwww」と自慢してくれるのか、こちらの知名度が上がるので、むしろぽこぽこ投げ与えて知名度を上げたりする。 地味で、なおかつ緊張感に欠けるので、まぁなんというか 一回クリアしたらもういいかな。
The game has no resolution options, besides fullscreen that resize the entire desktop. I must have missed where the developer mentions this. Essentially, it is about 1/4th of a 1920x1200 screen, requiring significant eye strain to play for any length of time. Time is what I tried to give it and ignore the resolution issue, but as the game progresses that lack of resolution begins to make keeping track of everything increasingly difficult. Also, the fact that there are nearly no keyboard shortcuts makes the repeated mouse movements painful. You will be opening and closing the same windows, int he same places, over and over and over... Even on slow, the repition causes wrist pain. At least for me it did. DL;DR Hard to look at for any length of time and cow clicker repetitive... I can't imagine the boasting about its popularity is true.
Ожидал получить то что в общем и заявлено "менеджмент подземелья", но остался очень разочарован. Учитывая то, как выглядит продукт надеялся что игра имеет бездну контента и даёт много свободы. Оказалось всё очень однообразно (чем глубже/дальше, тем толще монстры, родоже ловушки и сильнее герои). Инструменты же для планирования уровней не просто ограничены, а выбор планировки фактически отсутствует! Был готов к нишевости и хардкору а-ля Dwarf Fortress, но на деле это плохой порт (не задавался мыслью откуда) в котором к тому же очень мало контента и примитивные механики.
Dungeon Manager ZV is an overly complicated Japanese imported version of Dungeon Keeper only without the graphics. Also you get to be a Manager which is probably thanks to all your hard work as a Dungeon Clerk and Dungeon Assistant Manager. If you work hard enough you could become a Dungeon Senior Manager and that would be pretty cool. Jokes aside I have no idea what's going on here. The Japanese translation is just vague enough it almost makes enough sense that you could try to play the game, but not quite. There's no actual graphics, this is more of a spreadsheet RPG/management game. The resolution is fixed and the game doesn't properly fill the screen in full screen mode. The game costs $11, you can probably get an actual Dungeon Keeper game for that and have a lot more fun. I really can't recommend this.
このゲームは面白い、しかしながら、若干人を選ぶだろう。 私としては、次のような人にこのゲームをお勧めしたい。 1.絵がなくとも、自分で想像力を働かせることができる、または絵などただの飾りです。偉い人にはそれがわからんのですよ。と言える人 2.シンプルかつ洗練されたベースに、若干のスパイスを乗せただけで十分楽しめる人。(過剰な要素を好まない人。) 3.シミュレーションゲーム、ストラテジーゲーム、マネジメントが好きな人。 さて、このゲームは、部屋と階段、雑魚であるゾンビとトラップ、そして強力なモンスターと、支援アイテムかつ冒険者の餌となる宝物を配置し、 冒険者を殺し、さらに大きく、強く、有名なダンジョンを作ること、ただそれだけである。 しかし、そのそれだけのことが、難しいのである。 そして、配置した宝が易々と奪われ、せっかく育てたモンスターが冒険者にあっさり殺されて死ぬこともあるのである。 少しシビアではあるが、これをなんとかして乗り越えていくところにこのゲームの楽しさがある。 下記攻略情報、マウスカーソルを合わせると表示されます。 [spoiler]四天王は、強いモンスターというよりは、強化中で死んでほしくないモンスターに使うのも有効、また、育てたいモンスターは、死にかけの冒険者が一人でいるところに配置すると良いかもしれない[/spoiler]
TD系寄りだけど、そうじゃない面白さがある。 絵がなくても大丈夫な人にならオススメ。
Boring and repetitive, the gameplay is not challenging at all, don't get it for more than 0$
It looks like a really stupid game that you could probably write yourself. But it's addictive and I've had a lot of fun with it. There's strategy in creating a dungeon that not only is inviting to adventurers, but snuffs out anyone who gets too far. I don't want to oversell DM ZV. It's really not all that deep, and likely I'll play it furiously for a few days then never pick it up again. But it's super cheap and worth what I paid for it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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