
Dungeon Hero is a classic style Dungeon Crawler with a Casual/Cartoony twist.
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Languages: English
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Micro-Transactions.. Generic Might and Magic knock off.. Generic Skill point system that doesnt really do much for the character cartoony enemies mixed in with lore worthy enemies having to unlock everything with Premium in game money Just no Lemme edit in the fact that the dev responded hatefully a few days after I made this review then changing his response a few months later..
I was playing this game having a great time with the music, environment, gameplay, etc. then I got killed and realized I had to buy gems with real cash to get more lives. Then I realized there is an in game store and no matter how much in game cash I make I will need real cash steam store gems for better gear, unlockable characters, having pets, etc. Everything based around this game is buying more gems. You can play the game without gems but you just get basic things and one life, and one character. They say you get gems for completing dungeons(not many) but I didnt get one gems in all the time I played so far. I would have given this game a great review but I am done with this game now. The developer does not seem to want to budge on this and its a shame. Stay away unless you want to pay more money after buying the game.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a cash cow. You need gems to increase your stats above a certain level, to improve items, to unlock heros and pets. You get 5 for completing a dungeon (3 in "easy" mode). you need 1-3 to improve your stats. To do the other things will take a VERY long time, or requires you to purchase them with real life money. You can buy in game gold with gems, but cannot buy gems with igg. If it wasn't for that, I would say its an easy, simple, if clunky, game, but well priced.
Loaded with Micro transactions. The gameplay is a mindless grindfest. It has potential, but thanks to the micros (anywhere from $1.99-$50), it ruins any sort of potential the game might have had. I will say the puzzles can be a bit entertaining. I can't really give this one a positive review. The dev claims "pay to support the developers". I did that when i bought the game. This feels like an android/ios port.
Its simple but a great game..... as usual greed of the developers has taken control as there are in app purchases at this current time..... cannot recommend cause of the in app purchases.....
Bought game for $4.54. Wont work in full screen, cant click anything or use keyboard. Windowed mode works fine, can also do full screen windowed. Overlays all still represent what is available on mobile (tap here, swipe here) Point and click generic gameplay, with an emphasis on being grindy. Refunded.
Dungeon Hero is a simple, casual, first-person perspective, action, dungeon crawler. It plays like a gridder movement-wise, but unlike a gridder, you do not choose a party of characters whose skills complement eachother, instead you play as a solo adventurer and you click on the screen to swing whatever weapon you have equipped. Thankfully, there are no longer any monetary purchases to unlock content. All content is unlocked via gems which are only obtained by completing dungeons. There are a number of different adventurers to unlock as well as cute little pets which will actually help out in battle. You can also unlock the various dungeon skins for the randomized dungeons with gems as well. The game includes a 16 level, well-crafted dungeon filled with puzzles, monsters and treasures, but it will probably only take a few hours to complete. After that you are free to run it again, but there are also randomized dungeons to play through. While not crafted as in depth as the main dungeon, they do at least offer some variety and exploration. While playing you gain any number of dropped weapons and armor, and no matter what character you take, you are free to equip anything you want. The problem with this is that every character roughly plays exactly the same way making little need to unlock other adventurer types. As you progress through the dungeons you find higher and higher leveled equipment. When you start new dungeons you find equipment based off of your current level or equipment stats. This means you have little need to upgrade your weapons and armor outside of the dungeon, which is available to you, but mostly uneeded. It also means the dungeons never really get challenging. This really is just a casual game with little strategy or skill required. The only challenge in playing through is figuring out the puzzles which hinder your path to the end of the dungeons. If that was all that was offered with this game, I would probably say there just wasn't enough content for the gem grinding required to unlock everything, but I think what saves this game and makes it a worthwile game to play is the ability to make your own dungeons and then upload them for other players to play through. As of right now, there is not a huge player-base creating dungeons, but there is still quite a list of player-made dungeons available. Obviously the quality of these dungeons is entirely dependent on the skill of the designer, so they can vary in how fun they are to play through. All in all, this game makes for a fun, satisfying jaunt through a dungeon, but it probably isn't going to hold the interest of players looking for any real strategy or character building.
It's a silly dungeon crawler made with mobile devices in mind. It has cute graphics and the game mechanics are just trivial. There is a ton of weapons and enemies, but it really doesn't make much difference which weapon you will use and which monster you're fighting, you just need to click and move forward and backwards to avoid getting hit. Literally >everything< in the game has to be unlocked by spending 'gems'. Additional heroes, pets, weapon and stat upgrades, even dungeon graphics(!) etc. You can obtain those gems via microtransactions, or you can just play the game for a bit. For example, completing a random-generated small dungeon (takes about 10-15 minutes) earns you 5 gems. Unlocking most basic hero costs 10, unlocking a basic pet 5 gems. And it gets much more pricy along the way. But then, there's really not much difference between them, so it's mainly aesthetical matter. At the start you get only 10 gems, which you must immediately spend on unlocking your first hero. The amount of time needed to unlock everything without spending real money on microtransactions is ridiculous, I really doubt anyone over 12 years old will have the mental condition needed to mindlessly click for that much time. While I understand this business model on mobile devices when game is free to play, it doesn't make much sense on PC, when you actually paid for the game. I got the game dirt cheap (under 0,5 euro), so it doesn't bother me, but people who paid the full price of 7euros have every right to be really, really angry about it. I decided not to recommend this game. It basically doesn't meet standards of the genre and PC gaming, becomes repetitive and boring quite fast and has pesky unlocking system that feels more pay2win the further you get in the game. On the other hand though, it has somewhat nice infantile graphics. If you can get it >very< cheap and want something for just a couple of hours, get it. Otherwise, you will most likely end up feeling ripped off. Also, you may want to check the free2play version on mobile devices to help you make up your mind.
I was searching for a gridder to enjoy during the Winter Steam sale and was disappointed by the offerings. I ended up with Dungeon Hero, simply because the developer removed all microtransactions, and I wanted to support that decision with real-world dollars. I ended up being pleasantly surprised with it. Dungeon Hero is a casual (and pretty shallow) but fun Action / Gridder (think: first-person, grid-based RPG-esque games such as Legend of Grimrock, Eye of the Beholder, or Dungeon Master). There is NO story, just dungeon crawling, monster bashing goodness. The main draws are the randomly generated dungeons / loot (as in Diablo) and unlockable characters and pets (gems are picked up by completing dungeons and used for unlockables). I've put around 8 hours into it, and I've still got a lot to unlock. The assets are pre-purchased (meaning, you've likely seen them before) and a bit cartoony looking, if that sort of thing bothers you. I wouldn't enjoy them in a more serious gridder, but they seem to suit the casual aspect of this game pretty well. The addition of a quick-n-dirty level editor is smart, and you can bring everything out of the dungeons with you and transfer gear to other characters. Dungeons are completely randomized; however, if you feel like playing through a designed dungeon the dev has included a few of those, too. For me, $6.99 is a bit steep for a casual game (I bought it at a sale price of $3.49), but if it fits what you're looking for, it might be worth it for those times when you just want something light to play.
In short Who's it for? People who like grid based dungeon crawlers and just want to kill time for a bit and don't mind that the extra content is gained through grinding for gems but the main content is available. There is no cash shop and you don't need to pay real world money to unlock the content despite what other reviews state. In long So I like this game on mobile and while yes this is a port with a cash shop ( that I don't think exist in game) you don't have to pay real world cash to progress. The gems are easily aquired with a bit of grinding and loot selling. The game is fairly easy more so since the gems are easily given per play. People seem to not want to put the effort of earning the gems to progress. Also the gems are used to unlock EXTRA content as the MAIN game is unlocked from the getgo and it has puzzles and a story. It's not a terribly deep game but it's a nice little time sink . There doesn't seem to be a weight limit to the loot you can carry and your character is customizable stat wise. Want to be a dual weilding sellsword that can cast heal spells you can, Just know that based on the character you pick any stat that deviates from it's class costs gems you need to earn. As mentioned I've played this game on mobile and love delving to see what loot I can grab and stuff I can unlock and never paid a dime in the cash shops. Playing on the steam version is more liberating cause instead of gold I earn gems and it's easier to unlock things.
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