
Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
нет
its neither a good match three game nor a good strategy game
还行。伪装成PUZ的ACT,挺费手腕的。 感觉在平板上更合适,但在触屏笔电上试了下,果然还是用鼠标更好。
Dungeon Hearts is several different things I normally don't like all at once. I normally don't like anime style visuals, especially super cutesy ones. Each hero is clearly anime styled. I normally don't like match three games. This game's core play is based on matching 3. I don't normally like rhythm games. This isn't "rhythm" inthe sense of being sync'd to a beat, true, but it does have lines of symbols coming you need to adapt to, the other part of rhythm gaming I don't like much. And I normally don't like stories that take themselves too seriously. And yet, here I am, honestly saying that Dungeon Hearts is an enjoyable game. Hellishly difficult, yes, but the gameplay is addicting. There's the imagination-stoking experience of the stones/medals/etc. coming that serve as metaphors for the what could be happening in the fights in-universe, there's the promise of doing better on the next playthrough, the gradual earning of xp you can use to buy permanent upgrades for future runs, a bestiary of creatures admittedly only a couple notches up the creativity ladder from Dark Cloud's monster cast who yet have notable designs and interesting descriptions, and there's simply the sheer satisfaction of when you manage to chain stones together just right and get a satisfying chain attack - and yet more satisfaction when you watch that enemy finally fall and burn away like an overheated film reel - and likewise when you apply the same principles as regular gameplay to the xp stones after each fight to level up the characters of your choice. My only complaint is that this game can be too ruthless. The timelines can get too crowded to move much of anything, and move too quickly to get a chance to really start teaching yourself- at least comfortably- how to work with this more crowded setup. However, a casual's wall is a hardcore gamer's gate, and if anyone reading this feels defiant, I encourage you to pick Dungeon Hearts up. It's a challenge indeed for only $3, less if on sale.
Fast pace matching game. Hard mode and speedrun achievements are both pretty challenging. hmm replaying in 2021, the grind to upgrade stuff feels impossibly high and leaves a sour taste.
Ну норм так-то.
I absolutely did not get into this.
нет
ОХ УЖ ЭТИ КАЗУАЛЬНЫЕ СТРАТЕГИИ....УЮТНО
норм
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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