
Roguelike Romance JRPG. Customize your characters, take open-ended quests and write your own story in the town of Ecallia. A game with town building, dating and life sim elements, but also a randomly generated Dungeon with lots of companions and loot!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Setting is nice, game have some nice features like buying furniture for your house and town building(haven` reached that part because haven't played to this point) and general game idea is great, but realization leaves to desire better. Randomly generated RPG maker dungeon – looks very bad, I would rather have one manually well drawn dungeon, even if it is same dungeon every time i play the game, rather than this. You cant manually leave the dungeon, there is no way out, or game is this poorly designed that i couldn`t find it, you can teleport via item, which you need to find first, or you need to be killed by enemies and loose your items. Battles aren't random which is nice, but enemy behavior on map is not well made, looks like they just do have follow player ai setting, and very many enemies run at speed of light, which is looks bad, and you can barely avoid fighting them, and there is no runaway command avalible in battle, so if you have got in trouble, game leave you with no chances to escape, and there is no item which would let you flee combat(at least at the beginning). Combat uses default RPG maker ATB battle system, which in my opinion makes battles slow paced and boring(While ATB bar fills in, nothing happens, enemies do not attack, you just sit and wait till bar would be filled).Battlers are default RPG Maker battlers with something like breath plugin slapped on em. And there is very little variety in enemy types, so it is getting boring to fight enemies very quick. There is class system with 3 skill trees and a bunch of classes to choose from, which is nice, but classes feel poorly balanced(at least at the beginning: scout barely deals any damage with skills, while mage one-shots enemies, maybe it gets better eventually, but i wouldn`t be playing this far, because i do not have fun). Didn't liked equip system – there is just body, weapon, shield, only one accessory slot. No head slot, no second accessory, no feet. There is day/night system, with decent realisation, but sometimes it feels unnecessary. Music does not fit locations, and I personally find it annoying, town have Arabic style music with for some reason, which feels out of place, first floors of dungeon have annoying music. Combat music is kind is some sloppy amateur rock music, which dosen`t fit jrpg battle at all. Winning battle screen have some pop-punkish music which would rather fit some tv commercial, not what i would want to hear in jrpg, I would rather listened default RPG maker music than this. Art-style is inconstant, sometimes it is made with RPG maker character generator, sometimes it is custom art, sometimes it is both at the same time, I would preferred important characters to have custom art, and non important characters to do not have any art, rather than RPG maker generator abomination. There are few minor errors in mapping, and I can see some lines around grass texture at the beach, I don't think that game which is being sold for money should have things like that. There is a lot of characters and interactions, but I think that dialogs are poorly written, I don't want to know characters better, or having conversations with them. Game have some mini-games as a way to gain money in a town, which is nice and all, but I would prefer developer to waster more time on improving game balance, graphics, or dialog writing. Overall game isn't bad, but I have seen much better games made in RPG maker. Developer claims that there is a lot of content and characters, but there is no point in having a lot of content, if it feels unpolished, combat doesn't feel fun, story and characters are unappealing, and game leaves amateur impression. Overall i would rate this game 5 or 6 out of 10. I think steam Reviews are exscessivly positive, so i would go with negative review, to make it more objective. Game does have nice ideas, but do not delivers satisfactory dungeon or exploring experience or story which i would want to go through. If this game was free i would have gave it positive review, but for a commercial product it feels amateur and unpolished. I hope sequel executes this ideas better. Gonna wait for it to be on sale to see if it is better. Because i think it is a bit overpriced for rpg maker game.
Dungeon Dreams provides a fun and addictive play loop of grinding to deeper floors of the dungeon, while building friendships and relationships with a wide variety of characters that can join your party. While doing so, the town the game is based around grows and changes. One of the most amazing parts of the game is how branching decisions impact the story and create very unique play experiences through multiple playthroughs of the game. This experience is similar to Baldur's Gate 3 where there is an overarching story but your actions, decisions, successes, and failures change the flow of the narrative. Some people may be turned away by the game being created from RPG Maker, but I highly encourage people to give it a try. The various art assets in the game I found to be endearing and charming. Playing the game has also left me feeling inspired to just go out and create something. Additionally, immediately after playing I went on to play Dungeon Dreams 2, which improves on the game mechanics, and builds upon the world and story established in this game. I highly recommend it for anyone who enjoyed this game. Also, for those looking to play as a female presenting character, there is an alternative version of Dungeon Dreams on the steam store that has that! Lastly, thanks to the creators for their hardwork and effort. I will definitely be supporting future works by the devs!
Que maravilla de juego, es una puta obra de arte, el juego es simple pero eso es su charm, hice tres runs diferentes y en las tres encontraba misiones y historias diferentes. Los diálogos están genial, las bromas, las personalidades de los NPC, las posibles respuestas, el sistema de clase está simple pero suficiente para disfrutar, los romances también dan un plus muy interesante al juego, solo me arrepiento de no haber encontrado este juego antes, ahora tengo mi backlog de juego aumentando pero no puedo dejar de jugar esta maravilla y para terminar de joder descubro que hay su predecesor.
One of a very few example of pushing the RPG Maker to its limit, story is relatively fun, nothing crazy, everything described in the game description are there. Major Issue for me is this game punish you for progressing too fast, since the event and story in this game determined by your dungeon level, if you go too fast, you might skipped some important events
great game i din't expect to have so much fun but I was genuinely surprised it is kinda like persona games.
Azure dreams successor. Loved that game and this one hit a lot of that game's beats. It's own thing but definitely studied and learned from good game design/storytelling.
It's a game based around grinding dungeon runs with two glaring, major issues 1) Combat is incredibly sluggish. Every action by allies or enemies except a basic attack(and some enemies do this with basic attacks) is preceded by a pause and unnecessarily long 2-3 second glowing flash that grinds things to a halt. It's also ATB which boils most of the strategy away into "go fast hit hard". AoE skills become paramount not due to resources or strategy but because they waste less time. 2) There's no reason to actually dive into the dungeon. It kind of sucks. All the senior adventurers crow about their incredible wealth but the dungeon doesn't give you much more than cutting down trees part-time until you get fairly deep. The money-sink construction projects are thus mostly there to taunt you, especially anything to do with your house which is absurdly expensive for no particular reason. 25k + 3-4k for every individual piece of furniture, meanwhile remodeling someone else's house complete with furniture was like 2k. You're also going to miss basically everything unless you have a guide. And these events tend to punish you for missing them. You didn't find a specific random spawn on a specific floor with a specific party member in x days? They're gone forever. Another way to lose party members is romance, some characters assume you are dating just by doing their personal quest and will become furious if you dare betray this entirely one-sided relationship. Getting married will likely end up with at least 3 characters hating you for this if you haven't been explicitly avoiding commitment at all times like the world's biggest fantasy fuccboi. Thankfully there's basically no reason to get married at all; it's a huge money investment with no real story or mechanical return outside of a free heal once per dungeon run. The writing is stff and barebones with the exception of Grant who holds the entire game together. Grant is richer, stronger, and better-looking than you and makes sure the entire city knows it at all times. Slowly undermining his popularity and becoming the new The Guy is a very strong narrative hook and kept me invested through all the above. Grant himself somehow manages to avoid being annoying(to the player) just by being so overwhelmingly obnoxious that it becomes comical. The Fantasy Gary Oak. Once you get established there is fun to be had, it's just probably not worth the hassle.
The adventurer life simulator, feels like playing a DanMachi game.
Fast answer for a little problems that I had in the game. I felt like I had to at least do some thanks !
It's pretty good, play if you liked azure dreams for the playstation.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Scratchers | $55.5K | 579 | 58% | $2.99 |
| Giraffe Town | $55.5K | 309 | 84% | $7.99 |
| Smash it Wild: Tactical Volleyball Roguelike | $55.5K | 145 | 86% | $11.99 |
| Danmaku Unlimited 2 | $55.5K | 489 | 92% | $4.99 |
| Donut Dodo | $55.5K | 285 | 96% | $9.99 |
| Puni the Florist | $55.5K | 145 | 99% | $9.99 |