
Dungeon Brawls is a 1–4 player action roguelike. Choose from dozens of heroes, combine hundreds of skills and relics, and create powerful builds as you fight through waves of enemies and bosses—solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About


Dungeon Brawls is an action roguelike game that supports 4-player co-op. Choose from dozens of available heroes, and freely combine hundreds of skills and relics. Team up with friends and challenge the bloody battles against hordes of enemies!
The game supports 4-player online co-op. Fight solo or alongside friends, cleverly combine each character's strengths to build a powerful lineup, and enjoy a relaxing, thrilling grass-cutting experience!
Playable Heroes: 10 anime-style characters
Skill System: 50+ skills to combine freely
Relic System: 80+ randomly dropped relics
Physical builds, spell builds, effect builds, defense builds, summon builds, transformation builds...
Whatever playstyle you prefer, you can find your own way to fight in Dungeon Brawls!
Combining the precise skill execution of MOBA games, rich and varied systems, and exhilarating cooperative gameplay, experience an unprecedented, thrilling roguelike adventure!

Take on brand-new bosses including the Titan, Bomb Demon, Armored Skeleton, and the Three Experimental Brothers. Each boss features unique combat mechanics and new challenges.
Do you have what it takes to reach the top of the dungeon?
Choose between Light, Darkness, and Balance to unlock completely different artifact mechanics.
Stay true to the Light, embrace the Darkness, or maintain the Balance — your path will directly shape your build and change the course of each run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Russian, Japanese, Traditional Chinese, Korean, Spanish - Spain, Danish, Ukrainian +16 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
喜歡玩以前魔獸小遊戲的應該都會喜歡 可惜小問題太多 目前不太推薦 1.自由度很低 而且沒有局外成長 被動技能(遺物)也是隨機給 變成每一場都是要純看運氣玩遊戲 2.按鍵跟控制方式完全沒有做好 沒辦法指定攻擊王 如果你的人物有位移被動 觸發後就隨便開始打別隻了 3.裝備系統也沒有深度 完全靠賭(又是一個看運氣) 錢能買到的裝備都是過渡用 你沒辦法升級也沒辦法合成 總之這些都是機會可以改進的 但是目前常常玩起來氣死
完了26小时 然后号上所有数据都没了 莫名其妙上去一看变成新号了 玩的本来就坐牢 还让人从头肝 垃圾啊
内容很丰富,各种流派都很好玩,希望添加一个可以拖拽道具和技能的功能
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 232 reviews with recorded playtime.
游玩性一般,标准的类吸血鬼,主要是他的强化太卡人了,专门用这个强化来进行对人的游戏时间的消磨,玩的很累
就很喜欢这种把DOTA2游廊魔兽RPG单独弄出来做个游戏刷刷刷的爽游,但是很多设计感觉还是不合理,比如你辛苦守了很多波结果暴毙一次就结束会很影响游戏体验,我觉得可以在怪超出上限的时候来个倒数,时间到压不到限制数量以下才结束就会好很多,对于单机顽疾能多更多容错,然后希望钱和骷髅可以出个相互转换系统,增加策略思路而不是差一个就得等到刷出来为止;也希望增加下钱+骷髅币能换强化券啥的;后期局外可以出点装备系统,甚至专属套装,每杀5波的BOSS概率出一件存档装备可以局外进行打造穿戴进图。反正空间还很大,未来可期吧,这价格还是希望出点可玩性高的,耐刷的,割草爽游
作者 你能告诉我 亡灵废墟难度二20层的boss怎么打吗???boss到6条血的时候我生命恢复没用了???
狗头吧成员报道,很爽,给我使劲的叠!
前期割草,中后期你很有可能是被割的那个,长痛短痛都有,花费超多时间重开N次去试错和碰运气等一个局,能接受的可以玩的下去,毕竟不是什么新的玩法,而是把RPG地图独立出来的
demo玩了100多小时,正式版直接入 希望排行榜不要再出现挂
平衡做得稀烂, 1.角色成长多数时候跟不上怪物的跳跃式属性增长,尤其是最后boss的伤害数值和技能范围,导致单人挑战的时候不是打不动怪就是突然暴毙;多人模式下辅助角色又没有足够的技能支撑。 2.大多数角色没有足够相匹配的技能支撑,上去就只能打酱油。 3.小怪刷新速度不可调,导致玩家想要刷怪快速成长变成了奢望。 最后,希望作者别盯着主播的战绩来做平衡,买你游戏的绝大多数没有那些主播操作好,最后发现玩起来全是负反馈,全跑光了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.7K | 23.3K | 88% | $2.19 | |
| $192K | 599 | 57% | $13.99 | |
| $7.9K | 36 | 94% | $7.99 | |
| $114 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.2K | 570 | 90% | $9.99 | |
| $90.2K | 228 | 94% | $9.99 | |
| $90.2K | 246 | 74% | $19.99 | |
| $90.1K | 146 | 25% | $19.99 | |
| $90.2K | 239 | 89% | $12.74 | |
| $90.2K | 634 | 88% | $5.99 |