
Dungeon Brawls is a 1–4 player action roguelike. Choose from dozens of heroes, combine hundreds of skills and relics, and create powerful builds as you fight through waves of enemies and bosses—solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About


Dungeon Brawls is an action roguelike game that supports 4-player co-op. Choose from dozens of available heroes, and freely combine hundreds of skills and relics. Team up with friends and challenge the bloody battles against hordes of enemies!
The game supports 4-player online co-op. Fight solo or alongside friends, cleverly combine each character's strengths to build a powerful lineup, and enjoy a relaxing, thrilling grass-cutting experience!
Playable Heroes: 10 anime-style characters
Skill System: 50+ skills to combine freely
Relic System: 80+ randomly dropped relics
Physical builds, spell builds, effect builds, defense builds, summon builds, transformation builds...
Whatever playstyle you prefer, you can find your own way to fight in Dungeon Brawls!
Combining the precise skill execution of MOBA games, rich and varied systems, and exhilarating cooperative gameplay, experience an unprecedented, thrilling roguelike adventure!

Take on brand-new bosses including the Titan, Bomb Demon, Armored Skeleton, and the Three Experimental Brothers. Each boss features unique combat mechanics and new challenges.
Do you have what it takes to reach the top of the dungeon?
Choose between Light, Darkness, and Balance to unlock completely different artifact mechanics.
Stay true to the Light, embrace the Darkness, or maintain the Balance — your path will directly shape your build and change the course of each run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内测版没怎么玩,说一下正式服自己的体验感受。装备系统很烂,普通装备还说能自己选择,神器之间差距太大了,非可成长道具能用的有限,普通装备后期强度跟不上怪物强度。再就是很多英雄技能和白板差距也不大,自身卡组构建完成,比较胡的情况下物理输出被动技能加平A差不多都能通了[装备或者被动技能提供AOE能力就行]。然后是属性问题,不同于常规护甲减伤有穿甲来抵消,这游戏是白盾,然后护甲的实际减伤没有手段抵消?闪避和护甲正常怎么也得有对应的命中和百分比穿甲属性来应对吧[装备或者被动技能提供取最大值就行]游戏里像塞亚这种自带限伤的怪,只能说挺粪的,当然主要是二阶段偷属性,坦度输出下降之后单人太难杀了。我个人是感觉这游戏物理魔法输出不太平衡,我自己法师职业玩的少所以只是感觉。然后是有些怪物,比如第三波选赌徒,A人就回百分比血量,近战角色怎么去打呢,对于远程角色来说白给,近战输出不够就是无法处理。还有是叫哥布林大王来着,出减速光环的情况下,没有位移和无敌,要输出这个怪不是必吃技能被秒杀,这个更加不合理,这个怪就不应该出现这种COMBO,完全是看运气。还有比较让人诟病的就是这游戏绝大部分时间就是在站桩输出,停下来平A就会被打断,走A是非常不流畅的,远程也好近战也罢,平A基本在站桩,所以更让我感觉魔法物理输出不太平衡。目前给我感受就是这些,后续没大更新应该不太会玩了。还有昨天的更新吗,然后卡牌突然50级上限了之前才40级,才知道原来是有上限的吗,只能说卡组构筑也挺固定的,红色必带的拿完剩不了多少。发点牢骚,不然这游戏玩着BOSS关突然就暴毙了,挺让人血压上升
这游戏啥啊,难度一轻轻松松过,难度二直接卡关。无论怎么玩伤害贼低,无论怎么玩都没有加强。恶心,买游戏只要有作者支持礼包,我都会买,你这游戏我买的有点后悔了,花钱给自己添堵。
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Languages: Simplified Chinese, English, French, Italian, German, Russian, Japanese, Traditional Chinese, Korean, Spanish - Spain, Danish, Ukrainian +16 more
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
压力值拉完了; 卡牌系统效果凑合,肝的要死; 数值成长就很怪,前期自己涨的比怪快,后期突然怪物数值飞跃?这尼玛是谁玩呢,怪玩我是吧
什么勾八东西 多人组队打 掉落全看谁手快 3个人给一个人打工 怎么想的?一个单机游戏我跑去给别人打工?吃石吃多了? 局外成长慢的一笔,那个挑战更是搞笑,全是那些开CE修改器的人是前面 根本打不过。 组队的网络稳定性更是离谱 好几次我打到倒数第二关了 掉线,啥奖励没有 又是白打工 随到好技能好装备想装一下呢 直接人没了 笑死 然后就是单机模式里 第一关哥布林还行 没那么多P话和动画 进去就是干 还挺爽 刷怪也快。第二关死灵就离谱了每5关要过场动画 要选择 还不能跳过 最少罚站10S 不能跳 什么睿智人能想出这种东西?单机游戏你墨迹你吗呢? 还有死灵关那几个睿智BOSS 从头到尾就是技能漂移 从你吗左边飞右边 从右边飞下面 从下面飞回原点,近战打让你吗BOSS当猴耍了 气笑了也是,今天新加的那个2倍速 你就看那个逼boss全程在漂移 你就在后面跟狗一样去追那个boss 真牛逼 然后局外成长不开修改器估计很难爽,获取极慢并且还需要成就等特殊任务做完才能有。然后局外成长的卡牌分解也是蠢逼设计 要一张一张手动点,纯脑瘫设计,分解一波浪费你吗15分钟。 总计一下 设计师脑子有病,游戏性你去玩个魔兽3整个对战平台随便搞点RPG图 就跟这个游戏一样。纯浪费钱,不建议任何人购买 推荐这游戏的估计都是收小费了 要么是水军。
挺不错的肉鸽游戏,但还有挺多改进的地方,职业不平衡,卡牌分解麻烦,希望改进
联机连不上 无限死机
联机模式 没有合作 还是单人模式谁杀谁获得资源 反而变成竞争关系 一旦打不过缺资源 进入恶性循环 毫无游戏体验
挂太多了管一管巴哈
跑!
很经典的一些动漫元素融合了玩过的一些游戏元素 每一局都是随机的体验 很有意思
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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