
Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone in full single-player, multiplayer with friends on a self-hosted or rented private server, or with hundreds of other players on a public server. The full game, with all its features, content, and story, is available regardless of which mode you choose. Both single-player and private multiplayer offer extensive gameplay customization options, allowing you to scale difficulty and tune gameplay options however you like.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 78.9Kreviews | 71% | #27 | $90.6M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great base game and constant end game improvements!
Bless Shai Hulud
I'm not sure about anyone else but when you start walking in the game you don't feel part of the realistic enviroment, it's almost like you're not even physically weighted on the grounded until you damage yourself off a 100 foot cliff and use one bandage and sip a plant... and then a storm comes but it passes... and what is with the servers... what is that? why is that a thing? ~.~ I'm thoroughly disapointed considering this is a huge movie with massive wealthy actors in it. Especially with such a long running title as Dune. This is meant to be coming to Xbox? Really?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Same day: best FR #11, worst BR #63 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Aug 8 → 19.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $49.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game wouldn't work no matter what I did. I couldn't get them game to launch correctly once let alone get past the shaders I tried every trick I could find ppl posting ab and nothing fixed it this game forcing the launch through funcom is stupid to say the least.
I had such high hopes for this game. Had over 2000hrs in beta to try and help form this game. But unfortunately they didn't listen to any advise a die hard Dune Fan had to offer. They went Full PvE since only 8-10% were only play PvP THEIR WORDS. Never mind they never did any content packs for PvP or Deep Desert. They said in the Beta the Deep Desert was 10% complete and they were going to add a bunch of stuff. NEVER CAME NEVER ADDED ANYTHING BUT PLACE HOLDER CAPTURE POINTS. Thats why PvP sucked. They didn't add anything but Stop people from gathering resources so you can win Landsraad AKA Resource Burn Bingo. Never mind the AI is poorly done, and their way of making things harder is Damage Sponge And Heavy Damage output. Breaking your gear more so you have to grind their lame Dungeons for a 1-5% chance of getting the gear you broke. The Co-Op is lame as hell to. yeah you can build and grind together. But most of the time you will be doing things solo until Deep Desert or Dungeons. Even then you might find it easier to play them solo, because the scaling is broken for multiple people. This is Dune themed Minecraft with broken Co-Op mechanics. Never mind the AI turns boring after your first 50hrs. Never mind the Worm is nerfed and more of a annoyance vs a real threat. BRING PVP to this game with content like Faction Wars or something that we can sink our teeth in. PvP doesnt have to have to be griefing like it was before. This could make Battlefield 6 look like garbage.
I really want to recommend this game, but I can't at the moment. Core issues: 1) Endgame is awful. Time-gated repetitive quests that don't scale in difficulty, and dark-souls-esque dungeons with a combat system that can't respond fast enough for the precise timing needed to not die in a one-shot. Character Skills also do not scale, so 3/4 of the skill tree is unusable. They scale the difficulty in dungeons to actively PUNISH groups -- essentially forcing players to solo for efficiency/feasibility. Skill tree needs a major rebalance (where skills are tied to weapon damage, duh); combat system either needs an animation lock revamp OR even the playing field with enemies (infinite push and unshakable heavies? why can't we do that?) and bosses (they don't get animation locks, why do we?). 2) Grindy. Not in a good way. Everything is time-gated in an extremely spiteful way against the player. Resources are punishing to refine in timescales, the endgame skilltree takes literally 1 whole year to complete -- it honestly feels like Funcom expects you to play this instead of work. 3) Incoherent game design. Okay: this is a game about Dune. Except the sun/heat really is not a problem. Seriously: you can play the whole game without being worried about the heat. The sandworm is not an issue as soon as you can fly, and flying is designed to be essentially and unavoidable - but also does not offer any meaningful gameplay (they nixed the idea of dogfights aside from rockets), and means you are never interacting with environment. Speaking of: they designed a beautiful, rich game space that is made entirely irrelevant after you've tiered-out of an area. Fallout 76 had a similar problem, and remediated it through relative leveling -- not sure Funcom will solve their issue, but I point it out to show that this *is* a problem that has a solution-set. In fact, what is frustrating about Dune: Awakening is that *every problem I have listed has a solution*, but funcom seems uninterested in making the game fun to play. The RPG aspects of the game are vapid; there is no branching storylines or character depth, no choices that matter, so if Funcom chooses not to fix the core gameplay problems, the game is basically dead.
Dün, Dune aldım. Güzel tavsiye ederim.
I've been a PC gamer for a looong time, I've seen great games, horrible games, and a lot of in between. But I've never seen a game where it seems the developers just hate their players as much as Dune Awakening. Its like they are doing everything they can to kill it completely so they don't have to support it anymore. Companies like this don't deserve our time and money.
Great game
de la merde!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.2M | 105.8K | 86% | $39.99 | |
| $90.2M | 81.2K | 91% | $44.99 | |
| $89.3M | 395.3K | 97% | $13.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $88.3M | 109.3K | 84% | $59.99 | |
| $87.5M | 203.2K | 89% | $19.99 |