
Dune: Awakening is an Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story alone or with friends as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
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About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone, with friends, or head into the wider world filled with hundreds of other players and engage in the politics of Arrakis. Host your own server, rent one from a third-party provider, or play on an official server. A full single-player mode will arrive on September 22nd, along with many other additions and improvements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 661 reviews with recorded playtime.
Reviews
Themes across 656 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Umständliches Bausystem, völlig überfrachtetes Menü. Wenn man das smarte Bausystem von Subnautica gewöhnt ist, wirkt das in diesem Spiel total abschreckend und überhaupt nicht intuitiv. Schade, das Spiele, welche auf Filmen basieren, immer so komplett im Sand versenkt werden...
Some of the most fun I have ever had in a game was during the first few weeks after *Dune: Awakening* released — but the game has moved in the wrong direction since then. The early game is grindy, but fun to play through once. The real highlight was the original Deep Desert endgame: vehicle PvP, fighting over spice, shooting down cargo haulers, and stealing resources. That created real stakes and made the world feel alive. After the rocket pod speed reduction, vehicle PvP became far less enjoyable and mostly turned into bombing players on spice fields. Testing Station PvP was also great until the best blueprints were moved into PvE instances. Deep Desert base raiding during sandstorms was always bad and never felt like a good PvP system. Now the endgame feels like a PvE grind instead of meaningful PvP. Once PvP became fully optional, it lost most of its purpose. Instead of fighting over valuable resources, it often feels like trolling or griefing, such as thumpering ornithopters, because there is no real reason to win anymore. The economy was never good, and duplication glitches made it even worse. Early-game PvE materials become worthless the moment you reach endgame gear, which kills trading between playstyles. PvE players and PvP players should both have ways to make money and trade for items obtained through the other playstyle, but that loop never really worked. On top of that, the current augment system feels horribly imbalanced for PvP. The launch version was rough, but exciting. The current version is more polished, but much less interesting. For me, this went from a game with incredible endgame potential to something you play through once and then never touch again.
zajebiste
Не интересно, скучно, быстро надоедает
In my personal opinion, Dune: Awakening is one of the best crafting and survival games I've played. It offers a wealth of quality of life features, a satisfying sense of progression, and a reasonably well-developed endgame that keeps players engaged beyond the initial experience. One of the game's greatest strengths is its approach to PvP. If you're someone who dislikes being forced into player-versus-player combat, the developers have gone to great lengths to separate PvP from the core PvE experience. While this decision upset a portion of the player base, I believe it ultimately made the game healthier and more enjoyable in the long term by allowing players to engage with the content they actually want to play. That said, the game isn't without its flaws. My biggest criticism is the pace of major content updates, which I feel could be significantly improved. I also have concerns about the game's overall direction. With the recent shift away from its MMO focus toward a single-player experience alongside the console release, it feels as though the developers are still trying to define exactly what they want the game to be. To me, that change gives the impression of an identity crisis, and I hope they settle on a clear vision moving forward even if it ends up shifting away from my ideal vision for it.
I really want to recommend this game, but I can't at the moment. Core issues: 1) Endgame is awful. Time-gated repetitive quests that don't scale in difficulty, and dark-souls-esque dungeons with a combat system that can't respond fast enough for the precise timing needed to not die in a one-shot. Character Skills also do not scale, so 3/4 of the skill tree is unusable. They scale the difficulty in dungeons to actively PUNISH groups -- essentially forcing players to solo for efficiency/feasibility. Skill tree needs a major rebalance (where skills are tied to weapon damage, duh); combat system either needs an animation lock revamp OR even the playing field with enemies (infinite push and unshakable heavies? why can't we do that?) and bosses (they don't get animation locks, why do we?). 2) Grindy. Not in a good way. Everything is time-gated in an extremely spiteful way against the player. Resources are punishing to refine in timescales, the endgame skilltree takes literally 1 whole year to complete -- it honestly feels like Funcom expects you to play this instead of work. 3) Incoherent game design. Okay: this is a game about Dune. Except the sun/heat really is not a problem. Seriously: you can play the whole game without being worried about the heat. The sandworm is not an issue as soon as you can fly, and flying is designed to be essentially and unavoidable - but also does not offer any meaningful gameplay (they nixed the idea of dogfights aside from rockets), and means you are never interacting with environment. Speaking of: they designed a beautiful, rich game space that is made entirely irrelevant after you've tiered-out of an area. Fallout 76 had a similar problem, and remediated it through relative leveling -- not sure Funcom will solve their issue, but I point it out to show that this *is* a problem that has a solution-set. In fact, what is frustrating about Dune: Awakening is that *every problem I have listed has a solution*, but funcom seems uninterested in making the game fun to play. The RPG aspects of the game are vapid; there is no branching storylines or character depth, no choices that matter, so if Funcom chooses not to fix the core gameplay problems, the game is basically dead.
So let me start off with this game is cool. Dune is a great IP and I'm glad that this game exists to experience that. But- It just- its just to sucks play. Just straight up sucks. The early game is not fun. Its tedious, and excessively grindy, and overall, it just runs like absolute dog-crap. I'm running at around recommended pc specs, at the lowest graphics, and it just runs bad. Cutscenes just break, NPC dialogue almost crashes my game every time. The grind is just not fun. Its not fun to deal with. I came into the game wanting to fly a freaking ornithopter. And guess what. Almost 20 hours in, and I still don't have one. The only reason I played this long (at the time of this review) is because of that. Genuinely one of the most unfun experiences to any early game I've ever played. Gathering the resources for ANYTHING is just so insane. There is no reason I need to spend 4 hours of resource gathering for a single weapon/tool. And don't say "Oh but snax, you just need to go to the spots for those resources," Yeah, I'm sure its fun with your thopter flying around and getting millions of items around the map. I've only NOW just gotten the mark 2 bike. And maybe it's just a genuine skill issue on my end, but its not fun spending 30 minutes to get to one spot on the map for one singular resource. AND THE DURABILITY. It's just not fun to deal with! I'm fine with spending resources to fix my tools and vehicles, but it being "broke" is not fun. It would be fine if it didn't cost 15 iron ingots and 4 Emf Generators to make it again. If the durability just didn't lessen it would be perfectly fine. The water and stats are fine, the water can drain maybe just a bit slower, because it just feels like its never full, and the health could be better with more regen. Maybe I'll leave a better review if I get farther in the game, but so far, I'd say so far my experience with this game is a solid 4/10.
This game wouldn't work no matter what I did. I couldn't get them game to launch correctly once let alone get past the shaders I tried every trick I could find ppl posting ab and nothing fixed it this game forcing the launch through funcom is stupid to say the least.
Surprisingly dull and unexciting. This game is so deep into the survival game loop it kind of forgets it's a Dune game. In fact, so much of the game is awkwardly gameified and multiplayer-game-based, it sacrifices any kind of immersion the Dune setting would normally have to make sure you're really grinding that barebone content. Stop me if you've never seen this loop before: You start on the easy part of the map, you craft basic items, then you need a new resource, so you need to move base (no fast travel) along the game-specific progression of zones until you run out of content to upgrade. For some reason, key resources only spawn in "harder" sectors of the map, so that means as the game progresses the map get smaller, not bigger, as you have less and less need to stay in the starting zones as they provide nothing of value anymore. Then your character progression is tied to class-based trainers that are on places around the map, somehow lit up by a magic lamp, and you need to do barebones quests for them (Go to X place, find Y or Kill Z, come back), and you need to do those questlines for EVERY jobs to get access to the full skill tree. And that skill tree (at least for trooper) is almost half 5% incremental upgrades, which is less than the 20%+ upgrades you will get from the next tier of weapon/equipment, so your gear matters 80% more than any skills you have set up. Pair with that that the game has no information on how the scaling of abilities work, or if there are any scaling or they're all flat damage... I just don't get it. The map and setting is really cool, but... again, it's unquestionably sabotaged by how the game is made, where you have no motive to go back to starter areas unless a really barebone quests sends you there. By the point of mid-game, you just drive vehicles around to every island, do all the quest markers, collect all materials, and then go back to base. Rinse repeat. Most cutscenes completely fail to make you feel important, your character basically having no character trait beyond being the new chosen one. The AI and combat is just hot garbage, not gonna lie. Most enemies are just HP sponges from the first fights all the way to the later game fights. You have zero meaningful power spikes that isn't hard countered by how tanky all the enemies are. Do you know why all the enemies are tanky? It's because they are so, so, so dumb that they will ignore cover and stay in the open shooting at you until they die. Except for the ones that rushes you with a knife, but then they also go out in the open and don't use any cover to get in range. The enemies are some of the WORST I've seen in a modern game. There is zero cooperation, zero awareness of each other, zero mechanics tied to one another, they are, even 20 hours in, able to see you through walls through proximity, and then instantly either rush you, or stay and shoot at you in the open with zero cover. I dunno how much more I'll play this - but even when the SP mode comes out, just be aware that THIS game was absolutely made to be some sort of server, always online, MMO-like experience and no amount of tweaking will change that. Thankfully you might be able to skip all the timers and attrition systems.
I quit playing this game awhile ago when they had an unannounced server restart that resulted in my losing all my equipment to the sandworm. I seen they "added" single player. It hasn't even implemented just false advertisement. Do not but they are just desperate grasping at straws for player retention/on-boarding.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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