
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.
As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.
Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.
Character Customization: Use a character editor to customize your avatar's appearance to your liking.
Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Ukrainian, Turkish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
¿Es un juego con potencial? Sí, súper sí. El gran problema que tiene ahora es que solo hay una misión de historia, las demás son: Ve y hazle parry a 15 enemigos desde el ángulo izquierdo. Ahí falta profundidad, pero se puede arreglar con buena escritura y, claro, aprovechando el mundo, que es lo siguiente... El mapa del mundo está construido para explorar de forma natural y pelear en el proceso, entonces si me permites reclutar compañeros ¿por qué no meterle una historia a cada uno de esos NPC's que puedo reclutar? Así empatizamos más con esos NPC's y, claro, con el propio juego. El otro detalle son los mobs, dios mío, me cansé de matar el mismo enemigo con diferente skin de arquero, mago, guerrero, etc. Estamos en un bosque, ¿cómo que no hay lobos? Si es un mundo de fantasía estamos para dragones, ¿no? Finalmente, arreglad el cooperativo, tuve un troll de la mierda que me invocó a cada rato solo porque sí. xd
ENG: It's the worst MMO I've ever played, the reputation system, the hybrid build system, the disgusting action game that's exactly the same. I understand, of course, that this is a souls like game, but it seems to me that dark souls was easier than this creation made on unity :) I don't recommend spending your hard-earned 800+ rubles or $25 on this piece of ♥♥♥♥♥♥♥♥. RU: это худшее ММО в которое я когда либо играл, система репутации, система гибрид билдов, отвратительная боевка которая абсолютно одинаковая. Я понимаю конечно что это соулс лайк игра, но помойный дарк соулс и то легче мне кажется был нежели это творение сделанное на юнити :) Не советую тратить свои кровные 800+ рублей или 25 долларов на это кусок собачего дерьма.
Dark Souls + Mount & Blade = Good game
Super fun and super cute artstyle! Def a great game to play with a friend. Can't wait to play more.
Great concept, but currently way too punishing to be enjoyable. I really love the core concept and combat of this game, but the overall experience feels overly brutal and exhausting rather than fun: Unfair Risk vs. Reward: Dying costs thousands of EXP/Silver. If you die, gain a tiny bit of EXP on your way back to your body, and die again, all of your previous lost EXP is permanently gone. The punishment far outweighs the reward. Exhausting Combat Mechanics: The combat is fun, but constantly manual blocking makes every single fight feel sweaty. Adding an option for automatic blocking (or a toggle) would make moment-to-moment gameplay much more manageable. The stamina management just sucks, of all game this is the worst, how can you throw magic but consume lot of stamina? worst. Overly Punishing Progression: Skill/stat respec costs are brutal—costing significantly more than leveling up. This leaves zero room for experimentation or minor mistakes in builds. I genuinely enjoy what this game is trying to do, but in its current state, it’s too stress-inducing. I want to be able to relax and enjoy the game without feeling constantly penalized. I'll definitely change to positive if the game can make it easier for people who wants to play the games without sweat just chill EDITED: The game is already fun but frustating at the beginning but it became less frustating after i learn these things. 1. Risk losing lot of lichsilver/exp after grinding hours can be avoided by trading (buying stuff for trade wine, silk, wood, etc. kept them safe in inventory only sell it when needed) before going into dangerous activity 2. Combat is frustating at the beginning but it became enjoyable when you get used to it especially in higher level when you have the right build it feels rewarding 3. I still cannot accept respect skill cost so much and stats cannot be respect, this close the opportunity to experiment with many build
I will give this game the benefit of early access. It's true it could be a bit overpriced right now, but right now, I have played for like almost 10 hours, I haven't encountered any game breaking bug, the game didn't crash and it runs good on my rig. For the gameplay, the game doesn't have much to offer, it has right now a basic game loop of: Kill zombie/humans that has the same movesets as the player, get runes/souls, get better equipment, level up, complete random generated quests, and repeat. If you like that core game loop, you can try the game, but if you want a bit more of content, wait for the next update, as it seems it's gonna be a huge content update (can tax villages and npc factions react to you when conquering villages), and better npc relationship system. The game can be played solo, that's how I'm playing it. I have a companion npc, but it's low level because you need to spend your souls/runes to level them up too, so... they're just bait. If they can get a backstab for free hits, that's very good already.
Le falta mas desarrollo, mas armas, mejorar la forma del combate, misiones mas extensas, mas jefes, que los lugares donde se realicen las misiones sean mas extensos y mejores recompensas al igual que materiales, menos tiempo corriendo dentro del mapa, el juego en si va por buen camino pero le falta mucho todavía
Can u guys add bightness in the setting so i can increase it thx u Somethime i can see nothing
Для бети прям дуже сильно
ich wollt ein arpg aber kein reines Soulslike, ich hab nicht die Geduld dafür das ich stundenlang damit verbringe bis ich einen Boss auswendig kann, das enspricht nicht meine Vorstellung von Spielen........ Magier ging gar nix mit Pala wenigstens bissl was aber das ist mir persönlich einfach viel zu mühsam und es entspricht auch nicht dem Game wie ich es mir vorstellte! Es is Koop so wie ich dachte man sieht Leute schreibt an uns spielt miteinander nicht möglich und überhaupt ist es eigentlich 1:1 Klon von Darksouls in TEMU Version hatl
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bus World | $1.2M | 2.1K | 72% | $5.99 |
| Sid Meier's Civilization® III Complete | $1.2M | 7.7K | 89% | $4.99 |
| Ys I & II Chronicles+ | $1.2M | 3K | 89% | $14.99 |
| Force of Nature | $1.2M | 4.2K | 75% | $7.99 |
| Arcade Paradise | $1.2M | 2K | 81% | $19.99 |
| Youtubers Life 2 | $1.2M | 2.3K | 72% | $19.99 |