
A real-time grand strategy game set in a low fantasy world. Recruit vast armies to conquer the world. Dominate through strategic resource management and production chains.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Combining the global scale of civilization games with the urgency of real-time strategy. This could be the largest RTS ever made!
Manage the production of men and weapons in your cities to create a relentless flow of soldiers marching toward the jaws to war.
Design your own flag; this will determine the visuals of your soldiers. Then watch the world turn into your color, painted by war!
City Building: Construct and develop your cities to support your war efforts.
Workers: Assign tasks to your workers, who will follow a priority-based queue system.
Resource Management: Set up production chains with a delivery system to ensure a smooth supply of materials.
Army Controls: Command your forces across the map while keeping them well-supplied and fed.
Diverse Military Units: Deploy various unit types, each with its own strengths and weaknesses.
Diplomacy system: Coerce others into joining your cause.
A multiplayer like no other 4X game. Join forces or end up as bitter enemies - the diplomacy is real.
Pricing: 100% free.
Multiplayer: 1-4 player local split-screen, co-op or versus. Xbox controllers are required.
Input options: Mouse only (with scroll), Mouse & Keyboard or Xbox controller.
Localization: All languages, except for English, are machine translated.
Play time: A session is about 4 hours.
Big picture mode: No.
Steam deck: No.
Rebindable keys: Keyboard only.
Supported resolutions: Any.
Multiple monitors: Yes.
Framerate: 60
Offline gameplay: Yes.
System requirements: The game is very CPU heavy, it does not matter what graphics card you have. Running smaller maps reduces CPU load. Multiple cores (up to 16) will improve performance.
Engine: MonoGame/C#/OpenGL.
Original release: "Plunder Party" on Xbox360.
Mature content: Cartoon violence, cubes of blood. Still pictures of monsters and a person on fire (same detail level as the storefront images). No gore, no sex/nudity.
Accessibility: No flashing images. No fast tapping, or holding a button. Text size option.
Development team size: 1
Genres
Stats
Languages: English, Simplified Chinese, Russian, Japanese, Spanish - Spain, German
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yani rts olarak bence çok güzel ben beğendim babapirolar
post stuff about the game on tiktok or stuff like that this seem like a fun game
This is very good for a free to play game. My one critique is that the game needs an actual ledger to show you resource consumption to help figure out bottlenecks or what should be built. For instance I need linen to build archers and I am struggling to hit a point where I am able to meet my own demand and can't figure out how much I need to balance the budget (partially because a lot of these building tiles look similar at first glance).
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
underrated
Interesting concept. It'd be great to have workshop support
Used to be fun, still good tho
ИМБА !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!☜(゚ヮ゚☜)
En soit le jeu est très profond, mais il faut aimer le style. Personnellement, j'aime beaucoup le fait qu'on puisse autant dézoomer/zoomer sans rupture, c'est vraiment stylé. Aussi, l'interface est assez dur, et ça fait un peu mal aux yeux, mais j'ai vu qu'il a sorti le 2… Donc je vais attendre d'avoir un peu plus de sous pour me le permettre!
It could be a nice game BUT Issues: -Unbalanced On 125% difficulty one enemy took me out before I could train soldiers, also it declared war in the first minute. All five of my words started with stuck between one or more, 3X-5X times larger empires (even on lower difficulty). -Unoptimized I have a GTX760, i5 650 3.20GHz, 8Gb RAM Pc (I know it is a potato), but I can play more complex or graphically challenging game without issues. *this games lags: Especially on larger words (also lags on small ones) Between map/view changes Crashed as soon as I could get a breathing room on the 5th map -Needed improvements a more in depth tutorial could open more UI elements like tabs in a browser could open UI elements even if you change map/view pick starting/main city before start ---------------------------------------------------------------------------------------------------- Would be nice: change the automatically generated city structure layout visible resource deposit on other maps/flat maps (OpenTTD style) more customisation before starting a world workshop GOODS: soundtrack idea - I see potential in it Mechanics even if it is a little to micromanaging between cities
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.