
Dry Drowning is a psychological investigative visual novel set in a futuristic dystopian city. Follow the story of Mordred Foley, unscrupulous private detective haunted by his dark past, and look into a series of macabre serial killings inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese, Korean, German
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不好玩,玩到第二章的时候就失去了兴趣,ui真的很简陋啊。 我一开始是奔着反乌托邦来的,但是剧情太散乱了,有点看不懂在讲什么,然后玩完第一章就没兴趣打开了。
不错的悬疑侦探故事,除了配角设定有点简陋之外,其他都非常棒,比很多同类型美剧都强不少
赛博朋克+反乌托邦+侦探推理,本作属于叠满了我会喜欢的buff,事实证明集齐这些要素的效果也确实不会太差。 纵然本作的体量并未能构建一个丰富可信的世界,但其优秀的音画,黑暗的故事和两害相较的选择取向也足以成为一个不妨体验的作品。 个人感觉主要的不足在主角的人物塑造上,游戏并未给主角的转变提供可信的过程,感情线交代也略显不足。
Dry Drowning is a dense, atmospheric investigative visual novel that leans heavily into psychological noir and dystopian cyberpunk, delivering a story-driven experience that prioritizes moral ambiguity and player choice over conventional gameplay systems. Developed by Studio V in collaboration with VLG and published by Leonardo Interactive alongside WhisperGames, the game is unapologetically mature in both theme and tone. It explores a bleak future shaped by fear, prejudice, and political extremism, presenting a narrative that is as much about internal decay as it is about solving crimes. Set in the oppressive city of Nova Polemos, the game introduces a society on the brink of collapse, where ideological conflict and social unrest dominate everyday life. The worldbuilding is one of Dry Drowning’s strongest elements, conveyed through dialogue, environmental storytelling, and the constant tension between factions. Rather than offering exposition dumps, the game allows players to absorb the setting organically, slowly piecing together how technology, propaganda, and paranoia have reshaped the city. This creates an immersive backdrop that feels hostile and morally compromised, reinforcing the sense that no decision is ever entirely clean or safe. Players assume the role of Mordred Foley, a disgraced private investigator struggling with guilt, addiction, and a ruined reputation. Mordred is deliberately written as an unreliable and deeply flawed protagonist, and the story frequently forces players to confront the consequences of his past actions. His partnership with Hera adds emotional grounding and contrast, as their dynamic balances cynicism with fragile hope. Rather than positioning the player as a heroic figure, Dry Drowning emphasizes personal failure, compromise, and the cost of survival in a broken system, making its character work feel raw and uncomfortably human. Narrative choice is central to the experience, with an extensive branching structure that allows decisions to meaningfully shape the story. Dialogue options, investigative conclusions, and moral stances influence character relationships, political outcomes, and the eventual fate of Nova Polemos itself. While the overarching mystery remains focused, the paths toward resolution vary significantly, encouraging multiple playthroughs. Choices are rarely framed as clearly right or wrong, often forcing players to weigh empathy against pragmatism, or truth against stability. This commitment to consequence gives the narrative weight, even when the outcomes are grim. Gameplay elements are intentionally minimal but thematically integrated. Investigations involve interrogations, evidence examination, and the use of Mordred’s unsettling ability to detect lies, represented through surreal visual distortions and symbolic masks. These moments reinforce the game’s themes of deception and fractured perception, blurring the line between objective truth and personal bias. While these mechanics are simple and occasionally feel secondary to the dialogue, they provide just enough interaction to maintain engagement without undermining the narrative focus. Artistically, Dry Drowning relies on striking hand-drawn visuals and expressive character portraits rather than animation-heavy presentation. The art style emphasizes mood over detail, using color, lighting, and composition to convey psychological tension. This approach pairs effectively with the game’s strong soundtrack, which subtly shifts in tone to reflect emotional beats and narrative escalation. Sound design and music work together to heighten unease, often making quiet moments feel just as oppressive as overtly dramatic scenes. The game’s pacing and density can be demanding. Large amounts of text, complex political themes, and frequent moral dilemmas require patience and attention, and the experience may feel overwhelming for players unaccustomed to narrative-heavy visual novels. Some investigative mechanics can interrupt the flow rather than enhance it, and not every branching path leads to dramatically different content. However, these shortcomings are outweighed by the ambition of the writing and the sincerity of its themes. Ultimately, Dry Drowning is not designed to be comfortable or easily digestible. It is a deliberate, challenging narrative experience that asks players to sit with discomfort, uncertainty, and ethical compromise. Its strength lies in its willingness to explore dark subject matter without simplification, presenting a world where choices matter precisely because none of them are ideal. For players who appreciate noir storytelling, dystopian settings, and choice-driven narratives with emotional and political depth, Dry Drowning offers a haunting and memorable journey that lingers well beyond its final decision. Rating: 7/10
画面有一种说不出来的丑。玩法单一,后期重复膈应
音乐:10/10 神中神,开场BGM和结尾BGM完美描述了剧情遗憾的感情,钢琴曲的优美旋律让人深陷其中,与剧情美术配合的恰到好处 艺术:10/10 依然是神中神,人物动态的抽搐感形成了类似傀儡操纵的错觉,已经CG截图和场景美术等都完美融入了统一的黑暗风格 剧情:9/10 争议性的剧情,但是总而言之,在敌托邦未来世界观中,已经可以说是达到了尽善尽美,与该世界观下的剧情设定非常相符,每个案件的剧情转折也有一定心意,但是有些问题过于谜语人,让人摸不着头脑 汉化:5/10,问题主要出在汉化上面, 很多时候字幕是机翻,甚至是错的,有时候只能通过中文猜本来的英文单词才能搞清楚这句话到底在说什么,有时候甚至完全无法和上下文连贯理解。 总而言之,这是一件不可多得未来世界敌托邦世界观下的侦探探案作品,不论是剧情还是音乐美术都非常出色,强烈推荐游玩
1,作为一部视觉小说来玩,剧情还是不错的,建议先走C坏结局,最后回收A结局。 2,画风时不时崩坏,而且在关键剧情弹出插画时,感觉都不是同一个人。 3,UI很烂,使用道具累。 4,BUG,无法在一开始和女主对话时吸两次烟,包括玩完New Game+之后也没有跳杯。本来是冲着全成就来玩的,香烟和New Game+都完成不了,折磨心态,好市民30关也懒得刷了。
我是玩完两个多月后才开始写评论,所以会有一些记忆偏差。总之,这个游戏我可以打96分,其中90分之上的那6分完全是给美术设计和音乐。 整个游戏围绕着“潘多拉”打开,过去的、现在的、未来的潘多拉,主角过去因潘多拉而名声鹤起,亦因潘多拉而坠入深渊。简单评价剧情:这像一个电影的缩略版demo,或者《1984》后续的前言。可以看得出创作团队对希腊神话非常之喜爱,但在游戏中的应用似乎只是停留在皮下的脂肪层,没有更深入的展开。 虽然问题也不少,但总的来说非常值得一试的游戏。
所以赫拉到底遭遇了什么
While the gameplay isn't groundbreaking, the art direction is really good and the story was really engaging, I give it props
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Burnhouse Lane | $149.7K | 1.1K | 94% | $8.99 |
| Project Nightmares Case 36: Henrietta Kedward | $149.7K | 400 | 76% | $19.99 |
| Alice in the Nightmare Land | $149.8K | 354 | 83% | $12.99 |
| Double Dragon Gaiden: Rise Of The Dragons | $149.6K | 1.2K | 86% | $6.24 |
| Star Trek: Starfleet Command Gold Edition | $149.6K | 210 | 60% | $19.99 |
| Desktop Survivors 98 | $149.6K | 1.4K | 95% | $4.99 |