
Dry Drowning is a psychological investigative visual novel set in a futuristic dystopian city. Follow the story of Mordred Foley, unscrupulous private detective haunted by his dark past, and look into a series of macabre serial killings inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About


Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 518reviews | 81% | — | $13.4K |
| $3.99−80% | 48ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
所以赫拉到底遭遇了什么
不好玩,玩到第二章的时候就失去了兴趣,ui真的很简陋啊。 我一开始是奔着反乌托邦来的,但是剧情太散乱了,有点看不懂在讲什么,然后玩完第一章就没兴趣打开了。
解密很丝滑,还有防呆设计,不会卡关。 喜欢里面的Freya警官,像这样上来就呛我们的一般都是挚友来的hhh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese, Korean, German
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的悬疑侦探故事,除了配角设定有点简陋之外,其他都非常棒,比很多同类型美剧都强不少
Dry Drowning is a dense, atmospheric investigative visual novel that leans heavily into psychological noir and dystopian cyberpunk, delivering a story-driven experience that prioritizes moral ambiguity and player choice over conventional gameplay systems. Developed by Studio V in collaboration with VLG and published by Leonardo Interactive alongside WhisperGames, the game is unapologetically mature in both theme and tone. It explores a bleak future shaped by fear, prejudice, and political extremism, presenting a narrative that is as much about internal decay as it is about solving crimes. Set in the oppressive city of Nova Polemos, the game introduces a society on the brink of collapse, where ideological conflict and social unrest dominate everyday life. The worldbuilding is one of Dry Drowning’s strongest elements, conveyed through dialogue, environmental storytelling, and the constant tension between factions. Rather than offering exposition dumps, the game allows players to absorb the setting organically, slowly piecing together how technology, propaganda, and paranoia have reshaped the city. This creates an immersive backdrop that feels hostile and morally compromised, reinforcing the sense that no decision is ever entirely clean or safe. Players assume the role of Mordred Foley, a disgraced private investigator struggling with guilt, addiction, and a ruined reputation. Mordred is deliberately written as an unreliable and deeply flawed protagonist, and the story frequently forces players to confront the consequences of his past actions. His partnership with Hera adds emotional grounding and contrast, as their dynamic balances cynicism with fragile hope. Rather than positioning the player as a heroic figure, Dry Drowning emphasizes personal failure, compromise, and the cost of survival in a broken system, making its character work feel raw and uncomfortably human. Narrative choice is central to the experience, with an extensive branching structure that allows decisions to meaningfully shape the story. Dialogue options, investigative conclusions, and moral stances influence character relationships, political outcomes, and the eventual fate of Nova Polemos itself. While the overarching mystery remains focused, the paths toward resolution vary significantly, encouraging multiple playthroughs. Choices are rarely framed as clearly right or wrong, often forcing players to weigh empathy against pragmatism, or truth against stability. This commitment to consequence gives the narrative weight, even when the outcomes are grim. Gameplay elements are intentionally minimal but thematically integrated. Investigations involve interrogations, evidence examination, and the use of Mordred’s unsettling ability to detect lies, represented through surreal visual distortions and symbolic masks. These moments reinforce the game’s themes of deception and fractured perception, blurring the line between objective truth and personal bias. While these mechanics are simple and occasionally feel secondary to the dialogue, they provide just enough interaction to maintain engagement without undermining the narrative focus. Artistically, Dry Drowning relies on striking hand-drawn visuals and expressive character portraits rather than animation-heavy presentation. The art style emphasizes mood over detail, using color, lighting, and composition to convey psychological tension. This approach pairs effectively with the game’s strong soundtrack, which subtly shifts in tone to reflect emotional beats and narrative escalation. Sound design and music work together to heighten unease, often making quiet moments feel just as oppressive as overtly dramatic scenes. The game’s pacing and density can be demanding. Large amounts of text, complex political themes, and frequent moral dilemmas require patience and attention, and the experience may feel overwhelming for players unaccustomed to narrative-heavy visual novels. Some investigative mechanics can interrupt the flow rather than enhance it, and not every branching path leads to dramatically different content. However, these shortcomings are outweighed by the ambition of the writing and the sincerity of its themes. Ultimately, Dry Drowning is not designed to be comfortable or easily digestible. It is a deliberate, challenging narrative experience that asks players to sit with discomfort, uncertainty, and ethical compromise. Its strength lies in its willingness to explore dark subject matter without simplification, presenting a world where choices matter precisely because none of them are ideal. For players who appreciate noir storytelling, dystopian settings, and choice-driven narratives with emotional and political depth, Dry Drowning offers a haunting and memorable journey that lingers well beyond its final decision. Rating: 7/10
画面有一种说不出来的丑。玩法单一,后期重复膈应
在潘多拉盒子的深处,或许真的有希望...
虽然本来是冲着推理探案来的,但可能是一开始不知道有中文硬啃晕字的关系吧,感觉探案的部分反而比较碎,比较有感触的还是涉及到人性选择的部分。 结局A 其实是我遵从本心最先打出来的结局,第三章结算出来一列的选择告知真相就是我的勋章,哪怕这所有的选择早已明确会摧毁我往后的人生,哪怕只有一次也好,哪怕是在游戏里也好,我也会跟弗利一起为这真相的初次胜利而自豪的。 但不得不说这未必会是我现实的选择,太过理想化,带着一种没有明天燃尽一切的决绝,这种格兰芬多式的勇气我大概也只能在游戏里体会了吧。全城公敌、偷渡出境、颠沛流离,如果这一切都是正义的代价,又有多少人能够坚守本心呢? 芙蕾雅说这个世界上总是会有为了正义甘愿献出一切的人,可惜怯懦的胆小鬼只能做到精神的同频。 结局C 很悲伤,但却真实的一个结局。 被名誉、物质、欲望引入深渊,于是爱人离心、威逼利诱以千百个谎言来圆那一个小小的谎,最终自己戴上了那异化的谎言面具。 如何才能够保持为人的尊严呢?那只是一个被欲望吞噬的怪物,人皮之下是兽皮,是虚伪狡诈的狼的谎言,是死而不亡的僵尸枯骨。 自我疯狂膨胀的弗利,在失去底线之后,也终究失去了挚爱。 稍微让人好受些的是这并非是一个完全的好人堕落的故事,我原本以为贯穿始末的伪证案背后另有真相,但事实是弗利确实本身就不是那么一个光明磊落的人,冲淡了一些结局的悲剧感。 结局B 情感浓度最高的一个结局。 但因为全成就原来要用plus开一把导致我还得重打一遍非常难受所以没有任何话想说了。 很有意思的一点是,三年过去,我在第一章里下意识地选择了不同的选项。成就弹出后开始反思自己,那样理想主义的自己好像逐渐远去了,留下了一个被现实打磨得面目模糊的影子。 我在疯狂怀念或者寻找的,是不是就是我在水中的倒影呢?
While the gameplay isn't groundbreaking, the art direction is really good and the story was really engaging, I give it props
好玩,故事很喜欢,推理难度一般,背景音乐很搭,超级有氛围感。但是没有跳过已读剧情的功能,很麻烦。
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4K | 183 | 81% | $4.99 | |
| $13.4K | 257 | 53% | $3.99 | |
| $13.4K | 72 | 93% | $9.99 | |
| $13.4K | 144 | 96% | $3.99 | |
| $13.4K | 115 | 90% | $4.99 | |
| $13.4K | 85 | 93% | $5.99 |