
Bullet-hell, boss-battle, first-person shooter, with giant-robots, martinis and jetpacks. YES. Drink the cocktails. Fight the titans. Make your own Titans. Drink your friend's cocktails.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
O jogo é bom, joguei pouco só pq to com medo da minha namorada achar esse jogo perdido em alguma pasta e achar que eu sou um maníaco. Jogaria mais se tivesse uma traduçãozinha pt-br nas legenda, aí valia o risco!
Cool game.
"what if we made a bullet hell that controls like you're butter on ice?" "that sounds awful!" "yeah, and we'll add achievements for not getting hit" "wow, what a fun ruining experience! let's make sure it's on completely ♥♥♥♥♥♥♥♥ levels" i liked the game, but ♥♥♥♥♥♥♥♥♥ trying to get all the achievements really exacerbates the games flaws
a lot wrong that contributes a lot to the late game frustration. a first person bullet hell that's more irritating than fun/challenging. -time limit forces you to play more like an idiot cos if you try and play proper dodging and shooting ur gonna run outta time more often -stupid little enemies constantly spawning that home in on you. wouldn't be too bad if the map wasn't full of holes that u will constantly fall through cos you're jumping around trying to get away from the nonstop spawning mobs -visually unappealing, terrible voice acting and dialogue, no one cares about the story or ur dud quips, stfu -game has audio visual vomit that is overwhelming loud and takes up most of the screen when you destroy the bosses weakspots that make solar flares almost as big as the screen leaving you unsure if you destroyed something or not, this hesitation that this causes in a bullet hell type game is really bad gameplay wise and can cause you to die as you are distracted waiting for the solar flare to clear up to see how much damage you have done/ bosses next weak spot. Can't recommend
Drunken Robot Pornography is one of those games that announces its personality before you even press a button. Dejobaan Games leans fully into the absurdity of the title, and the result is a first-person bullet-hell shooter that thrives on chaos, spectacle, and a knowingly ridiculous premise. You step into the role of Reuben Matsumoto, a human bartender whose life spirals into sci-fi disaster after his robot assistant goes rogue. What follows is a whirlwind of futuristic arenas, airborne combat, and giant mechanical monstrosities known as Titans—all wrapped in a tone that mixes slapstick humor with frantic action. From the very first encounter, the game asks you to embrace its weirdness and dive head-first into a world where jetpacks, neon lights, and unhinged robots collide. The core of the experience lies in its combat, which blends first-person shooting with bullet-hell intensity, creating a rhythm that feels more like a high-speed aerial duel than a traditional FPS. You spend most of your time soaring above the ground using a jetpack, strafing through clouds of projectiles, locking on to weak points, and carving chunks off towering Titans piece by piece. These mechanical behemoths are designed with multiple destructible sections—arms, plates, cannons, cores—that must be dismantled quickly before they overwhelm you. This structure transforms each level into a fast-paced puzzle: how do you stay mobile enough to dodge incoming fire while still targeting the Titan’s vulnerable components? The game’s movement is responsive and weightless, and when everything clicks, you experience an exhilarating flow state where combat feels frantic yet strangely controlled. Momentum is everything in Drunken Robot Pornography, and the game constantly pushes you to stay airborne and aggressive. Levels take place in multi-tiered arenas filled with platforms, jump pads, and open sky, encouraging you to fight vertically rather than relying on static cover. The flood of drones and smaller enemies adds pressure, forcing rapid decision-making as you juggle threats from multiple angles. Some Titans operate like mini bullet-hell bosses, filling the screen with patterns of laser fire or cascading bursts of energy that demand familiar shmup-like precision. The blend of genres is unusual, but the design makes these clashes feel kinetic and memorable. At its best, the game achieves an exhilarating sense of barely surviving through speed, accuracy, and constant motion. However, the game’s energetic combat comes with noticeable drawbacks. Over time, the structure of its missions begins to repeat, with many stages boiling down to variations of “destroy the Titan” or “survive the wave.” While the Titans themselves are varied in shape and behavior, the core loop does not evolve significantly, leading to stretches where the novelty begins to wear thin. Difficulty spikes can also arrive inconsistently, with some missions feeling overly easy followed by sudden punishing encounters that demand near-perfect movement. These swings can break the pacing, especially for players who thrive on steady, gradual escalation. The reliance on jetpack maneuvering also introduces occasional frustrations: landing precisely or maintaining awareness while airborne can feel imprecise in first-person, sometimes turning hectic moments into messy ones. Despite its mechanical inconsistencies, the game’s playful attitude carries it a long way. The presentation is loud, colorful, and self-aware, with a soundtrack that leans into funky beats and an opening menu rap that perfectly sets the tone for its irreverent world. The writing and voiceover work embrace the comedic absurdity of robots behaving badly, and the overall aesthetic feels like a mix between neon-soaked sci-fi and comedic techno-dystopia. One of its strongest features is the Titan editor, which allows players to build their own mechanical monstrosities and share them with the community. This system adds significant replay value for creative players who enjoy designing their own challenges—and the Steam Workshop support further expands the possibilities beyond what the base game offers. In the end, Drunken Robot Pornography is a game built around excess: excess speed, excess explosions, excess personality. It may not have the long-term depth or mechanical refinement of more grounded shooters, but that is not what it aims for. Instead, it delivers bursts of chaotic energy where jetpack flight, bullet-hell spectacle, and giant robot takedowns collide in quick, explosive missions. It excels as a “pick up and play” experience, ideal for short sessions where you want something loud, goofy, and mechanically frantic. For players who enjoy experimental genre blends, arcade-style challenges, and games that don’t take themselves too seriously, it offers a distinctive and memorable ride. For those looking for narrative depth or a more deliberate pacing curve, its appeal may fade sooner. But as a pure expression of flashy, airborne robot carnage, it stands proudly in its own strange corner of the FPS world. Rating: 8/10
Took me years to finally get around to playing this game. It gets a thumbs up for the intro rap song alone. Plus the game is also actually a really fun challenge level/boss rush FPS. And remember, "drones are the herpes of the robot world."
I didn't put a lot of time into it but it's an alright game just not something I'm interested in. It's pretty easy at least at the start, pretty much all the robots are a one shot but idk I guess I was expecting more like Ultrakill for like a quickpaced fps bullet hell but you can avoid most things by standing still and it isn't too chaotic. Fun game, just not for me.
Okay I originally played this on console, and still a blast! BTW the title will confuse your friends when you launch it on steam
Recommended
It is very much a Dejobaan game, from art style and sound to humor and level design. There is a niche of players that will like it for what it is, and Steam Workshop support is a plus. That is why it gets this weak thumbs up. I don't love the movement and gunplay, I don't feel like replaying levels to score chase, it does get pretty repetitive and the timer does bother me a little. Not sure I'll join the 4%~ of players that got the achievement for beating the game, but yeah I'll play a couple more levels.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Vaudeville | $249.3K | 329 | 51% | $19.99 |
| Disney Princess: Enchanted Journey | $249.3K | 700 | 93% | $19.99 |
| Märchen Forest | $249.4K | 405 | 81% | $34.99 |
| SUPER DRAGON BALL HEROES WORLD MISSION | $249.2K | 1.8K | 83% | $5.99 |
| 下一站江湖Ⅰ | $249.1K | 607 | 72% | $19.99 |
| Dynopunk | $249.4K | 535 | 92% | $14.99 |