
Drone Sector is a futuristic gunship game. Provide close air support by firing variety of weapons at the enemies and guide your allied troops via commands. Keep your troops alive, complete objectives, collect resources and recruit engineers. Research better weaponry for the gunship and the troops.
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About
Drone Sector fuses the gunship close air support role with the drone's observation and mission command. Inspired by the real-life AC-130 gunship and MQ-9 Reaper drone, it merges these powerful roles in a futuristic setting, where advanced technology and heavier firepower enable you to take on more complex and dangerous missions. While not a pure military simulator, the focus remains on tactical planning and execution, with greater flexibility in mission design and weaponry.
Guide your squads as they advance through hostile environments to achieve mission objectives. Command with precision, helping them avoid traps and eliminating high-priority threats with your overwhelming firepower. Outnumbered by enemy forces, you’ll need to maximize your technological superiority to turn the tide.
During each mission, you’ll need to make strategic decisions about resource gathering. Send your ground squads into buildings or key areas to collect vital resources and research documents—but this comes with risk. Stay too long, and you may lose your squad to overwhelming enemy forces. Decide when to extract and when to push your luck for valuable rewards.
Between missions back at base, upgrade your gunship, squads, and weapons. Manage your ammo production and research new technologies to improve your chances in the field.
Fluid, responsive gunship weapon controls
Multiple camera modes: color, night vision and thermal vision
Commanding self-sufficient squads on the ground
A variety of infantry and armored unit types
Resource collection and ammunition management
Weapon research and manufacturing
Squad building and upgrades
Handcrafted levels with randomized missions
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic gunship game. This one is on another level from the rest with deep mechanics and customization. The added element of commanding and supporting friendly forces really adds a lot of fun as you can use the terrain and positioning to your advantage. I'm already loving what's here and can't wait to see the rest of it
interesting concept and prob most reflective of what could be ww3 than anything else. 20mm shell sprite says 30mm tho unplayable /s works fine with proton on bazzite/nvidia
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian*languages with full audio support
Hours played at review time, across 333 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自己的步兵战车无法搭载步兵小队,敌人的可以有点搞耍了吧……
Early Access!!!! all my complaints may get changed before 1.0 FUN little AC 130 ish game. AT infanteri is close to useless (cant hit a stationanry APC, much less moving ones). pathfinding could use a bit of work (vics hits trees and gets stuck on buildings quite abit. a bit to easy even on hard. espescial when you unlock tagging enemys. no ending for what ive seen. got the complete unlock tree. 70% enemy detection. i really liked the amount of diffrent guns n bombs. would like to see more rocket and missle veriaiety. railgun felt just like the 120mm, just faster TOT. the enemy spam a ton of vics mid to late game. so inf is useless quite quickly early game. still, quite a bit of fun.
Great so far, and I think it has alot of room to grow and improve as well
Fantastic game with a few caveats that can be forgiven by its early access nature, directing my squads to take points and firing on enemies feels satisfying and impactful and runs great
Die Demo war schon gut, das Hauptspiel ist besser. Das Spiel ist im positiven Sinne erschreckend realistisch in Bezug auf die Drohnenkriegsführung. Es macht absurd viel gute Laune - was unfreiwillig zu Denken gibt, wenn man bedenkt, DA DRAUSSEN ist Jemand, der gerade so eine Drohne (bzw. ähnliche) steuert in einem echten Konflikt und es als "Gaming" betrachten könnte. Hat man sich mit der Steuerung vertraut gemacht, geht das Geplänkel gut von der Hand. Was mir aber deutlich fehlt für die Langzeitmotivation: Eine STORY-Kampagne. Aktuell ist es noch stumpfe Progression in der Kampagne, oder eben (zugegeben: spaßige) Standalone-Missionen.
非常有代入感,希望继续完善故事剧情和科技树
从目前来看是一个还不错的休闲游戏,主体内容完成度高也没什么严重影响游戏体验的BUG 但是就目前来看地面载具单位的寻路系统做的挺糟糕,包括但不限于经常性的寻找一些莫名其妙的路径(比如丛林和陡坡)导致载具卡住、无法进行平滑的转向导致在城区行动时经常在墙上摩擦、以及履带式载具实际并不会进行原地转向。 另外还有敌对步兵刷新并卡在占领建筑中导致无法占领的问题。
今後に期待、という意味でのおすすめ。 現状で友達にいいよ!という意味合いでのおすすめはできない。 高所からの安全な殺戮だぜひゃっほー! は楽しいんですが、いかんせんこれが10回ほど続いて楽しいか?となります。作業になっちゃう。 具体的には最初に偵察して攻撃中(もしくは後)につっこませて陣地取、 その間に攻撃対象拠点を攻撃し終えたら数分間のALT長押しタイムとこれが続いてしまう。 鋼鉄の艦隊とかメリハリをつかせるために巨大戦艦ぶち込んでくる理由がよくわかりました。 現状では100%になっても何か変わるわけではないようなので、守備や攻撃不可(護送対象とか?)などあるともうちょっと楽しめそうだな、と思いました。
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Active players
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