
Drone Sector is a futuristic gunship game. Provide close air support by firing variety of weapons at the enemies and guide your allied troops via commands. Keep your troops alive, complete objectives, collect resources and recruit engineers. Research better weaponry for the gunship and the troops.
Modeled estimate, not a reported figure. How we estimate →
About
Drone Sector fuses the gunship close air support role with the drone's observation and mission command. Inspired by the real-life AC-130 gunship and MQ-9 Reaper drone, it merges these powerful roles in a futuristic setting, where advanced technology and heavier firepower enable you to take on more complex and dangerous missions. While not a pure military simulator, the focus remains on tactical planning and execution, with greater flexibility in mission design and weaponry.
Guide your squads as they advance through hostile environments to achieve mission objectives. Command with precision, helping them avoid traps and eliminating high-priority threats with your overwhelming firepower. Outnumbered by enemy forces, you’ll need to maximize your technological superiority to turn the tide.
During each mission, you’ll need to make strategic decisions about resource gathering. Send your ground squads into buildings or key areas to collect vital resources and research documents—but this comes with risk. Stay too long, and you may lose your squad to overwhelming enemy forces. Decide when to extract and when to push your luck for valuable rewards.
Between missions back at base, upgrade your gunship, squads, and weapons. Manage your ammo production and research new technologies to improve your chances in the field.
Fluid, responsive gunship weapon controls
Multiple camera modes: color, night vision and thermal vision
Commanding self-sufficient squads on the ground
A variety of infantry and armored unit types
Resource collection and ammunition management
Weapon research and manufacturing
Squad building and upgrades
Handcrafted levels with randomized missions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is obviously made with a lot of care and passion, great game. i do find the in-mission difficulty to be a bit too easy across the board, most of the challenge right now comes from conserving resources between missions and not from the actual threats you face while fighting
内容较少,同时载具的寻路和驾驶逻辑简直是是灾难级的。但总的来说是一款不错的游戏,期待后续更新能够加入新的任务、地图、武器,同时修一修目前这个逆天的载具导航体验。
very nice [see quail TWO WORDS]
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian*languages with full audio support
Hours played at review time, across 333 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After having so much fun with the demo, buying the Early Access version was a no-brainer for me. The foundation is excellent, and I’m really looking forward to the rest of the content the developer plans to add to the game.
Pretty fun....AC-130 type sim. friendly units need some better path finding but its still EA Worth the money easily
This is pretty fun! I look forward to seeing more weapon types. Gonna play this every big patch probably. It just needs more variety in the guns and some of the weak guns made stronger.
Pra quem achou o máximo jogar aquela missão do Call of Duty 4 Modern Warfare "Death from above" esse jogo é simplesmente perfeito, claro que está em acesso antecipado, ainda tem muito o que evoluir, mas já é bastante divertido ficar atirando com um canhão de 120mm num grupo de infantaria kkkk Vale a pena, da pra ficar entretido umas boas horas
Gameplay is decent, but everything else is needlessly complex and by mission 3 it is like playing an early Resident Evil game trying to scrape by on not enough ammo.
Awesome game!
Its a little bit short for now, but the game is GREAT! The only issues i found was with APC's pathfinding in cities and dense jungle
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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