
After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Take on the role of a powerful mage capable of moving and connecting floating lands, develop a mighty empire, and restore Driftland to its former glory!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Мне не понравилось ни геймплей ни мультяшная и средненькая графика.
Достаточно скучная
Двигать острова, швырять молнии, летать на драконах — это не просто стратегия, а настоящее волшебство. Да, есть мелкие баги и сложный старт, но это того стоит. 8/10 — рекомендую любителям нестандартных RTS!
教程指引一坨,最后一关玩了一个多小时,城堡已经全部摧毁,然后按照任务说的用仪式内爆摧毁巨石,莫名其妙就失败了,制作者是不是死全家了?还有上一关不能杀人的任务也是死全家了。
In their own category Among the best [b]Very good[/b] <- Good Fun Average Didn't like
Driftlands is a unique RTS fantasy game where you expand by moving floating islands together and attaching them via bridges, or by plonking down portals. You harvest the resources on these islands to build an army that is semi-autonomous; you can't direct individual units, but can give orders that your army will respond to. It's alright. An interesting concept with a solid (and free to download) soundtrack. I enjoyed the slow build of an economy and army before striking with overwhelming force. Unfortunately, the experience does get stale...the AI is not particularly smart and there isn't a strong push to use new strategies (aside from occasional handicaps introduced by some campaign missions). Things start to feel like they play out the same every time, but it's fun while it lasts. The campaign provides a loose story that doesn't really give us enough time or material to really connect with characters - nothing to write home about. Each faction is visually distinct and each have a small number of unique spells, but theres not enough to set them apart - my strategy for each was the same. I did not try multiplayer, but I imagine the game is more interesting and challenging with others. Give it a shot on sale if you like a slower paced RTS without a ton of unit micro-managememt.
感觉有点无聊啊,节奏超慢,比文明节奏还慢,而且游戏目的也不清晰,就是重复的盖房子和农场,人口到顶后就可以爆兵了。。。。
Неплохая задумка, но реализация подкачала. Неудобное управление практически во всем. Ничего критичного, но прям гора мелочей, которые раздражают. Покупка юнитов - надо щелкать отдельно, вместо просто купить всех. Прокачка домов - построил, подождал и для апгрейда надо прощелкивать каждый. Управление миникартой - зачем-то сделали скроллинг внутри миникарты отдельно от скроллинга в самой игре, можно закрепить, но тогда невозможно через нее перемещаться. 4 расы, отличия есть между ними, но поверхностные и незначительные. Есть три вида бойцов, но смысла в этом особо нету, нет тактики какой-то Развитие на ранних этапах не вариативно, но поздних вообще становится не нужным. По скидке можно взять, но все равно на любителя
meh. I gave it a thumbs up as it scratched that Majesty itch and I got it for $2. The biggest gripe I have is the combination of the drifting lands and the Majesty bounty system. I appreciate the attempt, but these two things don't mix well together. In Majesty, heroes still adventure, open treasure chests, and slay enemies. Here, they sit and twiddle there thumbs until you have connected floating islands. Even then, they still sometimes do nothing. The two mechanics just don't mix well. This is improved through the game mode that allows you to control units, but, by that point, I ran through almost the whole campaign and couldn't play anymore. Speaking of the campaign: Tedious My favorite missions were the ones where you could take out enemies, but those were few throughout the entirety of the game. Most levels were collect resources or find some bandits or artifacts. The core gameplay loop consists of zooming all the way out and 1. Building/upgrading food and housing. Throw in a few buildings that increase food gathering rate. 2. Eyeball spell to clear fog of war and drift an island close enough to connect. Do this again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. And again. Oh, spell is out of range, build a wizard tower. Sure you can scout with flying units...once you get them. You need special gems to produce those, which you can only get by excavating an island first... 3. Rinse and Repeat. 4. Got all the way to the 3rd to last campaign level before I had enough. But again, for $2, I got about 18hrs out of it.
норм
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Enotria: The Last Song | $1.2M | 2.7K | 69% | $19.99 |
| Yooka-Replaylee | $1.2M | 1.1K | 93% | $29.99 |
| Saurian | $1.2M | 1.8K | 59% | $19.99 |
| Jet Island | $1.2M | 1.7K | 96% | $19.99 |
| Lightyear Frontier | $1.2M | 4.6K | 84% | $14.99 |
| Sheltered 2 | $1.2M | 2.2K | 45% | $19.99 |
Related
| Farthest Frontier | $27.3M | 25.1K | 86% | $34.99 |
| Medieval Kingdom Wars | $306.3K | 2.6K | 76% | $4.49 |
| Kingdoms and Castles | $18.5M | 31.3K | 94% | $19.99 |
| Northgard: Definitive Edition | $13.5M | 54.3K | 85% | $9.79 |
| Dune: Spice Wars | $5.2M | 13.5K | 79% | $13.99 |
| Songs of Syx | $5.1M | 8.9K | 95% | $24.99 |