
Dreamward started as a student pitch project at Carnegie Mellon University, Entertainment Technology Center. We created a puzzle-solving game experience combining novel gameplay with amazing art and music inspired by Tang and Tubo cultures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 96 | 96% | Free | |
| approximately $10.2K | 88 | 91% | $7.99 | |
| approximately $8.4K | 101 | 96% | $3.99 | |
| approximately $825 | 12 | 100% | $3.99 | |
| approximately $1.4K | 29 | 79% | $1.99 | |
| approximately $0 | 13 | 85% | Free |